Search found 816 matches
- Wed Oct 06, 2010 4:35 am
- Forum: . _ _._. (Etcetera)
- Topic: Lost In The Wastes - Let's Play Fallout 3! (VLP)
- Replies: 25
- Views: 8349
Re: Lost In The Wastes - Let's Play Fallout 3! (VLP)
Name: Technically called S3G Model 11 (or whatever you want to poot een) , but some dyslexic person with slur-speeched called tended to call the android 'eleven' for short, sounding more like Evelyn. 'Evelyn' stuck. Last name probably takes after the creator. Focus: Stealth I was split between Tink...
- Tue Oct 05, 2010 9:42 pm
- Forum: "Metagame 2.0" Planning
- Topic: Artefact Ideas
- Replies: 29
- Views: 25419
Re: Artefact Ideas
We need more 'temporary' or 'limit-use' artefacts and goodies. Advanced Agricultural/Horticulture System: A collection of devices and equipment that briefly provides a signifcant boost of PHATCASH for X amount of turns from that particular planet or system, comes in time-togglable and duration flavo...
- Mon Oct 04, 2010 4:20 am
- Forum: Custom Content & Sprites
- Topic: Son Tzus' shiny windows
- Replies: 9
- Views: 5518
Re: Son Tzus' shiny windows
Have you tried using an Indexed colour palette to reduce the colour information in your PNGs to the bare necessity?
Indexed Mode is usually found alongside other modes like RGB, grayscale and so forth.
Indexed Mode is usually found alongside other modes like RGB, grayscale and so forth.
- Sat Oct 02, 2010 4:52 am
- Forum: General Discussion
- Topic: Damaged Ships
- Replies: 25
- Views: 18671
Re: Damaged Ships
1. make ship 2. take screenshot 3. add battle damage to screenshot of ship 4. convert editted screenshot into custom sprite 5. whether as doodad or 'over-effect' section, add this custom sprite underneath the ship Net change: +1 sprite to total section count and you get a damaged 'layer' that does n...
- Mon Sep 27, 2010 11:57 pm
- Forum: Metagame 2.0 Secret Treehouse
- Topic: Trial Run
- Replies: 8
- Views: 8859
Re: Trial Run
I think a build-up to the Meta 2 setting might make give it more 'gravitas'.
It is a roleplay after all.
But a simulator/simple unrelated setting is cool too cause I suspect we may want to keep the Meta 2 backstory in a schrodinger state.
It is a roleplay after all.
But a simulator/simple unrelated setting is cool too cause I suspect we may want to keep the Meta 2 backstory in a schrodinger state.
- Mon Sep 27, 2010 11:34 pm
- Forum: Metagame 2.0 Secret Treehouse
- Topic: Trial Run
- Replies: 8
- Views: 8859
Re: Trial Run
The trial run will be a scaled down, 'demo' version of what we expect a full-fledged Meta 2 to be. The differences will be as follows and are up for debate: 1. Smaller map Perhaps a severely limited version of the one Verm has created so that we do not have to make a whole new one. One thing I want ...
- Mon Sep 20, 2010 12:37 pm
- Forum: Holodeck
- Topic: [YMIR] You mustn't run away! [Adeptus Evangelion]
- Replies: 46
- Views: 52912
Re: [YMIR] You mustn't run away! [Adeptus Evangelion]
We need a pic of that stuffed toy, stat!m
- Thu Sep 16, 2010 11:44 am
- Forum: General Discussion
- Topic: MAJOR PROBLEM : Please help!!! (Nevermind)
- Replies: 7
- Views: 4394
Re: MAJOR PROBLEM : Please help!!!
...wow, this is a new one.
Lets start with the basics: What's your Operating System?
Lets start with the basics: What's your Operating System?
- Tue Sep 14, 2010 9:10 pm
- Forum: General Discussion
- Topic: Weapons not appearing bug
- Replies: 5
- Views: 3313
Re: Weapons not appearing bug
Unfortunately, mirrored weapons cause all kinds of trouble.
Personally, I don't use mirror at ALL, even for sections.
Personally, I don't use mirror at ALL, even for sections.
- Mon Sep 13, 2010 9:46 pm
- Forum: General Discussion
- Topic: Having a heavy problem with BSF
- Replies: 23
- Views: 13490
Re: Having a heavy problem with BSF
If you haven't tried it yet, try turning down all the graphics options.
Turn off music, turn of aliasing, windowed mode, etc.
Turn off music, turn of aliasing, windowed mode, etc.
- Mon Sep 13, 2010 9:37 am
- Forum: General Discussion
- Topic: Having a heavy problem with BSF
- Replies: 23
- Views: 13490
Re: Having a heavy problem with BSF
Well I'm baffled.
The ONLY thing i could see that is the problem is the measly 768MB ram.
The ONLY thing i could see that is the problem is the measly 768MB ram.
- Mon Sep 13, 2010 9:15 am
- Forum: General Discussion
- Topic: Having a heavy problem with BSF
- Replies: 23
- Views: 13490
Re: Having a heavy problem with BSF
Notebook? You mean one class smaller than laptop?
What's the OS?
What's the OS?
- Fri Sep 10, 2010 7:31 am
- Forum: . _ _._. (Etcetera)
- Topic: Share Your Humorous YouTube Videos (Read The OP)
- Replies: 28
- Views: 16371
Re: Share Your Humorous YouTube Videos (Read The OP)
ソウルジャ・ボーイ Dragon Ball Z OP 3 - "Bitch I Look Like Goku" http://www.youtube.com/v/7b0oQkjup4Q?fs=1&hl=en_US [spoiler]BITCH I LOOK LIKE GOKU (C) 1994 INTERSCOPE/SODMG Entertainment, Columbia Records Producer Takashi Uchida, Collipark w. Deandre Way, Hironobu Kageyama (intro) You! Soulja...
- Mon Sep 06, 2010 3:37 am
- Forum: Miscellaneous Wyrdysm Games
- Topic: Abductroids Feedback
- Replies: 9
- Views: 11419
Re: Abductroids Feedback
Oddly enough, I experienced perfect control response. Though sometimes I wished the ship stopped immediately when I let go of the movement buttons instead of sliding a few pixels before coming to a full stop from the momentum. Suggestions: -Tutorial needs to inform/demonstrate to players that they c...
- Fri Sep 03, 2010 12:35 pm
- Forum: Custom Designs & Ships
- Topic: Anna's Shiny Ships - Surprise on Page 5
- Replies: 71
- Views: 27743
Re: Anna's Shiny Ships - New Stuff Added
A giant, glowing cylindrical gun requires uber awesome triggering and special effects.
I hoping for that.
I hoping for that.