It's not so much the symmetry, which is good, as using the exact same part over and over, particularly right next to each other. Varying it up can help improve the appearance of the design.
Also, on the Sulaco I'd suggest redoing the front, and maybe using doodads to add the antennae.
Search found 161 matches
- Mon Feb 11, 2008 9:05 pm
- Forum: Ship Archive
- Topic: Robotech & Colonial Marines ships
- Replies: 7
- Views: 1005
- Mon Feb 11, 2008 1:15 pm
- Forum: Ship Archive
- Topic: Target Practice - Firing Ranges & More Targets Pg2
- Replies: 28
- Views: 2212
Could we get a super-sized target for testing inaccurate weapons at long range? That's actually not a bad idea. http://img206.imageshack.us/img206/1091/bigtargetkx0.png Big Target BigTarget - Standard target in every way except size. All sections still have 100hp. If you want variations as with the...
- Mon Feb 11, 2008 9:06 am
- Forum: Ship Archive
- Topic: Target Practice - Firing Ranges & More Targets Pg2
- Replies: 28
- Views: 2212
- Mon Feb 11, 2008 8:43 am
- Forum: Ship Archive
- Topic: Target Practice - Firing Ranges & More Targets Pg2
- Replies: 28
- Views: 2212
I said shortly, didn't I?
Targets 2
From the upper left, clockwise:
FlakTarget - 4 Flak Guns, otherwise normal
ImpederTarget - 1 Impeder
PointTarget - 4 Point Beams
ParticleTarget - 4 Particle Guns
Targets 2
From the upper left, clockwise:
FlakTarget - 4 Flak Guns, otherwise normal
ImpederTarget - 1 Impeder
PointTarget - 4 Point Beams
ParticleTarget - 4 Particle Guns
- Mon Feb 11, 2008 8:31 am
- Forum: Ship Archive
- Topic: Target Practice - Firing Ranges & More Targets Pg2
- Replies: 28
- Views: 2212
Target Practice - Firing Ranges & More Targets Pg2
Okay folks- I figured this was quick, easy, and there seemed to be a constant need for them. So here's a very simple thing: http://img117.imageshack.us/img117/7489/targetsew0.png Targets . They're (mostly) color-coded for ease of identification in the sandbox. There will be more, shortly. From the m...
- Sun Feb 10, 2008 7:20 am
- Forum: Ship Archive
- Topic: Another Fleet Is Begun
- Replies: 31
- Views: 1991
- Sat Feb 09, 2008 11:53 am
- Forum: Ship Archive
- Topic: Another Fleet Is Begun
- Replies: 31
- Views: 1991
... Which doesn't do what I'm trying to do, since I'm trying to get a single projectile, not a beam, and not several guns stacked together that will, once, maybe a couple times, all fire together, but will end up firing independently and ruining the effect. So in other words I'm back where I started...
- Sat Feb 09, 2008 11:10 am
- Forum: Ship Archive
- Topic: Another Fleet Is Begun
- Replies: 31
- Views: 1991
- Sat Feb 09, 2008 10:53 am
- Forum: Ship Archive
- Topic: Another Fleet Is Begun
- Replies: 31
- Views: 1991
- Sat Feb 09, 2008 10:40 am
- Forum: Ship Archive
- Topic: Another Fleet Is Begun
- Replies: 31
- Views: 1991
- Sat Feb 09, 2008 10:32 am
- Forum: Ship Archive
- Topic: Another Fleet Is Begun
- Replies: 31
- Views: 1991
- Sat Feb 09, 2008 10:22 am
- Forum: Ship Archive
- Topic: Another Fleet Is Begun
- Replies: 31
- Views: 1991
http://img91.imageshack.us/img91/305/nogongtao3dmn5.jpg http://img225.imageshack.us/img225/1049/nogongtaobu6.png Hmm. Well, I was about to show off this new ship proudly and make it clear that this was the final version of how it'd look, with only stat changes from hereon out. Then I realized that ...
- Sat Feb 09, 2008 10:02 am
- Forum: Ship Archive
- Topic: opinions needed
- Replies: 19
- Views: 1369
- Sat Feb 09, 2008 8:44 am
- Forum: Ship Archive
- Topic: Another Fleet Is Begun
- Replies: 31
- Views: 1991
- Sat Feb 09, 2008 6:08 am
- Forum: Ship Archive
- Topic: Angel
- Replies: 25
- Views: 1764