And recharge energy in modules.FIREST0RM000 wrote:there are lots of exploits with DC mode. for example, while the game is paused, your ship can still move + rotate, as well as deploy your key command based triggers.
Search found 73 matches
- Sun Feb 01, 2009 12:43 pm
- Forum: General Discussion
- Topic: v0.90a Bug Report Thread
- Replies: 133
- Views: 17451
- Sun Feb 01, 2009 4:38 am
- Forum: . _ _._. (Etcetera)
- Topic: You sunk my...
- Replies: 87
- Views: 23032
Re: You sunk my...
.Unfortunately, a problem with the whole "carrier" thing is that we can't make effective carriers. I think that's a feature that's been asked for, but I have no idea what the feasibility of it is. um... what? you know what the ship deployer module does, right? :/ Actually, that's closer t...
- Sun Feb 01, 2009 2:51 am
- Forum: Custom Content & Sprites
- Topic: Kaelis' Section Factory
- Replies: 379
- Views: 526765
- Sun Feb 01, 2009 2:48 am
- Forum: Shipmaker Info and Help II
- Topic: Shipmaking Q&A
- Replies: 541
- Views: 799976
Pendulum ship? Do you mean this?
- Sun Feb 01, 2009 2:43 am
- Forum: General Discussion
- Topic: v0.90a Bug Report Thread
- Replies: 133
- Views: 17451
I can't seem to locate the reason why they won't move. Triggers are not used. is movement enabled? Yes. :roll: It moves just fine in Preview. I was asked to post my sb4. Here it is . Not the one I was actually working with, but I believe it is an identical copy (I copied the file on Thursday mornin...
- Sat Jan 31, 2009 2:29 pm
- Forum: General Discussion
- Topic: v0.90a Bug Report Thread
- Replies: 133
- Views: 17451
- Sat Jan 31, 2009 2:15 pm
- Forum: General Discussion
- Topic: v0.90a Bug Report Thread
- Replies: 133
- Views: 17451
- Sat Jan 31, 2009 10:09 am
- Forum: Shipmaker Info and Help II
- Topic: Weapon depthing - neat weapon layering trick
- Replies: 23
- Views: 3243
If you could somehow parent them all to each other - which doesn't make sense in the current system - then you could set it up so when one is destroyed, they all are. I don't think such a system would function well at all if it lost a strut. Eh, I can't really. Best thing I could do is make a large...
- Sat Jan 31, 2009 10:06 am
- Forum: Shipmaker Info and Help II
- Topic: Shipmaking Q&A
- Replies: 541
- Views: 799976
ChangeKruxynus wrote:so, tell me, how?
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Rotation: Disabled
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Rotation: Enabled
- Sat Jan 31, 2009 10:04 am
- Forum: Ship Archive
- Topic: Rotable core
- Replies: 6
- Views: 1382
- Sat Jan 31, 2009 10:03 am
- Forum: General Discussion
- Topic: Space is the Place
- Replies: 72
- Views: 16906
And of course we still have no means for interstellar travel. Might have something to do with c being a constant. Nearest star to us (nevermind if it has planets or not) is (a little over) 4 light years away . Even if we were to send a craft there at anything even approaching the speed of light (in...
- Sat Jan 31, 2009 7:01 am
- Forum: Shipmaker Info and Help II
- Topic: Weapon depthing - neat weapon layering trick
- Replies: 23
- Views: 3243
Only one little, hard to fix thing: the acceleration of the rotating parts. When they reach the end of their motion (when they switch from 'down' to 'up'), there's a bit of a jerk. Maybe you can fix it by using 2 movers/part instead of one? That way each part can have more than 1 speed, and the tra...
- Sat Jan 31, 2009 6:52 am
- Forum: General Discussion
- Topic: Space is the Place
- Replies: 72
- Views: 16906
Aka, you can't use modern science (or anything to come in the next few years) to explain space exploration since we haven't even develop the proper technolodgy to send humans past the moon yet. We either have to use vastly radical or hypotherical concepts (which would take decades to prove) to real...
- Fri Jan 30, 2009 3:33 pm
- Forum: Ship Archive
- Topic: New Ship for the Meat Grinder
- Replies: 10
- Views: 1776
- Fri Jan 30, 2009 3:26 pm
- Forum: Shipmaker Info and Help II
- Topic: Weapon depthing - neat weapon layering trick
- Replies: 23
- Views: 3243
It's called Shift-F9 + The GIMP. :P Learn to use it, it's handy. ;) Shift-F9 you say? Hmm... I hadn't seen that listed anywhere, but then there are a large number of hotkeys and no search function on the manual. The last animation I did I had to compile one screenshot at a time (and hit F9 for ever...