Search found 834 matches

by Spoot Knight
Thu Sep 04, 2008 3:58 pm
Forum: Ship Archive
Topic: Darkship's assorted stuff (now with a new ship)
Replies: 73
Views: 6181

Love the outlining on the back, use of manual gradients is still kicking rad.
by Spoot Knight
Wed Sep 03, 2008 7:38 am
Forum: Ship Archive
Topic: Claw Fleet - new additions 9/9
Replies: 18
Views: 2130

The front is where the spikes protrude, and micro-missiles ftw!
Facing the other way, with maybe two less spikes would be a good design for a "superweapon" sentry gun.
by Spoot Knight
Tue Sep 02, 2008 8:41 am
Forum: Ship Archive
Topic: Project Hydra Warfleet
Replies: 25
Views: 2459

It's dark grey, not black. Get it right. I at least make sure they're visible without lighting behind them. :P still, making it a little brighter couldn't hurt. will probably look better with the turrets, but still, maybe some more blue? We don't need another Spootech fleet flying around. :lol: I t...
by Spoot Knight
Tue Sep 02, 2008 7:08 am
Forum: Ship Archive
Topic: Spootech Industries ships and other works of Spoot Knight
Replies: 333
Views: 41699

The thing with this ship is for some reason it doesn't look good when a gap is made to show "Hay guyz, I can has cliche ubergun." so I had to go with a solid bow. What I need to do is find a way to make it appear out of place to the point it looks like a separate part of the ship. well, i...
by Spoot Knight
Tue Sep 02, 2008 6:56 am
Forum: Ship Archive
Topic: Spootech Industries ships and other works of Spoot Knight
Replies: 333
Views: 41699

If you look real carefully, you'll notice a faint shimmer of red. yes, I see it. perhaps if you opened up the front of the ship a little and gave it a barrel, kinda memento mori style that would look good, especially with the yellow outline. I'd still love to see a version that launches fighters. t...
by Spoot Knight
Tue Sep 02, 2008 6:44 am
Forum: Ship Archive
Topic: Spootech Industries ships and other works of Spoot Knight
Replies: 333
Views: 41699

FIREST0RM000 wrote:
True, I haven't figured out what I should do with adding detail to the front.
big main gun? maybe a fighter bay.
If you look real carefully, you'll notice a faint shimmer of red.
by Spoot Knight
Tue Sep 02, 2008 6:39 am
Forum: Ship Archive
Topic: Spootech Industries ships and other works of Spoot Knight
Replies: 333
Views: 41699

FIREST0RM000 wrote:that is a really good ship; love the canards and the middle of the ship is great. kinda makes it look like a submarine rather than a space ship.

the front does need something, a little bit plain
True, I haven't figured out what I should do with adding detail to the front.
by Spoot Knight
Tue Sep 02, 2008 3:52 am
Forum: Ship Archive
Topic: Bad Boy's Old Ships, Fleets, and Links.
Replies: 20
Views: 19330

The Neverborn's pulsar weapons include ones that are similar to two of the three weapons there, as well as other ones that aren't. While I could have done more, everything would end up looking much the same if all of the weapons were pulsars. While you can do much more with a pulsar than with any o...
by Spoot Knight
Mon Sep 01, 2008 6:03 pm
Forum: Ship Archive
Topic: Spootech Industries ships and other works of Spoot Knight
Replies: 333
Views: 41699

Arcalane wrote:So, I heard you like canards? :P
Why, yes, how did you guess? :lol:
by Spoot Knight
Mon Sep 01, 2008 4:10 pm
Forum: Ship Archive
Topic: Spootech Industries ships and other works of Spoot Knight
Replies: 333
Views: 41699

And it's nearing completion of the detail additions, just need something on the front (If it needs any), then Doodad work.

Image
Second time in a row I post something without first putting the image in...
by Spoot Knight
Mon Sep 01, 2008 3:07 pm
Forum: Ship Archive
Topic: Spootech Industries ships and other works of Spoot Knight
Replies: 333
Views: 41699

Droid wrote:Oh my, I feel the second coming of the Crusader is almost upon us.
(this one's not nearly as big though, right?)

Nice little wing bits, at any rate.
This is just slightly longer than an Inquisitor Dreadnought.
The second coming of the Crusader? :lol:
by Spoot Knight
Mon Sep 01, 2008 1:12 pm
Forum: Ship Archive
Topic: Tal'Vorah Fleet, now updated with Juggernaught
Replies: 68
Views: 15449

On the Tal'Su'Phar, the Tach Repeater used as a weapons base for the beam cannon has default specs and acts like a normal Tach Repeater; it fires.
by Spoot Knight
Mon Sep 01, 2008 12:39 pm
Forum: Ship Archive
Topic: Spootech Industries ships and other works of Spoot Knight
Replies: 333
Views: 41699

New ship, design is done, just needs all the touching up. It's very messy so I hope to cover it all up as best as possible with the orange details later on.

Image
Oops, saved as a .jpeg.
And the gradients are on... :roll:
by Spoot Knight
Mon Sep 01, 2008 6:54 am
Forum: General Discussion
Topic: The Troubleshooting Thread
Replies: 112
Views: 105938

um, that would be a big yes. also, I checked all of the headings, and while SM shows them facing the right way, the numbers speak differently. I'll see if I can fix it. will negative values in the facing cause problems? Possibly, if that's the case, if each interval is 0.10, to make it disappear yo...
by Spoot Knight
Sun Aug 31, 2008 9:44 pm
Forum: Ship Archive
Topic: Hiigaran Fleet
Replies: 73
Views: 25664

If you were motivated enough, you could use 0 speed pulsars with 10,000 range and 360 degree deviation to simulate a short engine trail. Short? Motivated? It looks more like this to me... "If you were crazy enough, you could use 0 speed pulsars with 10,000 range and 360 degree deviation to sim...