Search found 1347 matches
- Tue Oct 07, 2008 9:10 am
- Forum: Custom Edition Archive
- Topic: Sprite Repository
- Replies: 13
- Views: 9129
Wait, I just remembered why I made the giant section-plan-thing in the first place. We need a way for people to make as many sections as they want, but not have any section name conflicts. So will each sprite get a specific registered number, or will we have to trust that people will check before th...
- Tue Oct 07, 2008 7:51 am
- Forum: Custom Edition Archive
- Topic: Sprite Repository
- Replies: 13
- Views: 9129
Okay, there are a few problems with this. First of all, youve included only some of the proposed sections. Second, why the arbitrary 99 sections number? Third, we didnt even touch the possibility of custom section import, which would make the whole thing pointless Fourth, don't you think we should ...
- Tue Oct 07, 2008 7:08 am
- Forum: Custom Edition Archive
- Topic: Sprite Repository
- Replies: 13
- Views: 9129
Sprite Repository
Sections: http://i307.photobucket.com/albums/nn298/ChaosTheory100/BSF%20Sections/spr_Section27.gif http://i307.photobucket.com/albums/nn298/ChaosTheory100/BSF%20Sections/spr_Section28.gif http://i307.photobucket.com/albums/nn298/ChaosTheory100/BSF%20Sections/spr_Section29.gif http://i307.photobucket...
- Tue Oct 07, 2008 6:36 am
- Forum: Custom Edition Archive
- Topic: Rewrite the shipmaker or enhance the current one?
- Replies: 3
- Views: 1594
- Mon Oct 06, 2008 9:55 pm
- Forum: Ship Archive
- Topic: A New Age Of Shipbuilding Has Dawned
- Replies: 49
- Views: 5984
- Mon Oct 06, 2008 9:49 pm
- Forum: Custom Edition Archive
- Topic: BSF with Fraxy parts
- Replies: 4
- Views: 2257
- Mon Oct 06, 2008 8:54 am
- Forum: General Discussion
- Topic: Ship Maker Modifications
- Replies: 53
- Views: 15224
- Mon Oct 06, 2008 8:51 am
- Forum: General Discussion
- Topic: Ship Maker Modifications
- Replies: 53
- Views: 15224
- Mon Oct 06, 2008 8:42 am
- Forum: Custom Edition Archive
- Topic: Look at this!
- Replies: 8
- Views: 2002
- Mon Oct 06, 2008 8:42 am
- Forum: General Discussion
- Topic: Ship Maker Modifications
- Replies: 53
- Views: 15224
- Mon Oct 06, 2008 8:14 am
- Forum: General Discussion
- Topic: Ship Maker Modifications
- Replies: 53
- Views: 15224
- Mon Oct 06, 2008 5:36 am
- Forum: General Discussion
- Topic: Ship Maker Modifications
- Replies: 53
- Views: 15224
Okay. Official FAQ on how it works. 1. How did I do it? By using a GM decompiler and tranferring sprites from BSF to SB. 2. How does it work? You have to used the doosection glitch to insert the specific sprite you want as a section or doodad. 3. Does it break any compatibilities? You can load old s...
- Mon Oct 06, 2008 4:03 am
- Forum: Ship Archive
- Topic: A New Age Of Shipbuilding Has Dawned
- Replies: 49
- Views: 5984
must........build........ship.......with huge sun reactor just a question, but how is it done exactly? First you have to get a hex editor, and while the game is running you have to open your page file, and hack into the main frame, and sync your ram with your internet and hook up with www.wyrdysm.c...
- Mon Oct 06, 2008 12:07 am
- Forum: Ship Archive
- Topic: A New Age Of Shipbuilding Has Dawned
- Replies: 49
- Views: 5984
- Fri Oct 03, 2008 8:07 am
- Forum: Shipmaker Info and Help II
- Topic: Inspirational spaceship art gallery
- Replies: 75
- Views: 69199
http://s275.photobucket.com/albums/jj31 ... t=big2.png
That's made of SO MUCH WIN. I starting to want to get this game right about now.
/copies for game
That's made of SO MUCH WIN. I starting to want to get this game right about now.
/copies for game