Search found 816 matches

by Squishy
Wed Oct 06, 2010 4:35 am
Forum: . _ _._. (Etcetera)
Topic: Lost In The Wastes - Let's Play Fallout 3! (VLP)
Replies: 25
Views: 8349

Re: Lost In The Wastes - Let's Play Fallout 3! (VLP)

Name: Technically called S3G Model 11 (or whatever you want to poot een) , but some dyslexic person with slur-speeched called tended to call the android 'eleven' for short, sounding more like Evelyn. 'Evelyn' stuck. Last name probably takes after the creator. Focus: Stealth I was split between Tink...
by Squishy
Tue Oct 05, 2010 9:42 pm
Forum: "Metagame 2.0" Planning
Topic: Artefact Ideas
Replies: 29
Views: 25419

Re: Artefact Ideas

We need more 'temporary' or 'limit-use' artefacts and goodies. Advanced Agricultural/Horticulture System: A collection of devices and equipment that briefly provides a signifcant boost of PHATCASH for X amount of turns from that particular planet or system, comes in time-togglable and duration flavo...
by Squishy
Mon Oct 04, 2010 4:20 am
Forum: Custom Content & Sprites
Topic: Son Tzus' shiny windows
Replies: 9
Views: 5518

Re: Son Tzus' shiny windows

Have you tried using an Indexed colour palette to reduce the colour information in your PNGs to the bare necessity?

Indexed Mode is usually found alongside other modes like RGB, grayscale and so forth.
by Squishy
Sat Oct 02, 2010 4:52 am
Forum: General Discussion
Topic: Damaged Ships
Replies: 25
Views: 18671

Re: Damaged Ships

1. make ship 2. take screenshot 3. add battle damage to screenshot of ship 4. convert editted screenshot into custom sprite 5. whether as doodad or 'over-effect' section, add this custom sprite underneath the ship Net change: +1 sprite to total section count and you get a damaged 'layer' that does n...
by Squishy
Mon Sep 27, 2010 11:57 pm
Forum: Metagame 2.0 Secret Treehouse
Topic: Trial Run
Replies: 8
Views: 8859

Re: Trial Run

I think a build-up to the Meta 2 setting might make give it more 'gravitas'.

It is a roleplay after all.

But a simulator/simple unrelated setting is cool too cause I suspect we may want to keep the Meta 2 backstory in a schrodinger state.
by Squishy
Mon Sep 27, 2010 11:34 pm
Forum: Metagame 2.0 Secret Treehouse
Topic: Trial Run
Replies: 8
Views: 8859

Re: Trial Run

The trial run will be a scaled down, 'demo' version of what we expect a full-fledged Meta 2 to be. The differences will be as follows and are up for debate: 1. Smaller map Perhaps a severely limited version of the one Verm has created so that we do not have to make a whole new one. One thing I want ...
by Squishy
Mon Sep 20, 2010 12:37 pm
Forum: Holodeck
Topic: [YMIR] You mustn't run away! [Adeptus Evangelion]
Replies: 46
Views: 52912

Re: [YMIR] You mustn't run away! [Adeptus Evangelion]

We need a pic of that stuffed toy, stat!m
by Squishy
Thu Sep 16, 2010 11:44 am
Forum: General Discussion
Topic: MAJOR PROBLEM : Please help!!! (Nevermind)
Replies: 7
Views: 4394

Re: MAJOR PROBLEM : Please help!!!

...wow, this is a new one.

Lets start with the basics: What's your Operating System?
by Squishy
Tue Sep 14, 2010 9:10 pm
Forum: General Discussion
Topic: Weapons not appearing bug
Replies: 5
Views: 3313

Re: Weapons not appearing bug

Unfortunately, mirrored weapons cause all kinds of trouble.

Personally, I don't use mirror at ALL, even for sections.
by Squishy
Mon Sep 13, 2010 9:46 pm
Forum: General Discussion
Topic: Having a heavy problem with BSF
Replies: 23
Views: 13490

Re: Having a heavy problem with BSF

If you haven't tried it yet, try turning down all the graphics options.

Turn off music, turn of aliasing, windowed mode, etc.
by Squishy
Mon Sep 13, 2010 9:37 am
Forum: General Discussion
Topic: Having a heavy problem with BSF
Replies: 23
Views: 13490

Re: Having a heavy problem with BSF

Well I'm baffled.

The ONLY thing i could see that is the problem is the measly 768MB ram.
by Squishy
Mon Sep 13, 2010 9:15 am
Forum: General Discussion
Topic: Having a heavy problem with BSF
Replies: 23
Views: 13490

Re: Having a heavy problem with BSF

Notebook? You mean one class smaller than laptop?

What's the OS?
by Squishy
Fri Sep 10, 2010 7:31 am
Forum: . _ _._. (Etcetera)
Topic: Share Your Humorous YouTube Videos (Read The OP)
Replies: 28
Views: 16371

Re: Share Your Humorous YouTube Videos (Read The OP)

ソウルジャ・ボーイ Dragon Ball Z OP 3 - "Bitch I Look Like Goku" http://www.youtube.com/v/7b0oQkjup4Q?fs=1&hl=en_US [spoiler]BITCH I LOOK LIKE GOKU (C) 1994 INTERSCOPE/SODMG Entertainment, Columbia Records Producer Takashi Uchida, Collipark w. Deandre Way, Hironobu Kageyama (intro) You! Soulja...
by Squishy
Mon Sep 06, 2010 3:37 am
Forum: Miscellaneous Wyrdysm Games
Topic: Abductroids Feedback
Replies: 9
Views: 11419

Re: Abductroids Feedback

Oddly enough, I experienced perfect control response. Though sometimes I wished the ship stopped immediately when I let go of the movement buttons instead of sliding a few pixels before coming to a full stop from the momentum. Suggestions: -Tutorial needs to inform/demonstrate to players that they c...
by Squishy
Fri Sep 03, 2010 12:35 pm
Forum: Custom Designs & Ships
Topic: Anna's Shiny Ships - Surprise on Page 5
Replies: 71
Views: 27743

Re: Anna's Shiny Ships - New Stuff Added

A giant, glowing cylindrical gun requires uber awesome triggering and special effects.

I hoping for that.