Search found 1201 matches

by Normandy
Fri Jul 03, 2009 10:24 am
Forum: Ship Archive
Topic: 4th BP: Final Scores are up.
Replies: 90
Views: 57446

Indeed, I am having problems downloading bl3d4's ship as well. The sprites download fine, however.
by Normandy
Wed Jun 10, 2009 3:41 am
Forum: General Discussion
Topic: Metagame ship too powerful?
Replies: 38
Views: 13459

That's why projectile weapons are given far better DPS than beam weapons are in stock game. So they don't overshadow projectile weapons, as you suggest.
by Normandy
Fri Jun 05, 2009 6:49 am
Forum: General Discussion
Topic: Metagame ship too powerful?
Replies: 38
Views: 13459

Speaking of which, in stock game beams are not meant to be kings of battle; they are meant to wear down opponents, which is why they sweep in the first place. The actual damage is supposed to be dealt by blasters and other projectile weapons, which have far better DPS ratings than beams. Point defen...
by Normandy
Wed Jun 03, 2009 6:32 am
Forum: . _ _._. (Etcetera)
Topic: Internet problems
Replies: 2
Views: 1650

What is the hardware behind your internet connection? I know that in my computer, to save power the internet switches off when it does not detect outgoing activity for a while. If not, I would check all of your cables, i.e. make sure they're tight, and make sure all the lights are flashing correctly...
by Normandy
Wed May 06, 2009 10:25 am
Forum: General Discussion
Topic: Let's Bring the good old tourney days back!
Replies: 37
Views: 13684

I do believe that this thread is ~2 weeks old, not a horrible necro, not to mention that the post in question adds discussable content. The main problem with your idea, strangepork, is that it's hell to keep track. A system you propose might work well embedded into a system, but remember that these...
by Normandy
Mon Apr 20, 2009 12:00 am
Forum: General Discussion
Topic: Has BSF lost its way? - No, just it's mind.
Replies: 43
Views: 17208

Conversely, take the alleged Spore route, whereas what you meet depends on your playstyle and skill level, as determined by certain quantifiable things (e.g. what range your ships keep at, how many sections per minute you destroy on average, the size of your ships [the circle], etc....)
by Normandy
Sat Apr 04, 2009 2:43 am
Forum: . _ _._. (Etcetera)
Topic: "Realistic" Space Combat/Travel Discussion Thread
Replies: 58
Views: 19677

Let's not forget though that the ion drives aren't particularly powerful (yet). They provide little more than a gentle push in the grand scheme of things. Remember, every action requires an equal and opposite reaction, that's what these drives are based on. To make sharp turns and the like, you'd ne...
by Normandy
Thu Apr 02, 2009 6:32 am
Forum: Holodeck
Topic: Succinct Mafia
Replies: 13
Views: 14633

Eh. Couldn't hurt.
by Normandy
Sun Mar 29, 2009 3:53 am
Forum: . _ _._. (Etcetera)
Topic: The Hype Thread
Replies: 97
Views: 67600

Lies. Everybody knows that there's a government conspiracy to cover up the release of Starcraft, which actually happened some 30-odd years ago. I'm curious to know what exactly this 'physics' they're talking about is, though. I see rolling rocks, but do they interact with units? Are the physics goin...
by Normandy
Wed Feb 25, 2009 7:26 am
Forum: . _ _._. (Etcetera)
Topic: Ensemble Studios to be shut down.
Replies: 10
Views: 3411

But... the micromanagement and the setting everything up is the fun part! Not really being sarcastic there, but eh. But all in all, looks like a RTT more than an RTS, which does compare on different scales. I am really wishing it had come out for the PC, so I could actually play it and back up my ar...
by Normandy
Thu Feb 19, 2009 10:50 pm
Forum: General Discussion
Topic: More realistic thruster actions - force and moment
Replies: 18
Views: 3789

I would suggest trying to write your own velocity system based on vectors in code. It requires a lot more than you think it does. Calculations are one thing, actually making those calculations do something is another.
by Normandy
Fri Feb 13, 2009 11:54 am
Forum: . _ _._. (Etcetera)
Topic: "Realistic" Space Combat/Travel Discussion Thread
Replies: 58
Views: 19677

I'm interested in space-to-ground tactics. Assuming we establish a base on say, Mars or the Moon, what tactics could be employed to assault it if necessary? Orbital bombardment? Fire from the skies? If bunkers are built deep into Martian or lunar soil [in lack or a better word], they could survive q...
by Normandy
Thu Feb 05, 2009 7:13 am
Forum: . _ _._. (Etcetera)
Topic: Space ship games. Know any?
Replies: 81
Views: 17239

And from me an obvious one - Starcraft [and the upcoming badly-cut in three Starcraft 2 :roll: ] Definitely with you on that one. Outside of the commercial venues are FreeOrion and Thousand Parsec. Both are horribly incomplete and bordering on abandonment, but FreeOrion has a really nice tech tree ...
by Normandy
Thu Jan 29, 2009 1:08 am
Forum: Ship Archive
Topic: CAP Ltd. HUGE Update: 3/2/2009
Replies: 20
Views: 3085

The first and third look good, but the second's shape looks a little odd to me. Feels a bit disproportionate. I like the wing-mounted weapons though, adds an interesting effect. The coloring could use a little work (e.g. different shades to represent different z-levels of the ship), but the overall ...
by Normandy
Tue Jan 27, 2009 10:36 am
Forum: General Discussion
Topic: The BSF Wiki needs updaters!
Replies: 0
Views: 3999

The BSF Wiki needs updaters!

http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2161
(Click Link for wiki site and instructions on how to join)

With the release of BSF v0.90, the wiki needs major reconstruction to update our documentation and techniques! Press forward any and all knowledge you know!