Search found 259 matches

by Skull13
Thu Dec 31, 2009 6:44 am
Forum: Ship Archive
Topic: Shadowbane's random ships
Replies: 11
Views: 3827

I think that the wings are a bit too repetitive, but the rest of the ship looks nice.
by Skull13
Tue Dec 29, 2009 3:24 am
Forum: Ship Archive
Topic: Ryen's small fleet & radom ships [New ships!]
Replies: 39
Views: 12856

Lighten up the color just a tad. The dark color makes the weapons stand out a bit too much. Thats just a personal nitpick though. Other than that, keep up the good work.
by Skull13
Sat Dec 26, 2009 6:12 am
Forum: Custom Designs & Ships
Topic: Solare, Part III: THE MAULING ZONE (Page 2)
Replies: 31
Views: 7858

I like where the fleet is going, though. Very interesting.

Mod Edit: Let's not revive that argument, thanks. - Arc.
by Skull13
Tue Dec 22, 2009 4:54 am
Forum: Shipmaker Info and Help II
Topic: Bad module energy level
Replies: 9
Views: 1398

That makes sense. The module description does say that 100% energy is needed... Alright. I'll give it a shot.
by Skull13
Mon Dec 21, 2009 6:13 am
Forum: Shipmaker Info and Help II
Topic: Bad module energy level
Replies: 9
Views: 1398

I already did that. Again, the ship only can use the module once, even when I do that. In fact, the problem appears with any combination of values where the energy levels and cost are similar (800 max, cost 1 works, obviously, but it doesn't seem that much else does) EDIT: Just tried it with energy ...
by Skull13
Mon Dec 21, 2009 6:09 am
Forum: Shipmaker Info and Help II
Topic: Bad module energy level
Replies: 9
Views: 1398

I did. It still didn't work.
by Skull13
Mon Dec 21, 2009 6:06 am
Forum: Shipmaker Info and Help II
Topic: Bad module energy level
Replies: 9
Views: 1398

Bad module energy level

When I put certain modules on a ship, they can only be used once, and even if the energy is at 100%, the game says there isn't enough energy. What's going on?

Example:

I set a dieterling to

Energy: 1000
Energy Cost: 1000
Energy Regen: 1

It can only be used once! What is going on?!
by Skull13
Mon Dec 21, 2009 5:58 am
Forum: Custom Content & Sprites
Topic: shadowbane's first sections
Replies: 52
Views: 16820

I think that these are a bit too similar to what I have to be much use. Did you base them on already existing sections or are these entirely original?
by Skull13
Tue Nov 10, 2009 9:14 am
Forum: Ship Archive
Topic: I have retu... Dang, but I'm late. Some ships
Replies: 14
Views: 4346

They aren't great, but they aren't bad!!! I am so happy these aren't bad. The sections used are too identifiable. The Gemini and Ares are nice, but the Ares is a bit cluttered with the Mecha sprites. Feels uninspired :? . Yeah. Its supposed to be sort of a generic type of thing. This is my first rea...
by Skull13
Tue Nov 10, 2009 9:05 am
Forum: Ship Archive
Topic: I have retu... Dang, but I'm late. Some ships
Replies: 14
Views: 4346

I have retu... Dang, but I'm late. Some ships

Alright. I've been watching you forum. I watched TSA happen. I watched .90 come along. I played with the ships I never released in v .88.... And then, I had a calling from my heart... To make more ships... Now that the drama and heavy handed exposition has been laid on thick enough to bury the world...
by Skull13
Thu Nov 05, 2009 11:57 pm
Forum: General Discussion
Topic: Ship Maker being used for Gratuitous Space Battles game
Replies: 7
Views: 4969

I noticed that too. Alright.

Fair enough.
by Skull13
Thu Nov 05, 2009 10:35 pm
Forum: General Discussion
Topic: Ship Maker being used for Gratuitous Space Battles game
Replies: 7
Views: 4969

Ship Maker being used for Gratuitous Space Battles game

Basically, someone is using the Ship Maker to make new hulls for Gratuitous Space Battles, another game. Is this alright? I'm curious because I don't know the legality of this.

Topic here: http://positech.co.uk/forums/phpBB3/vie ... =23&t=2905
by Skull13
Sun Oct 18, 2009 12:02 am
Forum: Shipmaker Info and Help II
Topic: Ship color in SM doesn't transfer to BSF
Replies: 2
Views: 915

Ship color in SM doesn't transfer to BSF

No matter what I try, my custom ships' colors are always reset to the green in game. Even when I spawn them on the allied team, they're still not right.
by Skull13
Wed Sep 02, 2009 7:31 am
Forum: Custom Content & Sprites
Topic: The Shipwrightizator
Replies: 14
Views: 10082

I have a question: Could you perhaps tell me if I can use this for sprites other than sections? I have a lot of trouble shading things, and was hoping to use this for other sprites.
by Skull13
Tue Aug 25, 2009 10:16 am
Forum: Shipmaker Info and Help II
Topic: Shipmaking Q&A
Replies: 541
Views: 754343

Kaelis wrote:
Skull13 wrote:Is there documentation on doing this?
Would it really hurt you to at least browse the stickies?
I did actually check the New Features Documentation... Okay, that doesn't help me much.

Sorry. :oops: