Search found 339 matches

by STARSTRUCK
Sun Mar 02, 2014 6:55 pm
Forum: Holodeck
Topic: WAR FOR THE GRAIL - Part 1: World Of Origin
Replies: 232
Views: 915083

Re: WAR FOR THE GRAIL - Part 1: World Of Origin

I will plug in another D.
by STARSTRUCK
Sun Mar 02, 2014 3:32 am
Forum: Custom Designs & Ships
Topic: Ships.A few.
Replies: 20
Views: 14099

Re: Ships.A few.

Honestly, I was going to do it if Anna didn't. I'm fully lucid that I might've been ripping into an excited 12-year-old who really digs Pokemon, although that's really no excuse.
by STARSTRUCK
Tue Feb 25, 2014 4:28 pm
Forum: Holodeck
Topic: WAR FOR THE GRAIL - Part 1: World Of Origin
Replies: 232
Views: 915083

Re: WAR FOR THE GRAIL - Part 1: World Of Origin

Putting in a vote for E. For some reason I feel that Rider will gore us if we try to lie, so I think we should make the reality of the situation perfectly clear.
by STARSTRUCK
Thu Feb 13, 2014 2:17 am
Forum: Holodeck
Topic: WAR FOR THE GRAIL - Part 1: World Of Origin
Replies: 232
Views: 915083

Re: WAR FOR THE GRAIL - Part 1: World Of Origin

A-ish.

It's definitely not optimal for us to stay attached to Galahad and the Akashic whatever, but I'd like to suggest that we also carefully explore the neighborhood, keeping an eye out for the remaining unaccounted-for Servants and their Masters (Lancer, Rider). Naturally, assume they are hostile.
by STARSTRUCK
Wed Feb 05, 2014 9:00 pm
Forum: Holodeck
Topic: WAR FOR THE GRAIL - Part 1: World Of Origin
Replies: 232
Views: 915083

Re: WAR FOR THE GRAIL - Part 1: World Of Origin

Look guys, we've summoned a giant assassin robot . Let's zip down there, swap out Galahad with one of those straw ninja decoys, then back the fuck off like ultraspeedstyle before 'Zerker murders us. It's clearly a bad idea to directly confront this thing, we'll figure out how to stab it in the dick ...
by STARSTRUCK
Sun Feb 02, 2014 3:50 pm
Forum: Holodeck
Topic: WAR FOR THE GRAIL - Part 1: World Of Origin
Replies: 232
Views: 915083

Re: WAR FOR THE GRAIL - Part 1: World Of Origin

A

Rescue ye comrade!
by STARSTRUCK
Sat Feb 01, 2014 8:58 pm
Forum: Holodeck
Topic: WAR FOR THE GRAIL - Part 1: World Of Origin
Replies: 232
Views: 915083

Re: WAR FOR THE GRAIL - Part 1: World Of Origin

Image

It's obviously D.
by STARSTRUCK
Fri Jan 31, 2014 4:37 am
Forum: Holodeck
Topic: WAR FOR THE GRAIL - Part 1: World Of Origin
Replies: 232
Views: 915083

Re: ANOTHER Anna TEXT ADVENTURE THREAD - WAR FOR THE GRAIL

Question #1: A - Male. Question #2: E - A world without conflict. Question #3: A - I have a few close friends. Question #4: A - I'm no good in close-quarters, but I'm a crack shot. Question #5: A - What? Magic isn't real. (USHIROMIYA BATLEEEEEEEEEER) Question #6: A - It was a happy, normal childhoo...
by STARSTRUCK
Sun Jan 26, 2014 9:00 pm
Forum: th15's New Game
Topic: Spriting thread
Replies: 56
Views: 95158

Re: Spriting thread

th15's sec04 is good and we should probably keep it. It does look a bit "cleaner" than what we already have, though, so I might make it "dirtier"? IDK. @Lukasmah: Those guns look good. IIRC we haven't decided on a weapon style yet, but if we're going for the HM style, those defin...
by STARSTRUCK
Sat Jan 25, 2014 11:38 pm
Forum: Custom Designs & Ships
Topic: The Workshop
Replies: 93
Views: 407677

Re: CryoWare Heavy Yards

Methinks for his next ship, CryoSleep should temporarily abstain from glowballs and try to use no less than three shades of each hull color. The central problem with his ships is that there's not a good lot of shading (or depthing, or value variation, whatever you want to call it), so they come off ...
by STARSTRUCK
Tue Jan 21, 2014 4:51 am
Forum: th15's New Game
Topic: Spriting thread
Replies: 56
Views: 95158

Re: Spriting thread

Sorry, I've been a bit busy lately. Now that that's done with, here's what I have so far (i.e. not much): http://www.majhost.com/gallery/STARSTRUCK/BSFDEV/ss_thenewprosectionax.png Left is a section I made very early on, featuring a smooth, Kae_shn-like aesthetic. Middle is an original section based...
by STARSTRUCK
Wed Jan 15, 2014 9:08 pm
Forum: Custom Designs & Ships
Topic: Welcome to the Hotel California.
Replies: 48
Views: 35154

Re: To steal Netharis' thunder

Daaaaaaaamn, none of my attempts at rust ever turned out quite so... rusty.
by STARSTRUCK
Sun Jan 12, 2014 10:15 pm
Forum: General Discussion
Topic: How did they make MIRV and FighterBay?
Replies: 23
Views: 40930

Re: How did they make MIRV and FighterBay?

AFAIK, there are no plans to render the source code to anybody new (and there's no oldguard around with the right combination of coding skill and unadultered masochism anyway). However, as Doogie said, attempting to writing a new shipmaker from scratch should be perfectly fine, even if I doubt anyth...
by STARSTRUCK
Mon Dec 30, 2013 2:34 pm
Forum: Custom Designs & Ships
Topic: Delta shipyards
Replies: 45
Views: 105691

Re: Delta shipyards

That's a damn unique ship and I like it. My only complaint is that the outermost hulls don't seem particularly attached to the supporting wing bits.
by STARSTRUCK
Sat Dec 28, 2013 7:43 pm
Forum: th15's New Game
Topic: Help me make this game
Replies: 11
Views: 18819

Re: Help me make this game

Comrade th15, it's good to see you in action again. I myself have tried fruitlessly over the past few months to like-just-make-game but it never actually got anywhere because ADD. Regardless, I hope I can be of help. I can sprite sections and GUI elements, write blurbs, and code GameMaker if needed ...