Search found 349 matches
- Wed Jun 03, 2009 7:49 am
- Forum: Ship Archive
- Topic: Wicky's Assorted Ships
- Replies: 48
- Views: 13497
So, custom-section ship is on hold in favour of some Starcraft 2 fanboyism: http://img144.imageshack.us/img144/8986/smscreen011.png Any ideas on how to arm it - beyond the Yamato Cannon obviously, heh? Also, any better ideas for the wings - if there's one thing it's hard to do in BSF it would be mak...
- Tue Jun 02, 2009 8:28 am
- Forum: Custom Content & Sprites
- Topic: St's Piping Systems [pack 2 released!]
- Replies: 12
- Views: 5399
The next step is curved pipes, corners, and joints - that is, if you were serious about the 'piping system' idea :) I believe that section sprites work best in an 80x80 box - not sure if there's a problem using smaller ones. Oh, and no matter what the size of the box you'd do well centring your spri...
- Tue Jun 02, 2009 6:59 am
- Forum: Ship Archive
- Topic: Hiants Fleet/Ship Industries.
- Replies: 16
- Views: 2722
I really don't get why everyone hates on spindly ships - not everything has to be some huge great penis extension covered head to toe in armour. Been playing a bit of Rogue Squadron - anyone remember the Rebel's frigate? That ship's drive section was a good few hundred meters from the main hull, con...
- Tue Jun 02, 2009 6:50 am
- Forum: Ship Archive
- Topic: The UVF; The United Venus Federation C&C welcome.
- Replies: 50
- Views: 10193
- Sat May 30, 2009 7:01 pm
- Forum: Shipmaker Info and Help II
- Topic: Mouse control is, well to put it kindly, it seems like crap.
- Replies: 3
- Views: 1068
- Fri May 29, 2009 1:17 am
- Forum: Ship Archive
- Topic: Wicky's Assorted Ships
- Replies: 48
- Views: 13497
So... completely lacking in motivation after coursework I've been unable to come up with any designs for ages :( However, messing with some custom sprites I came up with this: http://img136.imageshack.us/img136/334/arcanis1.png with these: http://img139.imageshack.us/img139/5416/arcanis1firetest.png...
- Thu May 28, 2009 8:54 am
- Forum: Ship Archive
- Topic: AD's cunning concepts: Adelaide class on page 11.
- Replies: 185
- Views: 109462
That white piece in the centre of the bow doesn't work next to those stretched and detailed parts - in fact, I would say re-do the bow a bit, cot it doesn't really follow the flow otherwise. The rest of it seems to be pretty standard stuff, though for some reason I like the stern - I like the custom...
- Tue May 26, 2009 1:24 am
- Forum: Shipmaker Info and Help II
- Topic: Shipmaking Q&A
- Replies: 541
- Views: 798895
- Tue May 26, 2009 12:30 am
- Forum: Shipmaker Info and Help II
- Topic: Shipmaking Q&A
- Replies: 541
- Views: 798895
- Mon May 25, 2009 6:29 am
- Forum: General Discussion
- Topic: BSF 2 suggestion topic.
- Replies: 491
- Views: 169742
- Mon May 25, 2009 6:11 am
- Forum: Ship Archive
- Topic: Apache's Shipyard (New: Zealot 'Vette)
- Replies: 36
- Views: 3842
- Mon May 25, 2009 6:05 am
- Forum: General Discussion
- Topic: BSF 2 suggestion topic.
- Replies: 491
- Views: 169742
Or perhaps take apache's idea further, and give us the powers to create the same battle with our own ships in the encounter-maker - endless respawns of AI enemies chosen at random from a pre-determined list - perhaps setting classes and max numbers within said class, allowing full-fledged fleet batt...
- Sat May 23, 2009 6:10 am
- Forum: Ship Archive
- Topic: The Southern Core: Merchantman redesign
- Replies: 18
- Views: 3458
- Fri May 22, 2009 8:28 pm
- Forum: Ship Archive
- Topic: Core Commonwealth Autonomous Peace-Keeping Forces
- Replies: 3
- Views: 689
Re: Core Commonwealth Autonomous Peace-Keeping Forces
I though CS did away with the need for ImageReady, and the animation feature was built in? Or is that not the case on CS Portable?Droid wrote: I frame captured the thing, but then I realized I don't have ImageReady in my Photoshop CS Portable. Put an end to that plan rather quickly.
- Fri May 22, 2009 11:13 am
- Forum: Custom Content & Sprites
- Topic: Kaelis' Section Factory
- Replies: 379
- Views: 525481