Search found 1420 matches

by TheBlueEcho
Sun Feb 22, 2009 3:51 am
Forum: Shipmaker Info and Help II
Topic: Normal paint
Replies: 1
Views: 940

Turn off glow? :| Should be in the options menu.
by TheBlueEcho
Sat Feb 21, 2009 11:44 pm
Forum: Shipmaker Info and Help II
Topic: New parts help?
Replies: 9
Views: 1613

What DoomBringer should have wrote:Press ` key and 1234 to cycle through section groups. You can also drag and drop sections/doodads from in the custom sprites folder onto the Ship Maker screen. Hope that helps.
Sheesh... :roll:

Also, READ THE DOCUMENTATION.
by TheBlueEcho
Sat Feb 21, 2009 11:15 pm
Forum: Ship Archive
Topic: Infinitas Industries fleet
Replies: 17
Views: 3030

DoomBringer wrote:Needs shields and reduce the brightness of that glow, The halberg is missile spam change them to something else.
Um, no it's not. And no it don't need shields. The glow, however, might need alittle tuning. So why don't you shus, and think before you speak, please.
by TheBlueEcho
Sat Feb 21, 2009 11:09 pm
Forum: General Discussion
Topic: Unable to locate 'standard' ships..?
Replies: 8
Views: 1859

http://www.wyrdysm.com/phpBB2/viewtopic ... 4395#54395

I believe this it it. There in an older format however, like Skrim said.
by TheBlueEcho
Sat Feb 21, 2009 1:57 am
Forum: Custom Content & Sprites
Topic: Fraxy FX Pack
Replies: 17
Views: 13304

Maybe. Right now I have the beam, Sonic wave, and power ball in mind. which you have in mind?
by TheBlueEcho
Sat Feb 21, 2009 1:40 am
Forum: Custom Content & Sprites
Topic: Fraxy FX Pack
Replies: 17
Views: 13304

Spoot Knight wrote:Aw, no beam effect.
You'll get your beam effect in next update. :)
by TheBlueEcho
Thu Feb 19, 2009 10:41 pm
Forum: Ship Archive
Topic: Bad Boy's New Ships: Now With Two SWA Style Fleets
Replies: 38
Views: 21882

Exethalion wrote:Those two steampunk ships are the best use of the sections and features I've seen yet. Well done!
Indeed. I have to say that the new one I like more, but the other is just as good. :)
by TheBlueEcho
Thu Feb 19, 2009 10:31 pm
Forum: Ship Archive
Topic: My first (half decent) fleet.
Replies: 39
Views: 4109

Slayer0019 wrote:That last one looks very similar to an old tournament ship a long time ago...
Anyone else know the one I'm talking about?
Yeah, Neon light Illusion I think.
by TheBlueEcho
Wed Feb 18, 2009 6:11 am
Forum: Custom Content & Sprites
Topic: Blue Echo Works
Replies: 32
Views: 26058

HVR Colors Set

Nothing fancy. Just the HVR missile in various colors. Enjoy :) .
by TheBlueEcho
Wed Feb 18, 2009 6:07 am
Forum: Custom Content & Sprites
Topic: Fraxy FX Pack
Replies: 17
Views: 13304

Fraxy FX Pack

http://www.mediafire.com/?mnvibzr4jdm

Contains some Bullet Sprites, and them Lighting Doodad effect you see Here (Innis Mode Frigate), Which a number of people seem to like. There is also a readme I suggest you look at within the zip.
by TheBlueEcho
Wed Feb 18, 2009 2:33 am
Forum: Shipmaker Info and Help II
Topic: Mako's guide to triggers
Replies: 21
Views: 29795

Well, How about you Edit the first post with a link to the documentation stating that they should read it first, then give them guides and tuts on how to implement whats there. Some links to good ships that use Triggers and weapon linking would be good as well.
by TheBlueEcho
Wed Feb 18, 2009 2:11 am
Forum: Ship Archive
Topic: Been too long...trying a new ship anyway.
Replies: 19
Views: 8962

Heh, it's Spoot spooting right back in. :)

You know, you could switch out the WF_Sec18 (WF core/bridge sprite) for 18g. I think it'll look nicer. Just make sure you set the color to white.
by TheBlueEcho
Tue Feb 17, 2009 11:36 am
Forum: Custom Edition Archive
Topic: Wut?
Replies: 1
Views: 50485

"Welcome to the The Guildhall, the most quiet, tranquil, serene place in all the net. The secret to this paradise? There's nobody in it ." But in all seriousness, I do concur with you. Except for the part as to why it's hidden, since that's glaringly obvious (See Illegality). Maybe it'll ...
by TheBlueEcho
Tue Feb 17, 2009 6:21 am
Forum: General Discussion
Topic: BSF 2 suggestion topic.
Replies: 491
Views: 166429

Perhaps Custom bullet sprites for beams and railguns to not act retarded. Locked origins, sprite size restrictions - I don't care how you do it, just find a way make them work. :(
by TheBlueEcho
Sun Feb 15, 2009 11:15 pm
Forum: Shipmaker Info and Help II
Topic: Shipmaking Q&A
Replies: 541
Views: 749312

Well, yes.
But when your making a Ein-ish tracer Missile in gif, your pretty much stuck. Well, I'll do something else then, and perhaps post it in my thread case someone wants to play with it.