Search found 840 matches
- Sat Jul 12, 2014 5:28 pm
- Forum: General Discussion
- Topic: Some developement ideas
- Replies: 6
- Views: 15041
Re: Some developement ideas
Unfortunately, this game has died out a long time ago so there is 0.000001% chance that your ideas will be implemented, unless of course SS has time create unofficial versions of BSF with your ideas implemented.
- Tue Jul 01, 2014 5:18 pm
- Forum: . _ _._. (Etcetera)
- Topic: Let's keep building battleships forever...
- Replies: 6
- Views: 58428
Re: Random Acts of Violence with Space Engineers
Wow, this is awesome.
I'm not quite familiar with Babylon 5, is that thing Terran?
I'm not quite familiar with Babylon 5, is that thing Terran?
- Sat Jun 28, 2014 10:14 pm
- Forum: Custom Designs & Ships
- Topic: The Workshop
- Replies: 93
- Views: 407632
Re: The Workshop
Only 3 of us left eh.
I should add two glows to the engines which one will be the source and the other emitted, is that good doogie?
I should add two glows to the engines which one will be the source and the other emitted, is that good doogie?
- Thu Jun 26, 2014 4:48 pm
- Forum: Custom Designs & Ships
- Topic: The Workshop
- Replies: 93
- Views: 407632
Re: The Workshop
It's been very quiet in here for awhile now, have you guys finally lost interest in SM? Well, too bad I guess, I might as well post this here. SMscreen0139.png Unknown Extraterrestrial designated as Azazel, in the past few encounters with the UTS, it seems it has only one weapon in the middle and ta...
- Wed Jun 18, 2014 6:55 pm
- Forum: Custom Designs & Ships
- Topic: i_am_lurker's Ships
- Replies: 5
- Views: 17114
Re: i_am_lurker's Ships
This is the power of lurking, props to you sir for making pretty ships.
I like the ship sets.
I like the ship sets.
- Wed Jun 11, 2014 2:00 pm
- Forum: Shipmaker Info and Help II
- Topic: GUI_Maintitle
- Replies: 3
- Views: 11178
Re: GUI_Maintitle
XP was my previous OS and I upgraded it to Windows 7 Pro.
I might be able to fix the error if I move it to C.
Edit: Fixed by redownloading the repack so no need to find a fix now.
I might be able to fix the error if I move it to C.
Edit: Fixed by redownloading the repack so no need to find a fix now.
- Tue Jun 10, 2014 7:47 am
- Forum: Custom Designs & Ships
- Topic: imma back :)
- Replies: 6
- Views: 5875
Re: imma back :)
Not seeing any improvement here, why don't you try and look at majicnanas's stock ships, you might learn a thing or two.
- Mon Jun 09, 2014 10:29 am
- Forum: Shipmaker Info and Help II
- Topic: GUI_Maintitle
- Replies: 3
- Views: 11178
GUI_Maintitle
So I've recently changed my OS and this happened when I tried running BSF ERROR in action number 1 of Create Event for object GUI_MainTitle: Error opening file for writing. ___________________________________________ ERROR in action number 1 of Create Event for object GUI_MainTitle: File is not open...
- Mon Jun 09, 2014 8:16 am
- Forum: Custom Designs & Ships
- Topic: imma back :)
- Replies: 6
- Views: 5875
Re: imma back :)
He's actually not new, I believe I've seen him somewhere before but I can't remember.
Edit: found it.
http://wyrdysm.com/phpBB3/viewtopic.php?t=7267
Edit: found it.
http://wyrdysm.com/phpBB3/viewtopic.php?t=7267
- Mon Jun 09, 2014 8:10 am
- Forum: Custom Designs & Ships
- Topic: Majicnanas's Spacecraft and Spacecraft Ideas.
- Replies: 113
- Views: 554096
Re: Majicnanas's Spacecraft and Spacecraft Ideas.
Wow, they get nicer every version you make.
Can you make a battleship wars fleet of your own version?
Can you make a battleship wars fleet of your own version?
- Tue May 06, 2014 12:27 am
- Forum: . _ _._. (Etcetera)
- Topic: Weapon for the zombie apocalypse?
- Replies: 39
- Views: 49185
Re: Weapon for the zombie apocalypse?
He's gonna go hunting zombies, with that lot of guns he could clear a whole street with it and maybe make a little turf for survivors he find that still hasn't gone crazy in the head, and maybe name it to something like "Dogg's Stockade" and does a little routine of clearing out zombies so...
- Sun Apr 27, 2014 5:53 pm
- Forum: Faction Database
- Topic: Hydrovian Collective of the High Desert (Ships are WIP)
- Replies: 84
- Views: 60436
Re: Hydrovian Collective of the High Desert (Ships are WIP)
Oh hey, welcome back.
- Sun Apr 27, 2014 5:49 pm
- Forum: Faction Database
- Topic: Kriken Civil War-Ashtic Commonwealth and Kriken Coalition
- Replies: 35
- Views: 45665
Re: Kriken Civil War-Ashtic Commonwealth and Kriken Coalitio
Special and Elite ships ARE meant to be breaking one thing or another, as long as deployment is limited and seeing that PD ship's defensive capabilities, it must be expensive and can only be deployed 1 per fleet, some fleets won't even get a chance on defeating high end factions without assistance o...
- Sat Apr 26, 2014 5:04 am
- Forum: Faction Database
- Topic: Kriken Civil War-Ashtic Commonwealth and Kriken Coalition
- Replies: 35
- Views: 45665
Re: Kriken Civil War-Ashtic Commonwealth and Kriken Coalitio
Haha, well, don't mention it :P There is one tactic I have when I have bunch of e'm to save up CR in the long battles, but I only do that when I'm fighting large fleets in exerelin but after that it's right down the storage, Desdinova is still my favorite when I'm hunting so you can never see me wit...
- Sat Apr 26, 2014 4:42 am
- Forum: Faction Database
- Topic: Kriken Civil War-Ashtic Commonwealth and Kriken Coalition
- Replies: 35
- Views: 45665
Re: Kriken Civil War-Ashtic Commonwealth and Kriken Coalitio
Doogie has many good points here Luke, I mean if a ship is really PD specialized then it excels at it's role but being specialized in something means there will be a huge load of weaknesses too like it can't retaliate plus you can just use energy based weaponry to fight PD hence the kriken's weapons...