Search found 6 matches
- Sat Feb 09, 2008 3:28 am
- Forum: Ship Archive
- Topic: B5 Forever
- Replies: 99
- Views: 10698
- Sat Feb 09, 2008 3:12 am
- Forum: Ship Archive
- Topic: B5 Forever
- Replies: 99
- Views: 10698
That's cool with me. Logically it makes sense but you're right, most times they focused on the big splashy effects, which usually involved the splashy main guns. On a side note... I tried making a vree ship last night and it came out to be a disaster. Had to clear that template. Maybe some other tim...
- Fri Feb 08, 2008 6:37 am
- Forum: Ship Archive
- Topic: B5 Forever
- Replies: 99
- Views: 10698
http://www.youtube.com/watch?v=9Lrkz8iGFpU&NR=1
Interesting, one of the narn ships midway through shoots a PD weapon
Might want to add one now to your ships!
and thanks for the compliments.
Interesting, one of the narn ships midway through shoots a PD weapon

Might want to add one now to your ships!

- Fri Feb 08, 2008 1:59 am
- Forum: Ship Archive
- Topic: B5 Forever
- Replies: 99
- Views: 10698
Oh and I forgot to mention: thanks for not being too harsh. I was thinking of doing the Vree ship next; I always thought that scene they had where they attacked was pretty decent. My thought was 15 weasel guns or gluon bolters to approximate the mass fire effect I remember watching on tv (15 AM cann...
- Fri Feb 08, 2008 1:56 am
- Forum: Ship Archive
- Topic: B5 Forever
- Replies: 99
- Views: 10698
Basically I went to b5tech.com and looked up the weapons. I figured what the most logical array would have been and applied accordingly. I figured the mass driver/fighter bay was the massive gaping maw in the center. I also found this picture: http://sfbuaw.com/images/C.jpg The ion cannons I figured...
- Thu Feb 07, 2008 7:54 am
- Forum: Ship Archive
- Topic: B5 Forever
- Replies: 99
- Views: 10698