Search found 315 matches

by Natch
Fri Aug 17, 2007 6:41 am
Forum: Ship Archive
Topic: TrashMan's Shipyards Presents:
Replies: 28
Views: 3377

Not the Shock Beamer?
by Natch
Fri Aug 17, 2007 6:26 am
Forum: General Discussion
Topic: Battleships Forever Info | 0.90d released 14 Apr
Replies: 1154
Views: 1189145

New Version Released! The downside is that you can't load old blueprint (.sbl) files anymore (though you can still load old ships into the game itself) :shock: :? :cry: Great..now I'll have to re-do all the ships from scratch...jsut to change their weapon congif :evil: Couldn't you upload them to t...
by Natch
Fri Aug 17, 2007 6:23 am
Forum: Ship Archive
Topic: TrashMan's Shipyards Presents:
Replies: 28
Views: 3377

Uh, what's that weapon at the center-front of the ship?

Between the 2 foremost Beamers.


Wa-wai-wait. We have Rail Guns now?

HOW DID I MISS THIS. MUST GET NOW.
by Natch
Tue Aug 14, 2007 2:34 am
Forum: Ship Archive
Topic: Slamscape's Custom Ships
Replies: 7
Views: 3500

I love the ship designs, but there are a few things I'm noticing. These are my suggestions: 1. Make that big wall ship battleship class, and give it less pieces to make up the wall. I suggest elongating some of the pieces there, so you can reduce the number of Aegis Shields. Up the HP a bit more too...
by Natch
Wed Aug 08, 2007 12:49 pm
Forum: Ship Archive
Topic: Custom Ships Archive #1
Replies: 327
Views: 101935

I like the design, and although much of it is covered by Aegis Shields, they're all exposed in the back. So it's looking pretty good.
by Natch
Thu Aug 02, 2007 1:15 pm
Forum: Ship Archive
Topic: Old Official Ship Ideas Topic
Replies: 125
Views: 23740

... Okay, what I'm mainly getting at is your tone of voice. I'll have to admit something here. There was a reason why I posted my ship right after yours. And in almost laughably predictable fashion, you fell into my trap. And if nothing else I just wanted to see your reaction. Absolutely worth the e...
by Natch
Thu Aug 02, 2007 8:14 am
Forum: Ship Archive
Topic: Old Official Ship Ideas Topic
Replies: 125
Views: 23740

Dude. Seriously. Stop being so damn elitist. I'm not kidding. You have completely ruined my first days here. I really like this site, I really like this game, and I'd like to stay here and actually contribute, but I won't if won't be an enjoyable experience. So Game_Boy, or th15, please come in here...
by Natch
Thu Aug 02, 2007 5:27 am
Forum: Ship Archive
Topic: Old Official Ship Ideas Topic
Replies: 125
Views: 23740

Eh, getting rid of some PDs could help. Though splitting the beamers up doesn't work as well. I've had varients of the Mars Cannon(slightly different shape, more weapons, etc), and splitting the beamers up means that they rarely both fire at the same time, which deviates from the core concept. Maybe...
by Natch
Thu Aug 02, 2007 4:30 am
Forum: Ship Archive
Topic: Old Official Ship Ideas Topic
Replies: 125
Views: 23740

... Okay, nothing I say will convince you. That's because, frankly, the entire concept is just dumb. Like I said, scrap it and start over. Dude, stop being so damn elitist. I've only been here for 2 days, and you've been the most arrogant jerk here. News flash, those numbers next to your post count...
by Natch
Wed Aug 01, 2007 10:10 pm
Forum: Ship Archive
Topic: Custom Ships Archive #1
Replies: 327
Views: 101935

... Okay, nothing I say will convince you. Instead, just download the latest version of Mars Cannon(version 3) and try it out for youself. Go into sandbox mode, and pop one up as an enemy. Try getting it with a Hestia Alpha(ctlr+ins "10") and see what happens. http://www.wyrdysm.com/battle...
by Natch
Wed Aug 01, 2007 10:24 am
Forum: Ship Archive
Topic: Old Official Ship Ideas Topic
Replies: 125
Views: 23740

Did you even see the firing arc for the Beamers? They fire in a straight line(only at max distances do you see any beam spreading). And it's turning sucks, too boot. Even a Zelus could take it down. As soon as you get behind it, it can't do zilch expect intercept some shots. Also, look what the Aegi...
by Natch
Wed Aug 01, 2007 6:46 am
Forum: Ship Archive
Topic: Custom Ships Archive #1
Replies: 327
Views: 101935

Got it. Removed the Point Masers, toned down the Beamers to 6. Added two Aegis Deflectors, and another normal part. http://img162.imageshack.us/img162/6795/marscannoncn6.png Current Stats: Name: Mars Cannon Class: Battleship HP: 300 Speed: 0.50 Turning: 0.25 Accelertation: 0.05 Weapons: 6 Beamers 4 ...
by Natch
Tue Jul 31, 2007 9:30 pm
Forum: Ship Archive
Topic: Old Official Ship Ideas Topic
Replies: 125
Views: 23740

Oh. Well, it has that deflector. I would've used Aegis, but it always picks another spot, and stays there.

And should I remove some interceptors?
by Natch
Tue Jul 31, 2007 9:08 pm
Forum: Ship Archive
Topic: Old Official Ship Ideas Topic
Replies: 125
Views: 23740

>_>

No, I can't.

He'd be in with the Lancet Beams?

In any case, download his file, and see how it goes. He's really powerful.
by Natch
Tue Jul 31, 2007 12:07 pm
Forum: Ship Archive
Topic: Custom Ships Archive #1
Replies: 327
Views: 101935

Name: Mars Cannon Class: Battleship HP: 300 Speed: 0.50 Turning: 0.25 Accelertation: 0.05 Weapons: 10 Beamers 4 Point Masers 4 Point Beamers Modules: 1 Deflector AI Range: 700-should be closer to the back of a fleet, protected by nearby ships. Picture: http://img405.imageshack.us/img405/4262/marscan...