Search found 63 matches

by thacannon
Mon Feb 02, 2009 9:55 am
Forum: General Discussion
Topic: v0.90a Bug Report Thread
Replies: 133
Views: 16027

Alright, here's a new one for you guys, (I have yet to find a way to recreate this at will, but it exist somewhere...) Sprites IN the interface http://i237.photobucket.com/albums/ff293/apples_097/png.png I tried moving the deflector around, and it quite literally is in the interface, it doesn't appe...
by thacannon
Fri Jan 30, 2009 10:16 am
Forum: Ship Archive
Topic: Retractible Armor
Replies: 33
Views: 3690

Nice concept; I can see two things happening.

1. Someone goes and make a Pac-Man ship that shoots '1337' yellow dots of death.
2. Someone makes the Death Star v2.0 with retractable lasers using your design.

Just a prediction. :idea:
by thacannon
Wed Jan 28, 2009 10:04 am
Forum: Ship Archive
Topic: Time to have some real fun!
Replies: 4
Views: 756

/sigh fine/
lock this then before something else happens.
by thacannon
Wed Jan 28, 2009 9:51 am
Forum: Ship Archive
Topic: Time to have some real fun!
Replies: 4
Views: 756

Time to have some real fun!

Image
Image


Comments? :lol:

I might make more weird/misc stuff and post it here, sooo...
by thacannon
Wed Jan 28, 2009 8:56 am
Forum: General Discussion
Topic: Space is the Place
Replies: 72
Views: 14991

I've borked all the rules of space in this magical sentence, thank you for you time. =)


I would really hate to see a real real accurate BSF, it's just not BSF.





[yes, I am aware that I dug that picture up from the depths of hell in HOS (darkling)]<<<
by thacannon
Wed Jan 28, 2009 7:30 am
Forum: Shipmaker Info and Help II
Topic: How do i add Custom Weapon Sprites?
Replies: 13
Views: 2746

Thank you, now what about sound?
(I doubt you could edit sound)

:?
by thacannon
Wed Jan 28, 2009 6:40 am
Forum: Shipmaker Info and Help II
Topic: How do i add Custom Weapon Sprites?
Replies: 13
Views: 2746

How do i add Custom Weapon Sprites?

Ok, this have been bugging me a lot lately, I'm trying to add new weapons, but whenever I drag a GIF (PNG just loads it as section automatically, so no help) onto the SM, I get a 'section, or doodad?' question. But what about weapons? Is there something I missed? Thanks if answered. *Goes back to re...
by thacannon
Tue Jan 27, 2009 7:23 am
Forum: Shipmaker Info and Help II
Topic: Only 24 sections? No R/E template strings?
Replies: 14
Views: 4915

On the subject of hot keys, what ever happened to 'I' and 'K', the stretchy buttons?

Edit: fixed, I pressed some weird never-seen-before button that screwed up my keyboard (I was wondering why I couldn't copy anything)

(no, don't say sticky keys, otherwise it would show on the task bar)
by thacannon
Tue Jan 27, 2009 7:19 am
Forum: Shipmaker Info and Help II
Topic: Is anyone else utterly confused?
Replies: 13
Views: 1930

the only part I was reading is the trigger parts, and I'm still confused.I've even spend a good 30 mins testing to see what does what for the rotating sections. The most I can make right now is a rotating station, and that's not too advance now is it? :P Yes I am confused. *Goes back to reading the ...
by thacannon
Sat Jan 24, 2009 11:14 pm
Forum: Ship Archive
Topic: My first proper ship, AI acting weird, help?
Replies: 20
Views: 2124

you sir are indeed quite the ship builder. your ship took down 3 of my phracon gunboats down after a prolonged fire fight. i noted that your ship still moves backwards and you intended for it to go broadside yes? there's a broadside ai setting for the ship (unless you've already done it). but aside...
by thacannon
Fri Jan 23, 2009 10:26 am
Forum: General Discussion
Topic: Fucking Around
Replies: 52
Views: 14956

...Hmmm, here's a nice question, did you make any changes to the famous Hestia, or if you want to push it a bit, the campaign? Image

Last question of the day. :roll:

Edit: whoops, you could blame spell check for that. -.-;
by thacannon
Fri Jan 23, 2009 10:02 am
Forum: General Discussion
Topic: Fucking Around
Replies: 52
Views: 14956

Sheesh, I'm the only one with patience here. :lol: I'm more concerned about the system thingie. I'm pretty sure I can handle it on secondary computers, but my main computer is the weakest... sooo... Edit: Did you managed to fixed up some very minor shipmaker things, such as mirroring error, and modu...
by thacannon
Fri Jan 23, 2009 9:33 am
Forum: General Discussion
Topic: Fucking Around
Replies: 52
Views: 14956

*Claps*

Well done, TH15. :D

Ummm... but proximate system requirements please?
by thacannon
Thu Jan 22, 2009 7:55 am
Forum: Ship Archive
Topic: Aegis Deflectors
Replies: 6
Views: 855

Click on the Aegis, hover over the section you want shielded (it should have a flashing red frame) and press "T". Alternately, right click then click assign module.

*cough*
Can someone post a sticky ending this Aegis phenomenon once and for all? Or should we leave people stumped. :?:
by thacannon
Wed Jan 21, 2009 9:58 am
Forum: Ship Archive
Topic: My First Ships
Replies: 11
Views: 1217

OK let's give your ships a whiff... http://www.towerdefence.net/forum/images/smilies/banghead.gif People need to learn that stretched pieces used inappropriately (a good example would Bahamut and his 'Grand Cruiser') are horrible. Usually stretch to fill in gaps, or add some nice features, not to us...