Wonderful, good to have you back on the forums.
Now lets see what i can come up with using these juicy new sections. ive been itching to try my hand at making a fanship of EVEs Rokh battleship
Search found 41 matches
- Tue Sep 15, 2009 11:55 am
- Forum: General Discussion
- Topic: A return of sorts
- Replies: 22
- Views: 12564
- Wed Apr 23, 2008 10:39 pm
- Forum: Ship Archive
- Topic: I.C.C (The Interstellar Cultural Confederation)
- Replies: 35
- Views: 3229
Well most of them can be changed to around stock power, however the size makes it pointless for them to be that weak (due to the size of them its hard as hell to kill/get to the core. thus the average damage for cannon rounds from the station is around 45 per shot, then you have the heavy cannons th...
- Wed Apr 23, 2008 11:33 am
- Forum: Ship Archive
- Topic: Orion Industries - New Dark Orion Aggressor (WIP)!
- Replies: 309
- Views: 26182
- Wed Apr 23, 2008 11:27 am
- Forum: Ship Archive
- Topic: I.C.C (The Interstellar Cultural Confederation)
- Replies: 35
- Views: 3229
Here is a picture of a station that i have currently in the works, it is nowhere near finished, however, unfinished as it may be, it gives the mighty assault dreadnought and combat dreadnought a run for there money. However a station without its ship defenses is a dead station ;P http://img178.image...
- Thu Apr 10, 2008 11:42 pm
- Forum: Ship Archive
- Topic: I.C.C (The Interstellar Cultural Confederation)
- Replies: 35
- Views: 3229
If i were to make a mandible dreadnought it would be by far a hell of a lot more powerful with beams. In other news, my personal fleet formation with my modified AD. http://img209.imageshack.us/img209/8606/combatformationpw7.th.jpg Oh and as you can see there is a new ship ;P i finished the dessy hu...
- Sun Apr 06, 2008 5:35 am
- Forum: . _ _._. (Etcetera)
- Topic: [GAME] Garry's Mod
- Replies: 18
- Views: 2430
- Thu Apr 03, 2008 3:42 am
- Forum: . _ _._. (Etcetera)
- Topic: [GAME] Garry's Mod
- Replies: 18
- Views: 2430
- Wed Mar 26, 2008 11:49 am
- Forum: Tournament and Encounter Archive
- Topic: Destroy the Juggernaut Tournament[CHECK PAGE 19 FOR RESULTS]
- Replies: 287
- Views: 96310
I know my Orion's weaknesses, the original one was only built with forward-facing weapons. Probably the most glaring one is the lack of broadsides and rear weapons, so I'm gonna have to count on you guys for that. As for that shield ship, maybe you could ditch the coupla pillars in the middle for s...
- Sat Mar 22, 2008 5:26 am
- Forum: Tournament and Encounter Archive
- Topic: Destroy the Juggernaut Tournament[CHECK PAGE 19 FOR RESULTS]
- Replies: 287
- Views: 96310
Im in on the military side ;P I figure that you guys might want a capital ship on your side that serves as a gigantic fortress >_>.. well its a destroyer class from the ICC (battleship in here) but meh ;P didn't have the points to make a cruiser class Will pm you with the ship download and an image ;P
- Fri Mar 21, 2008 9:32 am
- Forum: Tournament and Encounter Archive
- Topic: New type of tournament rules
- Replies: 22
- Views: 6666
You don't NEED thrusters ;P but there is a segment that i find it looks a hell of a lot like an engine part (along with one that seems to me it fits the role of a power generator) Think about this for a second? a battleship at sea has to have some way of producing power? were is it made? in the powe...
- Fri Mar 21, 2008 9:15 am
- Forum: Tournament and Encounter Archive
- Topic: New type of tournament rules
- Replies: 22
- Views: 6666
then i shall get to work on a smaller cost system ;P And feel free to edit it however, if the entire community thinks that is an ok base ruleset then woo ;P Anyway before i get started what is a reasonable starting money.. and there was a reason for the 100k start ;P you don't have to use it all. Wh...
- Fri Mar 21, 2008 7:27 am
- Forum: Tournament and Encounter Archive
- Topic: New type of tournament rules
- Replies: 22
- Views: 6666
1. I read the whole thing twice and I still have no idea how the power thing works. 2. I have no idea what half of the weapon/modules actually are, because you changed their names. That's why he needs to clean it up so it's more understandable. 3. I really don't think this is balanced at all. There...
- Fri Mar 21, 2008 2:03 am
- Forum: Tournament and Encounter Archive
- Topic: New type of tournament rules
- Replies: 22
- Views: 6666
What are the stock versions of these weapons? some i get and some i don't? Normal blasters, ie blaster, gat blaster, pulse gun, beamer ext ext I'd recommend making an excel spreadsheet of this so it is easier to read and understand, it might get more people on board with the idea. Would help if I c...
- Fri Mar 21, 2008 12:56 am
- Forum: Tournament and Encounter Archive
- Topic: New type of tournament rules
- Replies: 22
- Views: 6666
Good idea, hard to manage. you have forgetten more then half of the weapons and modules in the shipmaker (I think) limiting what weapons can be used. also i think the power terms need explaining a bit better. note: this is battleships forever, not darkspace. I understand that this is not darkspace,...
- Thu Mar 20, 2008 12:00 pm
- Forum: Tournament and Encounter Archive
- Topic: New type of tournament rules
- Replies: 22
- Views: 6666
Remember, little ships can become hella strong.. think star fox like ships taking on massive super ships and winning.. upgrades can really turn a little fighter into one HELL of a ship. Oh and a little tidbit, based on how the officials think you are doing (good or bad) we might hand out chances to ...