Search found 73 matches

by Draco18s
Sun Feb 01, 2009 12:43 pm
Forum: General Discussion
Topic: v0.90a Bug Report Thread
Replies: 133
Views: 17451

FIREST0RM000 wrote:there are lots of exploits with DC mode. for example, while the game is paused, your ship can still move + rotate, as well as deploy your key command based triggers.
And recharge energy in modules.
by Draco18s
Sun Feb 01, 2009 4:38 am
Forum: . _ _._. (Etcetera)
Topic: You sunk my...
Replies: 87
Views: 23032

Re: You sunk my...

.Unfortunately, a problem with the whole "carrier" thing is that we can't make effective carriers. I think that's a feature that's been asked for, but I have no idea what the feasibility of it is. um... what? you know what the ship deployer module does, right? :/ Actually, that's closer t...
by Draco18s
Sun Feb 01, 2009 2:51 am
Forum: Custom Content & Sprites
Topic: Kaelis' Section Factory
Replies: 379
Views: 526765

Skull13 wrote:Aww... I was gonna make mini sections...
Make some squished sections: 50% scale in one direction and 100% in the other, so that you can have non-uniformly scaled sections that don't look terrible.
by Draco18s
Sun Feb 01, 2009 2:48 am
Forum: Shipmaker Info and Help II
Topic: Shipmaking Q&A
Replies: 541
Views: 799976

Pendulum ship? Do you mean this?
by Draco18s
Sun Feb 01, 2009 2:43 am
Forum: General Discussion
Topic: v0.90a Bug Report Thread
Replies: 133
Views: 17451

I can't seem to locate the reason why they won't move. Triggers are not used. is movement enabled? Yes. :roll: It moves just fine in Preview. I was asked to post my sb4. Here it is . Not the one I was actually working with, but I believe it is an identical copy (I copied the file on Thursday mornin...
by Draco18s
Sat Jan 31, 2009 2:29 pm
Forum: General Discussion
Topic: v0.90a Bug Report Thread
Replies: 133
Views: 17451

FIREST0RM000 wrote:
I can't seem to locate the reason why they won't move. Triggers are not used.
is movement enabled?
Yes. :roll: It moves just fine in Preview.
by Draco18s
Sat Jan 31, 2009 2:15 pm
Forum: General Discussion
Topic: v0.90a Bug Report Thread
Replies: 133
Views: 17451

Loading up ships that have moving sections into the sandbox and they don't move.

Rotating sections rotate fine.

I can't seem to locate the reason why they won't move. Triggers are not used.
by Draco18s
Sat Jan 31, 2009 10:09 am
Forum: Shipmaker Info and Help II
Topic: Weapon depthing - neat weapon layering trick
Replies: 23
Views: 3243

If you could somehow parent them all to each other - which doesn't make sense in the current system - then you could set it up so when one is destroyed, they all are. I don't think such a system would function well at all if it lost a strut. Eh, I can't really. Best thing I could do is make a large...
by Draco18s
Sat Jan 31, 2009 10:06 am
Forum: Shipmaker Info and Help II
Topic: Shipmaking Q&A
Replies: 541
Views: 799976

Kruxynus wrote:so, tell me, how?
Change

Code: Select all

Rotation: Disabled
To

Code: Select all

Rotation: Enabled
Or do we have to check your reading comprehension?
by Draco18s
Sat Jan 31, 2009 10:04 am
Forum: Ship Archive
Topic: Rotable core
Replies: 6
Views: 1382

You probably hit L on your keyboard (four times).
by Draco18s
Sat Jan 31, 2009 10:03 am
Forum: General Discussion
Topic: Space is the Place
Replies: 72
Views: 16906

And of course we still have no means for interstellar travel. Might have something to do with c being a constant. Nearest star to us (nevermind if it has planets or not) is (a little over) 4 light years away . Even if we were to send a craft there at anything even approaching the speed of light (in...
by Draco18s
Sat Jan 31, 2009 7:01 am
Forum: Shipmaker Info and Help II
Topic: Weapon depthing - neat weapon layering trick
Replies: 23
Views: 3243

Only one little, hard to fix thing: the acceleration of the rotating parts. When they reach the end of their motion (when they switch from 'down' to 'up'), there's a bit of a jerk. Maybe you can fix it by using 2 movers/part instead of one? That way each part can have more than 1 speed, and the tra...
by Draco18s
Sat Jan 31, 2009 6:52 am
Forum: General Discussion
Topic: Space is the Place
Replies: 72
Views: 16906

Aka, you can't use modern science (or anything to come in the next few years) to explain space exploration since we haven't even develop the proper technolodgy to send humans past the moon yet. We either have to use vastly radical or hypotherical concepts (which would take decades to prove) to real...
by Draco18s
Fri Jan 30, 2009 3:33 pm
Forum: Ship Archive
Topic: New Ship for the Meat Grinder
Replies: 10
Views: 1776

Arcalane wrote:I think this is the only time I've seen a ship that looks better with glow on than off. :?
I'd have to agree. That fire red is spectacular.
by Draco18s
Fri Jan 30, 2009 3:26 pm
Forum: Shipmaker Info and Help II
Topic: Weapon depthing - neat weapon layering trick
Replies: 23
Views: 3243

It's called Shift-F9 + The GIMP. :P Learn to use it, it's handy. ;) Shift-F9 you say? Hmm... I hadn't seen that listed anywhere, but then there are a large number of hotkeys and no search function on the manual. The last animation I did I had to compile one screenshot at a time (and hit F9 for ever...