Search found 218 matches

by VNilla
Sun Apr 12, 2009 9:40 pm
Forum: General Discussion
Topic: v0.90b Bug Reports - READ FIRST POST
Replies: 149
Views: 45862

AD, he means that when he DL's the current BSF version, it doesn't install the new version of ShipMaker. Capyain Teric, is this your first time downloading BSF (any version) or are you trying to update an old version you have? When I tried to update my old version, I had the same problem. If you are...
by VNilla
Mon Apr 06, 2009 12:53 am
Forum: Shipmaker Info and Help II
Topic: Design a new fighter?
Replies: 8
Views: 1492

You might have forgotten to deactivate the first turret's firing, so what you see is the first turret firing, and then 200 frames later, the second one fires. No guarantees, though.
by VNilla
Mon Apr 06, 2009 12:47 am
Forum: Ship Archive
Topic: Works in progress
Replies: 68
Views: 11422

*VNilla seconds that shit*
by VNilla
Mon Apr 06, 2009 12:45 am
Forum: Ship Archive
Topic: Republic of Orcus
Replies: 23
Views: 2969

Say, ever heard of something called a laptop computer? I hear they're just as portable as cell phones and have a better interface for using the Internet. You should check 'em out! (jk) Yeah, phone typing does suck bad.
by VNilla
Mon Apr 06, 2009 12:26 am
Forum: Ship Archive
Topic: I'm back with a few more ships. And I'd need a little help.
Replies: 75
Views: 8969

I like the Charon more than the Hades because I'm big on front-facing everythings.
by VNilla
Sun Apr 05, 2009 3:03 am
Forum: Ship Archive
Topic: Jaro Hypernautics (after a long "break" from bsf)
Replies: 16
Views: 2602

Dessel Ordo wrote:I won't be making any more stretching/sloppy albative [sic] type errors.
He says as he stretches the Stock17 ablative-y piece on the ship... :roll: Once you stop stretching, though, I see some promise (although my eyes dislike your color scheme, but that's probably just their personal taste)
by VNilla
Sun Apr 05, 2009 3:00 am
Forum: Ship Archive
Topic: Aztec Shipyards (Sparrow Trashed, Stratobomber fixed)
Replies: 26
Views: 4021

MelvinVm wrote:The sparrow needs more beef, if you know what I mean.
Dare I ask what you put in your birdfeeders at home?
by VNilla
Sun Apr 05, 2009 2:58 am
Forum: Ship Archive
Topic: Republic of Orcus
Replies: 23
Views: 2969

th15 wrote:Those really are very nice
GOD HAS SPOKEN
by VNilla
Sun Apr 05, 2009 2:56 am
Forum: Ship Archive
Topic: Works in progress
Replies: 68
Views: 11422

Freudian slip much?
by VNilla
Sun Apr 05, 2009 1:23 am
Forum: Ship Archive
Topic: Multi-fleet thread(AKA, Magick's Newest Failures.)
Replies: 84
Views: 63231

I see you used my Custom sprites! :D Thank you for the free publicity!
by VNilla
Wed Apr 01, 2009 8:15 pm
Forum: Ship Archive
Topic: Giant coming
Replies: 12
Views: 1764

If you do that Shipmaker screenshot, please do it at regular zoom (don't zoom in or out, just take the picture). Press the [Home] key to go to regular zoom if you aren't. (Then again, do Chinese keyboards even have [Home] keys?)
by VNilla
Wed Apr 01, 2009 8:11 pm
Forum: Ship Archive
Topic: Single ship
Replies: 7
Views: 1168

Nice ship, but it does need improvements (but I can't think of any specific ones right now).

Also: Coriolis, I think your avatar is broken.
by VNilla
Wed Apr 01, 2009 8:07 pm
Forum: General Discussion
Topic: BSF 2 suggestion topic.
Replies: 491
Views: 171272

Boarding attacks. This should be pretty easy to set up, seeing as it already exists for Career mode (it is used in Slaughterhouse, for one). I might also like to see a Mine Deployer that drops limpet mines (see my Limpet Mines thread for more info) and/or a gun that fires mine-like projectiles that...
by VNilla
Wed Apr 01, 2009 8:28 am
Forum: . _ _._. (Etcetera)
Topic: Let's Play Pokemon: LeafGreen!
Replies: 41
Views: 24321

Im gonna say go with Magnemite for later but keep Pika around a) just in case, and b) cuteness/nostalgia factor. KAWAII!
by VNilla
Sat Mar 28, 2009 3:53 am
Forum: . _ _._. (Etcetera)
Topic: The Hype Thread
Replies: 97
Views: 67643

Yes, except that it would completely destroy any possibility of a storyline. For a story line to exist, you usually need a bunch of large, unique areas with very recognizable landmarks. If the terrain changed every time you played, you would have no clue where you were in the story arc and, therefor...