Search found 63 matches
- Mon Feb 02, 2009 9:55 am
- Forum: General Discussion
- Topic: v0.90a Bug Report Thread
- Replies: 133
- Views: 16098
Alright, here's a new one for you guys, (I have yet to find a way to recreate this at will, but it exist somewhere...) Sprites IN the interface http://i237.photobucket.com/albums/ff293/apples_097/png.png I tried moving the deflector around, and it quite literally is in the interface, it doesn't appe...
- Fri Jan 30, 2009 10:16 am
- Forum: Ship Archive
- Topic: Retractible Armor
- Replies: 33
- Views: 3692
- Wed Jan 28, 2009 10:04 am
- Forum: Ship Archive
- Topic: Time to have some real fun!
- Replies: 4
- Views: 756
- Wed Jan 28, 2009 9:51 am
- Forum: Ship Archive
- Topic: Time to have some real fun!
- Replies: 4
- Views: 756
Time to have some real fun!
Comments?
I might make more weird/misc stuff and post it here, sooo...
- Wed Jan 28, 2009 8:56 am
- Forum: General Discussion
- Topic: Space is the Place
- Replies: 72
- Views: 15159
I've borked all the rules of space in this magical sentence, thank you for you time. =)
I would really hate to see a real real accurate BSF, it's just not BSF.
[yes, I am aware that I dug that picture up from the depths of hell in HOS (darkling)]<<<
I would really hate to see a real real accurate BSF, it's just not BSF.
[yes, I am aware that I dug that picture up from the depths of hell in HOS (darkling)]<<<
- Wed Jan 28, 2009 7:30 am
- Forum: Shipmaker Info and Help II
- Topic: How do i add Custom Weapon Sprites?
- Replies: 13
- Views: 2755
- Wed Jan 28, 2009 6:40 am
- Forum: Shipmaker Info and Help II
- Topic: How do i add Custom Weapon Sprites?
- Replies: 13
- Views: 2755
How do i add Custom Weapon Sprites?
Ok, this have been bugging me a lot lately, I'm trying to add new weapons, but whenever I drag a GIF (PNG just loads it as section automatically, so no help) onto the SM, I get a 'section, or doodad?' question. But what about weapons? Is there something I missed? Thanks if answered. *Goes back to re...
- Tue Jan 27, 2009 7:23 am
- Forum: Shipmaker Info and Help II
- Topic: Only 24 sections? No R/E template strings?
- Replies: 14
- Views: 4923
- Tue Jan 27, 2009 7:19 am
- Forum: Shipmaker Info and Help II
- Topic: Is anyone else utterly confused?
- Replies: 13
- Views: 1930
the only part I was reading is the trigger parts, and I'm still confused.I've even spend a good 30 mins testing to see what does what for the rotating sections. The most I can make right now is a rotating station, and that's not too advance now is it? :P Yes I am confused. *Goes back to reading the ...
- Sat Jan 24, 2009 11:14 pm
- Forum: Ship Archive
- Topic: My first proper ship, AI acting weird, help?
- Replies: 20
- Views: 2124
you sir are indeed quite the ship builder. your ship took down 3 of my phracon gunboats down after a prolonged fire fight. i noted that your ship still moves backwards and you intended for it to go broadside yes? there's a broadside ai setting for the ship (unless you've already done it). but aside...
- Fri Jan 23, 2009 10:26 am
- Forum: General Discussion
- Topic: Fucking Around
- Replies: 52
- Views: 15032
- Fri Jan 23, 2009 10:02 am
- Forum: General Discussion
- Topic: Fucking Around
- Replies: 52
- Views: 15032
Sheesh, I'm the only one with patience here. :lol: I'm more concerned about the system thingie. I'm pretty sure I can handle it on secondary computers, but my main computer is the weakest... sooo... Edit: Did you managed to fixed up some very minor shipmaker things, such as mirroring error, and modu...
- Fri Jan 23, 2009 9:33 am
- Forum: General Discussion
- Topic: Fucking Around
- Replies: 52
- Views: 15032
- Thu Jan 22, 2009 7:55 am
- Forum: Ship Archive
- Topic: Aegis Deflectors
- Replies: 6
- Views: 855
- Wed Jan 21, 2009 9:58 am
- Forum: Ship Archive
- Topic: My First Ships
- Replies: 11
- Views: 1217
OK let's give your ships a whiff... http://www.towerdefence.net/forum/images/smilies/banghead.gif People need to learn that stretched pieces used inappropriately (a good example would Bahamut and his 'Grand Cruiser') are horrible. Usually stretch to fill in gaps, or add some nice features, not to us...