Search found 590 matches

by BoVinE
Fri Dec 05, 2008 5:53 am
Forum: . _ _._. (Etcetera)
Topic: Interactive Story by Anna
Replies: 144
Views: 24737

How will you ever drive stick!
by BoVinE
Thu Dec 04, 2008 10:14 am
Forum: . _ _._. (Etcetera)
Topic: Interactive Story by Anna
Replies: 144
Views: 24737

Unhinge your jaw and eat the crab! Or use the gun. Whichever seems a better idea.
by BoVinE
Thu Dec 04, 2008 10:07 am
Forum: Ship Archive
Topic: ChaosTheory's New Stuff - "Project Chainsaw"
Replies: 12
Views: 1443

Holy fucking shit is all that I can think of.
How many rotsections are there?
by BoVinE
Tue Dec 02, 2008 12:15 pm
Forum: Custom Edition Archive
Topic: Lightweight features/suggestions
Replies: 35
Views: 24715

Arcalane wrote:Better to have actual triggers IMO. That way stuff can be retracted/deployed again, if necessary.
basically what I intended.
by BoVinE
Tue Dec 02, 2008 7:53 am
Forum: Ship Archive
Topic: The Alraaun Ascendancy
Replies: 15
Views: 1385

Or you know, take it off, since it ruins the crispness of the ship.
by BoVinE
Tue Dec 02, 2008 7:51 am
Forum: Ship Archive
Topic: New Fleet From Anna
Replies: 49
Views: 18040

I like the foldout and all, but I think the doodads and fake aegis fore and aft of the core are cycling a little too fast, maybe slow down the doodad speed and aegis fade?
by BoVinE
Mon Dec 01, 2008 10:28 am
Forum: Custom Edition Archive
Topic: Lightweight features/suggestions
Replies: 35
Views: 24715

rotsections need an end at limit variable, so things like foldout shields actually stay where they belong.
by BoVinE
Mon Dec 01, 2008 5:36 am
Forum: Ship Archive
Topic: The Alraaun Ascendancy
Replies: 15
Views: 1385

The shield looks silly being wider than it is long.
by BoVinE
Mon Dec 01, 2008 1:58 am
Forum: Custom Edition Archive
Topic: Fiddling With Projectile Speeds
Replies: 4
Views: 6158

would the speeds be pixels per frame?
by BoVinE
Mon Dec 01, 2008 1:08 am
Forum: Custom Edition Archive
Topic: Contribution Hall
Replies: 43
Views: 28167

http://www.mediafire.com/?zvmqgjdxjdg
New version, more letters standard size.
Picture when I finish my essay.
by BoVinE
Sun Nov 30, 2008 10:01 am
Forum: Custom Edition Archive
Topic: Contribution Hall
Replies: 43
Views: 28167

Link Removed, new version
Single pixel width letters and numbers, generally 3 by 5, with a few exceptions (namely M, N, W).

Default Size.
Image
I'll be looking into making all the letters 3x5 tomorrow.
by BoVinE
Sun Nov 30, 2008 2:00 am
Forum: Custom Edition Archive
Topic: Contribution Hall
Replies: 43
Views: 28167

Arc, fonts have to be gifs and in their own folder, is that all?
by BoVinE
Sat Nov 29, 2008 11:01 am
Forum: Ship Archive
Topic: Flying Pirate Spaceship!
Replies: 22
Views: 2317

D00D! wrote:ERROR 404!

Still can't see your ship.
I hate people like you. It's an obvious error, yet you still can't figure it out for yourself.

I will admit I'm in a bad mood right now.
by BoVinE
Thu Nov 27, 2008 12:02 am
Forum: Holodeck
Topic: A New IRC Based RPG - ACCEPTING NEW PLAYERS
Replies: 10
Views: 12906

Seraph, can you do the logs? I need to know what I've missed.
by BoVinE
Sat Nov 22, 2008 1:54 pm
Forum: General Discussion
Topic: BSF-ish Sprites
Replies: 12
Views: 4660

Re: BSF-ish Sprites

Magick wrote:
TheBlueEcho wrote:

Image
This one would be good for a mass driver. The large, open-clawed one looks like it could be a fighter bay or a beamer.
eh, it's too slow for a mass driver.