Search found 1543 matches
- Thu Jun 10, 2010 7:26 am
- Forum: Custom Content & Sprites
- Topic: Error when adding sprites
- Replies: 8
- Views: 4024
Re: real noob here
Okay, so a few common sense things to make your (and ours) life easier: 1. If you got a question and decide to make a thread, then use a descriptive title. 2. Even if you don't use the search feature (and you should), at least look in the obvious places: ie. FAQs, documentation, most recent threads,...
- Tue Jun 08, 2010 12:38 am
- Forum: Custom Content & Sprites
- Topic: Kaelis' Section Factory
- Replies: 379
- Views: 526572
Re: Kaelis' Section Factory
Heres are the new generic sections i made for Seraph. Sorry i didnt post them earlier... i forgot :oops: GENERIC-SHIPWRIGHT PART 3 Kae_gnr-sw3.rar Put them into Kae_gnr-sw directory. http://i739.photobucket.com/albums/xx35/KaelisBSF/sections/th_Kae_gnr-sw3.png http://i739.photobucket.com/albums/xx35...
- Sun Jun 06, 2010 6:11 am
- Forum: Shipmaker Info and Help II
- Topic: Inspirational spaceship art gallery
- Replies: 75
- Views: 70769
Re: Inspirational spaceship art gallery
I have uploaded nearly 500 new inspirational images.
http://s275.photobucket.com/albums/jj31 ... spiration/
And for those of who don't like how bulky and awkward photobucket is, and would prefer something clean and simple, heres a convenient gallery in html:
http://s275.photobucket.com/albums/jj31 ... spiration/
And for those of who don't like how bulky and awkward photobucket is, and would prefer something clean and simple, heres a convenient gallery in html:
- Fri May 28, 2010 6:16 am
- Forum: Shipmaker Info and Help II
- Topic: Entrance of SW sprite
- Replies: 14
- Views: 4268
Re: Entrance of SW sprite
set glow to off in the edit tab you will have to do this for every section Are you serious? This is even worse than not giving any advice at all - you're misleading him. From the FAQ : Q: How do I fix the weird glow bug on custom sections? A: You can turn off the glow for all ships, in the Options ...
- Mon May 24, 2010 7:05 am
- Forum: Shipmaker Info and Help II
- Topic: Custom Sprites in shipmaker?
- Replies: 1
- Views: 1840
- Fri May 21, 2010 8:19 pm
- Forum: General Discussion
- Topic: Opensource Multiplayer BSF
- Replies: 15
- Views: 12081
Re: Opensource Multiplayer BSF
Now this an interesting development. If you are really planning on selling BSF 2 or something, I could kind of see why you wouldn't want a free version that adds multiplayer detracting from sales. See, the problem is that this might exactly be the case. And as Droid said, theres another guy already ...
- Thu May 20, 2010 7:15 am
- Forum: Ship Archive
- Topic: Blackhart's random contraptions
- Replies: 16
- Views: 7501
Re: Blackhart's random contraptions
Now thats lovely, all three of them. Great use of color and glows, masterful section work, and overall balanced looks. Random Gold Glowy Ship Alpha needs some different 'appendages' at the front, they are too blunt compared to the rest, which is curvy and spiky. The blue ones are nearly flawless. On...
- Mon May 17, 2010 6:09 am
- Forum: Ship Archive
- Topic: Arem realia Ships
- Replies: 7
- Views: 3042
Re: Arem realia Ships
Posts removed. Do not make a new post for every single ship, and please familiarize yourself with the rules. Thank you.
- Wed May 12, 2010 6:50 pm
- Forum: General Discussion
- Topic: Prevent shipmaker window from being resized
- Replies: 10
- Views: 4358
Re: Prevent shipmaker window from being resized
Again, as i said in my previous post, its too much effort to be worth it.
Next time you respond to my post, please at least read it, okay?
Next time you respond to my post, please at least read it, okay?
- Wed May 12, 2010 7:12 am
- Forum: General Discussion
- Topic: BSF 2 suggestion topic.
- Replies: 491
- Views: 170526
Re: BSF 2 suggestion topic.
They may have massive communities but its because their games have had lots of hours of coding put into them... And in a more powerful language than GML. Disagreed. These games are popular because they are simply brilliant. Lots of hours coding - Uh, no one cares about that; people don't judge game...
- Wed May 12, 2010 6:59 am
- Forum: General Discussion
- Topic: Prevent shipmaker window from being resized
- Replies: 10
- Views: 4358
Re: Prevent shipmaker window from being resized
I just said that theres code that depends on window size. How would your detached 'code chunk' change anything?
- Wed May 12, 2010 6:56 am
- Forum: Ship Archive
- Topic: Grasmaaier's Sentinel Ships.
- Replies: 12
- Views: 4920
Re: Grasmaaier's Sentinel Ships.
Enough talk about 25000st, guys (that includes you too, 25000st). Back to the topic. Ship feedback: The two smaller ships are mostly okay. The main problem is that theyre too busy (ie. detail), like most of your ships, really. The could use some less detailed areas/sections and perhaps more contras...
- Tue May 11, 2010 6:55 pm
- Forum: General Discussion
- Topic: Prevent shipmaker window from being resized
- Replies: 10
- Views: 4358
Re: Prevent shipmaker window from being resized
Except that a lot of stuff depends on the size of the window (mainly interface) and all of it would need to be made dynamic. Too much effort to be worth it. As for disabling stretching, if we disable it, you will be unable to resize the window at all, including maximizing, and some people like to do...
- Tue May 11, 2010 6:48 pm
- Forum: General Discussion
- Topic: BSF 2 suggestion topic.
- Replies: 491
- Views: 170526
Re: BSF 2 suggestion topic.
Except both Minecraft and especially DF have massive communities. And in the case on Minecraft its not even a donation but early purchase.
- Tue May 11, 2010 7:14 am
- Forum: General Discussion
- Topic: BSF 2 suggestion topic.
- Replies: 491
- Views: 170526
Re: BSF 2 suggestion topic.
Oh, sure. Just pay the development costs and were on it. Want my paypal or do you prefer some other method of money transfer?inteuniso wrote:Make the damn thing already.