Search found 816 matches

by Squishy
Wed Sep 01, 2010 12:11 pm
Forum: Custom Designs & Ships
Topic: DarkWinged Shipyards
Replies: 11
Views: 5277

Re: DarkWinged Shipyards

Seconding what calvin1211 said, recoloring weapons is very hard to get right with stock-style ships.
by Squishy
Wed Sep 01, 2010 9:12 am
Forum: . _ _._. (Etcetera)
Topic: Share Your Humorous YouTube Videos (Read The OP)
Replies: 28
Views: 16376

Re: Share Your Humorous YouTube Videos (Read The OP)

Zangief throws everything


[spoiler]I liked the part where he throws someone.[/spoiler]
by Squishy
Thu Aug 26, 2010 6:18 am
Forum: Custom Content & Sprites
Topic: Shellcore Command sections
Replies: 11
Views: 4829

Re: Shellcore Command sections

Not gonna lie:

Game was good. Skirmish was a blast but sorely needed the exploration of Command.


Shellcore Sections not really gonna measure up against the selection currently available, but we can start transplanting our favourite shellcores in BSF now.
by Squishy
Wed Aug 25, 2010 9:25 pm
Forum: Shipmaker Info and Help II
Topic: Pop-Up Weapons
Replies: 8
Views: 3150

Re: Pop-Up Weapons

That doesn't really help me out but thanks. Your missile continuously fires so there's no possibility of the bay door closing between reloads. The bay doors need to open, the rocket needs to extend, and it's volley needs to be fired. The rocket then recedes, and the bay door closes while the rocket...
by Squishy
Wed Aug 25, 2010 11:28 am
Forum: Shipmaker Info and Help II
Topic: Pop-Up Weapons
Replies: 8
Views: 3150

Re: Pop-Up Weapons

Here you go, an example of what I meant. Things of interest that make this all work: 1. The triggers of the weapon 2. The triggers of the moving section, and the blue arrow connections to the weapon 3. The moving parameters of that same moving section. Explanations probably aren't going to do any ju...
by Squishy
Wed Aug 25, 2010 10:02 am
Forum: Shipmaker Info and Help II
Topic: Pop-Up Weapons
Replies: 8
Views: 3150

Re: Pop-Up Weapons

Acquire Target is bad for that kind of reusable trigger because the HV rocket can still acquire new victims while the animation is in transit to either open or closed state, causing desynchronization. However, try having the 'Weapon Fired' start the bay door opening instead of Target Acquire. Then c...
by Squishy
Tue Aug 24, 2010 6:39 am
Forum: Custom Designs & Ships
Topic: Anna's Shiny Ships - Surprise on Page 5
Replies: 71
Views: 27744

Re: Anna's Shiny Ships

Dunno man, Pine's missiles are REALLY asking to get shot off. And while the reloading is neat, and well done, I find it to be a conceptually awkward way of reloading GIANT MIRVS in the first place. That being said, I will recommend to anyone who wants to use SHINY sections are to look through these ...
by Squishy
Tue Aug 24, 2010 6:34 am
Forum: Custom Designs & Ships
Topic: CE's Shiny-ish Workshops
Replies: 4
Views: 3445

Re: CE's Shiny-ish Workshops

Why are the middle side wings so much brighter than the rest? Seems off.
by Squishy
Mon Aug 23, 2010 10:11 am
Forum: Custom Content & Sprites
Topic: Kaelis' Section Factory
Replies: 379
Views: 525926

Re: Kaelis' Section Factory

Kaelis wrote:Cybernator/Assault Suits Valken and Front Mission: Gun Hazard.
Holy shit, I loved those games.

Did you ever get to play Valken's sequel: Assault Suit Leynos?
Eight customizable suits. Fucking EIGHT!

I can get you the Saturn Emulator+ROM+fullsave file if you wanna take a trip to 1995!
by Squishy
Thu Aug 19, 2010 11:28 pm
Forum: Holodeck
Topic: [YMIR] You mustn't run away! [Adeptus Evangelion]
Replies: 46
Views: 52992

Re: You mustn't run away! [Adeptus Evangelion]

Terms and conditions subject to change without notice! Character Sheet: Name: Kevin Kensington McKennings Age: 13 Height: 4'9" Weight: 113lbs Nationality: FOREIGN DEVIL Hair Colour: Red Eye Colour: Amber - Background: Prodigy - Positive Trait: A10 Sensitive (Synch Rate +5) - Positive Trait: Syn...
by Squishy
Tue Aug 17, 2010 11:19 am
Forum: Shipmaker Info and Help II
Topic: About the .ini for the sections, and other related questions
Replies: 7
Views: 2864

Re: About the .ini for the sections, and other related quest

Thanks again, one other thing, when I looked at the .ini file, after the list of sections for each group there is this line: secnum = 24 Does this need to be changed or something so it works right? You need to change secnum accordingly to match the quantity of entries for each group, or else the Sh...
by Squishy
Tue Aug 17, 2010 7:01 am
Forum: . _ _._. (Etcetera)
Topic: Share Your Humorous YouTube Videos (Read The OP)
Replies: 28
Views: 16376

Re: Share Your Humorous YouTube Videos (Read The OP)

Don't watch an anime called Boku http://www.youtube.com/v/ycf_7tb8owE?fs=1&hl=en_US Man this sh*t is so wrong in so many motherfu*king levels yo...I was talking to one of my white friends and he sent me 3 videos with the name only labeled "Boku" I said to this dude, What's this sh*t? ...
by Squishy
Sun Aug 15, 2010 4:19 am
Forum: Custom Designs & Ships
Topic: The power of spare time
Replies: 7
Views: 4669

Re: The power of spare time

You're not doing anyone a favour by showing everyone your brother's ships.

Let him present his creations when he wishes to.
by Squishy
Sun Aug 15, 2010 4:16 am
Forum: Custom Designs & Ships
Topic: Random assortment of purple "sheep"
Replies: 14
Views: 11796

Re: Random assortment of "sheep"s

I think Ima is talking about the rear engine compartment of the alienish ship, which I agree. It's too straight and blocky compared to the rest of the ship.

The first one right before it is quite well-made.
by Squishy
Sat Aug 14, 2010 12:39 am
Forum: Custom Designs & Ships
Topic: Arms Enterprise.
Replies: 2
Views: 3161

Re: Arms Enterprise.

I see you were able to immediately jump into the SWA-style sprites and using HM-style weapons. You should be commended for this. The ships are solid, though their designs are uninspired. Weapon placement seems logical, and you avoided weapon spam on most of the ships. There is some section repetitio...