The online/offline triggers are notoriously unreliable.
Mind providing an sb4 so we can see the whole interaction?
Search found 816 matches
- Fri Aug 13, 2010 12:59 pm
- Forum: Shipmaker Info and Help II
- Topic: Turning weapons on/off
- Replies: 1
- Views: 1854
- Thu Aug 12, 2010 9:03 pm
- Forum: Holodeck
- Topic: [YMIR] You mustn't run away! [Adeptus Evangelion]
- Replies: 46
- Views: 52660
Re: You mustn't run away! [Adeptus Evangelion]
NERV India sounds like the place for getting a head start in toys. NERV Africa peaks my interest due to its proximity and role with regards due the shit that went up in Antarctica. I suppose everything there is to know about canon Eva can be found floating elsewhere, so I doubt we can get any furthe...
- Tue Aug 10, 2010 11:55 am
- Forum: Shipmaker Info and Help II
- Topic: LongcatX's problem dump
- Replies: 2
- Views: 1869
Re: LongcatX's problem dump
This is just a hunch, but try double checking the projectile range/arc ranges of your weapons?
Worst comes to worse: delete the offending weapon and see if the problem goes away, then remake the weapon if all else is clear.
Worst comes to worse: delete the offending weapon and see if the problem goes away, then remake the weapon if all else is clear.
- Mon Aug 09, 2010 10:56 am
- Forum: Custom Designs & Ships
- Topic: Old Green Modular Fleet
- Replies: 4
- Views: 3320
Re: Old Green Modular Fleet
I see you have been refining your initial modular designs. These are fairly good work. A tad on the dark side and perhaps to reliant on radioactive green for their primary, and only, colour. Personally I'd like to see some more of this series of ships before coming to a conclusion about the impact o...
- Thu Aug 05, 2010 9:06 pm
- Forum: Ship Archive
- Topic: A ship to add a little fun into your BF life
- Replies: 12
- Views: 21848
Re: A ship to add a little fun into your BF life
This is one of the better ships you've made.
However, it still lacks depth and needs a serious injection of some colour and better section choice/composition (For the wing pylons, at the very least).
Also, glad to see someone getting an early start on triggers and DC control stuff.
However, it still lacks depth and needs a serious injection of some colour and better section choice/composition (For the wing pylons, at the very least).
Also, glad to see someone getting an early start on triggers and DC control stuff.
- Thu Aug 05, 2010 1:18 am
- Forum: Holodeck
- Topic: [YMIR] You mustn't run away! [Adeptus Evangelion]
- Replies: 46
- Views: 52660
Re: You mustn't run away! [Adeptus Evangelion]
Does it HAVE to be Tokyo-3?
- Wed Aug 04, 2010 2:13 am
- Forum: Metagame 2.0 Secret Treehouse
- Topic: System Size/Handling
- Replies: 1
- Views: 5054
Re: System Size/Handling
Shit i wanted to click 3, not 1.
- Wed Jul 28, 2010 7:07 am
- Forum: . _ _._. (Etcetera)
- Topic: Share Your Humorous YouTube Videos (Read The OP)
- Replies: 28
- Views: 16369
Re: Share Your Humorous YouTube Videos (Read The OP)
Klay-ON (OP) - GO! GO! KLAYMEN! [HD]
- Tue Jul 27, 2010 2:39 am
- Forum: Custom Content & Sprites
- Topic: Kaelis' Section Factory
- Replies: 379
- Views: 525334
Re: Kaelis' Section Factory
Care to let us know about the tentative number of sprites expected upon release?
- Mon Jul 26, 2010 10:38 pm
- Forum: Custom Designs & Ships
- Topic: The Intergalactic Alliance (Updated 8/12)
- Replies: 9
- Views: 6943
Re: The Intergalactic Alliance
You're going to at least list the weapons fluff in the Galactic Database thread, right?
- Sat Jul 24, 2010 12:22 am
- Forum: Holodeck
- Topic: WMZquest - This room is soft and white.
- Replies: 26
- Views: 25465
Re: WMZquest - This room is soft and white.
Hey guys, looks like we should catch a glimpse of the earliest memories our dear hostess can recall.Verminator wrote:Do you know the exact reason why you're here in the first place?
Cheesy flashback style with blurry-edged vision, if need be.
- Sat Jul 24, 2010 12:15 am
- Forum: Custom Designs & Ships
- Topic: *Sigh,* its been a while... *Yawn*... anyone?...
- Replies: 35
- Views: 20119
Re: *Sigh,* its been a while
Both of these ships are fairly decent, considering how long you've been building. The blue sphere the represents the core needs to go. Consider using fancier methods of representing one your ships. There are plenty of good examples of cores around these forums, so you should have no lack of material...
- Fri Jul 16, 2010 9:35 am
- Forum: . _ _._. (Etcetera)
- Topic: Share Your Humorous YouTube Videos (Read The OP)
- Replies: 28
- Views: 16369
Re: Share Your Humorous YouTube Videos (Read The OP)
For those Armored Core For Answer enthusiasts: Here is a video of a bunch of dudes from JP doing some coordinated performances. Originally from Nico, but we can't embed Nico videos.
Missile cyclones are pretty awesome
Missile cyclones are pretty awesome
- Fri Jul 16, 2010 4:27 am
- Forum: Holodeck
- Topic: CLARENT - A BSF Quest
- Replies: 88
- Views: 95702
Re: CLARENT - A BSF Quest
How much of this can we afford, exactly?
I don't see any prices. Or I am blind.
I don't see any prices. Or I am blind.
- Tue Jul 13, 2010 9:36 pm
- Forum: Ship Archive
- Topic: From the guy who put the A to the Symmetry - update 8/July
- Replies: 100
- Views: 79305
Re: From the guy who put the A to the Symmetry - update 8/Ju
Just a thought:
These are warships, correct?
Some of those panels are located in very shoot-off-able places.
These are warships, correct?
Some of those panels are located in very shoot-off-able places.