Search found 315 matches
- Fri Aug 17, 2007 6:41 am
- Forum: Ship Archive
- Topic: TrashMan's Shipyards Presents:
- Replies: 28
- Views: 3377
- Fri Aug 17, 2007 6:26 am
- Forum: General Discussion
- Topic: Battleships Forever Info | 0.90d released 14 Apr
- Replies: 1154
- Views: 1189145
New Version Released! The downside is that you can't load old blueprint (.sbl) files anymore (though you can still load old ships into the game itself) :shock: :? :cry: Great..now I'll have to re-do all the ships from scratch...jsut to change their weapon congif :evil: Couldn't you upload them to t...
- Fri Aug 17, 2007 6:23 am
- Forum: Ship Archive
- Topic: TrashMan's Shipyards Presents:
- Replies: 28
- Views: 3377
- Tue Aug 14, 2007 2:34 am
- Forum: Ship Archive
- Topic: Slamscape's Custom Ships
- Replies: 7
- Views: 3500
I love the ship designs, but there are a few things I'm noticing. These are my suggestions: 1. Make that big wall ship battleship class, and give it less pieces to make up the wall. I suggest elongating some of the pieces there, so you can reduce the number of Aegis Shields. Up the HP a bit more too...
- Wed Aug 08, 2007 12:49 pm
- Forum: Ship Archive
- Topic: Custom Ships Archive #1
- Replies: 327
- Views: 101935
- Thu Aug 02, 2007 1:15 pm
- Forum: Ship Archive
- Topic: Old Official Ship Ideas Topic
- Replies: 125
- Views: 23740
... Okay, what I'm mainly getting at is your tone of voice. I'll have to admit something here. There was a reason why I posted my ship right after yours. And in almost laughably predictable fashion, you fell into my trap. And if nothing else I just wanted to see your reaction. Absolutely worth the e...
- Thu Aug 02, 2007 8:14 am
- Forum: Ship Archive
- Topic: Old Official Ship Ideas Topic
- Replies: 125
- Views: 23740
Dude. Seriously. Stop being so damn elitist. I'm not kidding. You have completely ruined my first days here. I really like this site, I really like this game, and I'd like to stay here and actually contribute, but I won't if won't be an enjoyable experience. So Game_Boy, or th15, please come in here...
- Thu Aug 02, 2007 5:27 am
- Forum: Ship Archive
- Topic: Old Official Ship Ideas Topic
- Replies: 125
- Views: 23740
Eh, getting rid of some PDs could help. Though splitting the beamers up doesn't work as well. I've had varients of the Mars Cannon(slightly different shape, more weapons, etc), and splitting the beamers up means that they rarely both fire at the same time, which deviates from the core concept. Maybe...
- Thu Aug 02, 2007 4:30 am
- Forum: Ship Archive
- Topic: Old Official Ship Ideas Topic
- Replies: 125
- Views: 23740
... Okay, nothing I say will convince you. That's because, frankly, the entire concept is just dumb. Like I said, scrap it and start over. Dude, stop being so damn elitist. I've only been here for 2 days, and you've been the most arrogant jerk here. News flash, those numbers next to your post count...
- Wed Aug 01, 2007 10:10 pm
- Forum: Ship Archive
- Topic: Custom Ships Archive #1
- Replies: 327
- Views: 101935
- Wed Aug 01, 2007 10:24 am
- Forum: Ship Archive
- Topic: Old Official Ship Ideas Topic
- Replies: 125
- Views: 23740
Did you even see the firing arc for the Beamers? They fire in a straight line(only at max distances do you see any beam spreading). And it's turning sucks, too boot. Even a Zelus could take it down. As soon as you get behind it, it can't do zilch expect intercept some shots. Also, look what the Aegi...
- Wed Aug 01, 2007 6:46 am
- Forum: Ship Archive
- Topic: Custom Ships Archive #1
- Replies: 327
- Views: 101935
Got it. Removed the Point Masers, toned down the Beamers to 6. Added two Aegis Deflectors, and another normal part. http://img162.imageshack.us/img162/6795/marscannoncn6.png Current Stats: Name: Mars Cannon Class: Battleship HP: 300 Speed: 0.50 Turning: 0.25 Accelertation: 0.05 Weapons: 6 Beamers 4 ...
- Tue Jul 31, 2007 9:30 pm
- Forum: Ship Archive
- Topic: Old Official Ship Ideas Topic
- Replies: 125
- Views: 23740
- Tue Jul 31, 2007 9:08 pm
- Forum: Ship Archive
- Topic: Old Official Ship Ideas Topic
- Replies: 125
- Views: 23740
- Tue Jul 31, 2007 12:07 pm
- Forum: Ship Archive
- Topic: Custom Ships Archive #1
- Replies: 327
- Views: 101935
Name: Mars Cannon Class: Battleship HP: 300 Speed: 0.50 Turning: 0.25 Accelertation: 0.05 Weapons: 10 Beamers 4 Point Masers 4 Point Beamers Modules: 1 Deflector AI Range: 700-should be closer to the back of a fleet, protected by nearby ships. Picture: http://img405.imageshack.us/img405/4262/marscan...