Search found 116 matches

by AnnihilatorX
Wed Jan 28, 2009 8:24 am
Forum: Shipmaker Info and Help II
Topic: Only 24 sections? No R/E template strings?
Replies: 14
Views: 5350

Might as well ask a question about the new builder here. Is the template copy and paste function removed? (E and R keys in the older v3) I thought I could use this to quickly convert my ships from v3 to v4 :/ Unfortunately, the mass of new features and settings made R and E nonfunctional at best, a...
by AnnihilatorX
Mon Jan 26, 2009 8:22 pm
Forum: Shipmaker Info and Help II
Topic: Only 24 sections? No R/E template strings?
Replies: 14
Views: 5350

Might as well ask a question about the new builder here.
Is the template copy and paste function removed? (E and R keys in the older v3)

I thought I could use this to quickly convert my ships from v3 to v4 :/
by AnnihilatorX
Mon Jan 26, 2009 7:39 pm
Forum: General Discussion
Topic: Battleships Forever Info | 0.90d released 14 Apr
Replies: 1154
Views: 1189528

This is perfect! Thanks very much! A bit disappointed without sb3 file support with the ship maker, at least could have been able to import section orientation and positional data :/ I hope there are performance optimisations. Quad core and a decent HD4850 graphics card this game still lagged on a m...
by AnnihilatorX
Wed Sep 03, 2008 6:20 pm
Forum: Carpe Universum
Topic: Carpe Universum Demo
Replies: 71
Views: 30831

I can't start the game, I get the error as follows: ERROR in action number 1 of Other Event: Game Start for object ctrGame: Error defining an external function. Seeing it's the same game engine, and I don't have problems with Battleship Forever, I don't know why. I am running Vista x64 SP1 with ATI ...
by AnnihilatorX
Sat Mar 01, 2008 9:43 pm
Forum: Ship Archive
Topic: Fighters! Soon to come ! Nomad Battlegroup Exodus!
Replies: 33
Views: 2557

Nice. I didn't know you can change the core at all.
by AnnihilatorX
Sat Mar 01, 2008 6:57 am
Forum: Ship Archive
Topic: 2nd try for a decent fleet (Sneek peek time)
Replies: 155
Views: 11269

That's a great design. I like your style. May I steal your antenna design? :P
by AnnihilatorX
Sat Mar 01, 2008 6:47 am
Forum: Ship Archive
Topic: Mines
Replies: 13
Views: 1339

You can make a mine by overlapping a lot of sections, without weapons and with extreme HP and set the AI to kamikaze.

I think in that case when the ship explodes the high HP debris causes a lot of damage.

The visual is equally stunning. No beam effect though.
by AnnihilatorX
Sat Mar 01, 2008 5:53 am
Forum: Ship Archive
Topic: as requested... Maths Ships!!!
Replies: 59
Views: 4509

lol I can see a Math hating person would have fun blasting the math ships all day.
by AnnihilatorX
Sat Mar 01, 2008 5:38 am
Forum: Ship Archive
Topic: Fleet of ships I've built, including a fortress!
Replies: 10
Views: 1102

Thanks for the replies. I've fixed the download link to the fortress. I agree the ships are overpowered. I might tune down the point defence of Trident a bit since no missile can hit it currently. I personally think the official ships are too weak (with good reasons and intentions) and the battle wo...
by AnnihilatorX
Sat Mar 01, 2008 4:33 am
Forum: Ship Archive
Topic: Fleet of ships I've built, including a fortress!
Replies: 10
Views: 1102

Reserved 8)
by AnnihilatorX
Sat Mar 01, 2008 4:32 am
Forum: Ship Archive
Topic: Fleet of ships I've built, including a fortress!
Replies: 10
Views: 1102

Fleet of ships I've built, including a fortress!

Hi all. First of all I am relatively new to this game (v0.84 was my first version) and I am new to the forum. Nice to meet you all. I've made some ships and would like to share them in exchange for bashings and criticisms. Tell me what you think and feel free to say they are crap and I am more than ...