Search found 259 matches
- Thu Dec 31, 2009 6:44 am
- Forum: Ship Archive
- Topic: Shadowbane's random ships
- Replies: 11
- Views: 3827
- Tue Dec 29, 2009 3:24 am
- Forum: Ship Archive
- Topic: Ryen's small fleet & radom ships [New ships!]
- Replies: 39
- Views: 12856
- Sat Dec 26, 2009 6:12 am
- Forum: Custom Designs & Ships
- Topic: Solare, Part III: THE MAULING ZONE (Page 2)
- Replies: 31
- Views: 7858
- Tue Dec 22, 2009 4:54 am
- Forum: Shipmaker Info and Help II
- Topic: Bad module energy level
- Replies: 9
- Views: 1398
- Mon Dec 21, 2009 6:13 am
- Forum: Shipmaker Info and Help II
- Topic: Bad module energy level
- Replies: 9
- Views: 1398
I already did that. Again, the ship only can use the module once, even when I do that. In fact, the problem appears with any combination of values where the energy levels and cost are similar (800 max, cost 1 works, obviously, but it doesn't seem that much else does) EDIT: Just tried it with energy ...
- Mon Dec 21, 2009 6:09 am
- Forum: Shipmaker Info and Help II
- Topic: Bad module energy level
- Replies: 9
- Views: 1398
- Mon Dec 21, 2009 6:06 am
- Forum: Shipmaker Info and Help II
- Topic: Bad module energy level
- Replies: 9
- Views: 1398
Bad module energy level
When I put certain modules on a ship, they can only be used once, and even if the energy is at 100%, the game says there isn't enough energy. What's going on?
Example:
I set a dieterling to
Energy: 1000
Energy Cost: 1000
Energy Regen: 1
It can only be used once! What is going on?!
Example:
I set a dieterling to
Energy: 1000
Energy Cost: 1000
Energy Regen: 1
It can only be used once! What is going on?!
- Mon Dec 21, 2009 5:58 am
- Forum: Custom Content & Sprites
- Topic: shadowbane's first sections
- Replies: 52
- Views: 16820
- Tue Nov 10, 2009 9:14 am
- Forum: Ship Archive
- Topic: I have retu... Dang, but I'm late. Some ships
- Replies: 14
- Views: 4346
They aren't great, but they aren't bad!!! I am so happy these aren't bad. The sections used are too identifiable. The Gemini and Ares are nice, but the Ares is a bit cluttered with the Mecha sprites. Feels uninspired :? . Yeah. Its supposed to be sort of a generic type of thing. This is my first rea...
- Tue Nov 10, 2009 9:05 am
- Forum: Ship Archive
- Topic: I have retu... Dang, but I'm late. Some ships
- Replies: 14
- Views: 4346
I have retu... Dang, but I'm late. Some ships
Alright. I've been watching you forum. I watched TSA happen. I watched .90 come along. I played with the ships I never released in v .88.... And then, I had a calling from my heart... To make more ships... Now that the drama and heavy handed exposition has been laid on thick enough to bury the world...
- Thu Nov 05, 2009 11:57 pm
- Forum: General Discussion
- Topic: Ship Maker being used for Gratuitous Space Battles game
- Replies: 7
- Views: 4969
- Thu Nov 05, 2009 10:35 pm
- Forum: General Discussion
- Topic: Ship Maker being used for Gratuitous Space Battles game
- Replies: 7
- Views: 4969
Ship Maker being used for Gratuitous Space Battles game
Basically, someone is using the Ship Maker to make new hulls for Gratuitous Space Battles, another game. Is this alright? I'm curious because I don't know the legality of this.
Topic here: http://positech.co.uk/forums/phpBB3/vie ... =23&t=2905
Topic here: http://positech.co.uk/forums/phpBB3/vie ... =23&t=2905
- Sun Oct 18, 2009 12:02 am
- Forum: Shipmaker Info and Help II
- Topic: Ship color in SM doesn't transfer to BSF
- Replies: 2
- Views: 915
Ship color in SM doesn't transfer to BSF
No matter what I try, my custom ships' colors are always reset to the green in game. Even when I spawn them on the allied team, they're still not right.
- Wed Sep 02, 2009 7:31 am
- Forum: Custom Content & Sprites
- Topic: The Shipwrightizator
- Replies: 14
- Views: 10082
- Tue Aug 25, 2009 10:16 am
- Forum: Shipmaker Info and Help II
- Topic: Shipmaking Q&A
- Replies: 541
- Views: 754343