Search found 388 matches

by Cycerin
Sat Oct 17, 2009 5:33 am
Forum: Custom Content & Sprites
Topic: Kaelis' Section Factory
Replies: 379
Views: 520892

They're definitively good, but like Verm says, detail is needed.
by Cycerin
Fri Oct 16, 2009 11:04 pm
Forum: Custom Content & Sprites
Topic: Kaelis' Section Factory
Replies: 379
Views: 520892

Most of your mecha sections are drawn so that some parts appear to be deeper in the depth field than others. Why are you not following up on that?
by Cycerin
Fri Oct 16, 2009 3:58 pm
Forum: Custom Content & Sprites
Topic: Kaelis' Section Factory
Replies: 379
Views: 520892

Looks good, but I would like some more sections with depth, like the original Kae_mechasw. Deep grooves in the sections, differentiated shades, little details. There is no need for low-detail sections, to be perfectly honest.
by Cycerin
Wed Oct 14, 2009 4:10 pm
Forum: Ship Archive
Topic: Danny Discovers Shipwright Sections
Replies: 46
Views: 15169

I like the shield. Actually, I like it a lot overall, especially compared to danny's other stuff. I just wish you could take a 100% zoom screenshot.
by Cycerin
Thu Oct 08, 2009 12:37 am
Forum: Ship Archive
Topic: Planetary Artillery
Replies: 17
Views: 6337

Take screenshots at 100% zoom, please.
by Cycerin
Wed Oct 07, 2009 3:06 pm
Forum: Custom Content & Sprites
Topic: TSA's Shipwright Sections
Replies: 22
Views: 17766

These work well alongside other sections. Better than I had expected, anyway.

Image
by Cycerin
Tue Oct 06, 2009 2:31 pm
Forum: Custom Content & Sprites
Topic: TSA's Shipwright Sections
Replies: 22
Views: 17766

inteuniso wrote:My face is frozen in a smile. YES!
Basically, this.
by Cycerin
Wed Sep 30, 2009 9:38 pm
Forum: Shipmaker Info and Help II
Topic: Custom ship spewing out errors...
Replies: 4
Views: 998

Yep, that's it. I kept fucking up that until I learnt to mirror them before i depthed.
by Cycerin
Wed Sep 30, 2009 7:21 pm
Forum: Shipmaker Info and Help II
Topic: Custom ship spewing out errors...
Replies: 4
Views: 998

You have probably tried to mirror a depth-toggled weapon or thruster. Delete them and resave, and it should work.
by Cycerin
Tue Sep 29, 2009 2:22 am
Forum: Ship Archive
Topic: Chainship project 2: Ship harder
Replies: 100
Views: 47716

"Reverse engineering" colors by looking at RGB values takes all of 10 seconds to do.
by Cycerin
Sun Sep 27, 2009 12:17 am
Forum: Ship Archive
Topic: Chainship project 2: Ship harder
Replies: 100
Views: 47716

Heh, it's getting Talhydrasesque.
by Cycerin
Tue Sep 22, 2009 5:45 pm
Forum: . _ _._. (Etcetera)
Topic: Lions : Stronger than 42 midgets!
Replies: 10
Views: 3230

Not this shit again...
by Cycerin
Fri Sep 18, 2009 7:25 pm
Forum: Ship Archive
Topic: AD's miscellaneous things ~Updated 10/23/2009
Replies: 25
Views: 9210

I love the sepia colorscheme. However, the section choice does not really appeal to me. There's a lot of needless blurring and mix of hard/soft shapes that make the ship much less impressive when you start to pay attention to the details.
by Cycerin
Thu Sep 17, 2009 10:17 pm
Forum: Ship Archive
Topic: Second. *now with more
Replies: 12
Views: 2261

since you are just doing grey and some blue glows, a warm color like orange, or red? Remember that you can desaturate your color so your ship doesn't have to look like it's made of LEGOs.
by Cycerin
Thu Sep 17, 2009 10:15 pm
Forum: General Discussion
Topic: v0.90c Bug Reports - READ FIRST POST
Replies: 96
Views: 38053

Often, downloaded ships will report that sprites are missing, when they are, in fact, not missing, and appropriately pathed custom sprites have been provided. I have no idea what causes this. Either way, it makes a lot of metagame ships little more than a jumble of question marks.