Search found 167 matches

by Hege
Sun Oct 09, 2011 4:33 am
Forum: General Discussion
Topic: The Future Of BSF
Replies: 28
Views: 18578

Re: The Future Of BSF

Free or not, for a newly made BSF I'd shout "Shut up and take my money" Regardless.
by Hege
Fri Oct 08, 2010 4:23 am
Forum: General Discussion
Topic: Reviving the Community
Replies: 52
Views: 66723

Re: Reviving the Community

You know, I only visit this place about once a few months nowdays just for the false hope that something new would've popped up, such as news from BSF2 or something, but this topic made me actually log in, more or so this post; You can only build and look at so many shiny ships before you think &quo...
by Hege
Fri Jun 11, 2010 4:27 am
Forum: . _ _._. (Etcetera)
Topic: Pixelart Thread (2)
Replies: 5
Views: 2872

Re: Pixelart Thread (2)

Image

I never finished this, and most likely never finish this but its the only thing even remotly close to intrests of this forum I've done in MSpaint in a while.
by Hege
Thu Sep 17, 2009 3:05 am
Forum: General Discussion
Topic: Chainships, anyone? (Signups closed)
Replies: 73
Views: 30577

As intresting as this is I don't think I'll be able join in on the actual building or anything on this though, sorry. D:
I'll just be spectating.
by Hege
Tue Sep 15, 2009 3:20 am
Forum: Shipmaker Info and Help II
Topic: how do i add more sections
Replies: 9
Views: 1802

Either edit the smsprites.ini manually and add the paths to it in a similiar nature in the ini (use your common logic with the "pos" and "secnum" here) or just drag and drop sections files to the ship maker. They can't really stay there permanently unless you edit the .ini itself.
by Hege
Tue Sep 15, 2009 3:16 am
Forum: General Discussion
Topic: Chainships, anyone? (Signups closed)
Replies: 73
Views: 30577

Seems rather intresting. Though it might be slightly problematic to pull off with all thise fancy doodle features that came out. Only thing to say is that if you guys can actually make some sort of a work out with this on who does what in what areas but still keep it in a suprising function, we migh...
by Hege
Sat Sep 12, 2009 9:22 am
Forum: Ship Archive
Topic: Messing around a bit..
Replies: 5
Views: 1451

Messing around a bit..

So as I'm making that one little section pack I decided to try them out a bit in their current state.. And get little rust off. Attempt #1; http://i27.tinypic.com/10zphmo.png Little fragile corvette type of a ship, not too fond of it. Was mostly testing out blending of a few sections with this. Atte...
by Hege
Sat Sep 12, 2009 7:52 am
Forum: Custom Content & Sprites
Topic: Hege Sections and other sprites.
Replies: 12
Views: 7041

If you made a lot of them they could be useful, but they leave me wondering how well they'd layer. Might be fine. We'll need enough of them to know. I'm aiming to make fairly over hundred of thise, converting some of the ioriginal stock sections aswell. Only thing I'm worried about is running out o...
by Hege
Fri Sep 04, 2009 11:25 am
Forum: Custom Content & Sprites
Topic: Hege Sections and other sprites.
Replies: 12
Views: 7041

But wouldn't having very little sections limit this style even further? :|
It would still be waste of effort to stop too early.


Oh and talking about missiles..

Image

Some mini ones.
by Hege
Fri Sep 04, 2009 10:25 am
Forum: Custom Content & Sprites
Topic: Hege Sections and other sprites.
Replies: 12
Views: 7041

And now for something completely different; http://i26.tinypic.com/eu23rs.png I call it HS, take it as High Shades, High Star, High Shit or any other HS combination. Anyway, I started on this actually about a month ago but forgot to continue on it, so I digged it up today and made wing/armory part o...
by Hege
Wed Aug 05, 2009 4:04 am
Forum: General Discussion
Topic: v0.90c Bug Reports - READ FIRST POST
Replies: 96
Views: 36401

I've gotten an error at startup and no matter how many times I reinstall or restart it remains the same. ERROR in action number 1 of Other Event: Game Start for object GUI_MainTitle: Error defining an external function. How do I fix this? I have this same error and problem here aswell, and nothing ...
by Hege
Mon May 18, 2009 1:13 am
Forum: Ship Archive
Topic: Elicorporium.
Replies: 17
Views: 3143

Thanks for the comments guys, though Hestia's never were bad, right? D: Anyway, first post has been overhauled. Rewrited and re organized, now with udpated screen shots and all. Though most of the ships are still somewhat old.. But anyway, the most recent ship; CandleClaw class destroyer http://i39....
by Hege
Wed May 06, 2009 10:47 am
Forum: . _ _._. (Etcetera)
Topic: Omegle?
Replies: 59
Views: 20804

Well I think I'll give it a..-- Connecting to server... You're now chatting with a random stranger. Say hi! Stranger: WILLY? You: WALDO? Stranger: i found himz. You: You did? You: He's the one next to the bald guy, right? Stranger: Yeah, the one that looks like a skinhead? with the Swazstika tatoo? ...
by Hege
Fri May 01, 2009 1:31 pm
Forum: Shipmaker Info and Help II
Topic: Good GIF converter?
Replies: 5
Views: 1291

Well I'd recommend Unfreez for the animation and using GIMP or Irfanview to make the frames .gif for unfreez to handle unless they allready are .gif format.
by Hege
Mon Apr 20, 2009 2:02 am
Forum: Ship Archive
Topic: Elicorporium.
Replies: 17
Views: 3143

Does it have any sort of engines? Not any visible ones atleast, however I might update it seeing how I'm aiming to update most of the ships aswell to be more pleasing. Lol, its good that someone finally found a use for the Kae_sec116 I don't see how its useless either. Lovely curvy design, although...