Search found 13 matches

by Superpsychol
Thu Nov 05, 2009 7:49 am
Forum: Ship Archive
Topic: Ship feedback?
Replies: 30
Views: 12226

Not only should it look better, but will also be physically correct, as red parts of "flame" are cooler than the yellow ones.

But even now it looks great and it's pleasurable to look at this...
by Superpsychol
Thu Nov 05, 2009 7:44 am
Forum: Custom Content & Sprites
Topic: EinTek Weapons and Fighters Division
Replies: 66
Views: 26876

Danny420Dale wrote:(400mm of love!)
It reminds me of the "Master Spark" :)

Nevertheless, thank you for those - I think they'll look great both as artillery and a massive point defence placement.
by Superpsychol
Thu Nov 05, 2009 7:33 am
Forum: NUD
Topic: NUD - Suggestions and requests
Replies: 8
Views: 4882

It doesn't matter if it was 12 PM or any other hour, nor does it matter if you were learning english since you were a child or not - it simply is easier to answer you if it's easy for us to read your messages. I don't think there's a need to change "speed" value - you can basically treat i...
by Superpsychol
Sat Sep 05, 2009 4:03 pm
Forum: General Discussion
Topic: Graphical anomaly.
Replies: 8
Views: 4506

You can set the glow colour to black in the settings - in my case at least it's helped.
by Superpsychol
Fri Sep 04, 2009 7:06 am
Forum: Shipmaker Info and Help II
Topic: Shipmaking Q&A
Replies: 541
Views: 643243

I don't really know if it's possible but you can add a dummy weapon with firing animation looking like steam...
by Superpsychol
Fri Sep 04, 2009 7:04 am
Forum: General Discussion
Topic: BSF 2 suggestion topic.
Replies: 491
Views: 159494

Actual thruster use, and mini thruster thrusters for turning. I think this one is a good idea but one should be able to choose whether his ship will use this or not - there are some people that don't want to place thrusters all over their ships. And I second the idea of cannons with settable recoil...
by Superpsychol
Tue Aug 18, 2009 1:41 am
Forum: Custom Content & Sprites
Topic: Kaelis' Section Factory
Replies: 379
Views: 468616

And I think the same...
by Superpsychol
Wed Jun 17, 2009 8:35 pm
Forum: General Discussion
Topic: BSF 2 suggestion topic.
Replies: 491
Views: 159494

That would be good, especially if energy is only produced by core and sections scripted to do it, and while each weapon has energy cost (per shot in case of normal weapons and per frame in case of beams), engines of the ship also use those. Of course, if it were to be implemented, there should be an...
by Superpsychol
Tue May 05, 2009 1:58 am
Forum: . _ _._. (Etcetera)
Topic: Gratuitous Space Battles
Replies: 31
Views: 11086

Well, it seems like it'll be a decent game, but I still like BSF...

And also, is it only me or is there anybody else who thinks that ships in BSF look far better?
by Superpsychol
Sat Apr 11, 2009 9:47 am
Forum: NUD
Topic: Request thread
Replies: 10
Views: 8879

I don't know whether this is a good idea or a bad one, but wouldn't it be better to change ShrapNUDs into low-range, slow-firing NUDs similar to MonoNUDs, but with splash damage, or creating damaging particles in the place ot hit? What I mean is, it would be a good way to eliminate randomness, or at...
by Superpsychol
Sat Mar 28, 2009 7:12 pm
Forum: General Discussion
Topic: BSF 2 suggestion topic.
Replies: 491
Views: 159494

I'm sorry if some of those sound a bit repetitive, but those are the things I'd be glad to see in the BSF2: -Ability to set more than one parent for section (two or three) -Ability to create some sort of custom weapons by choosing, which special rules should it apply to (like, exploding missile, or ...
by Superpsychol
Thu Feb 07, 2008 9:23 pm
Forum: . _ _._. (Etcetera)
Topic: 0.9999999999999999999999999999999999999999999999999999 = 1?
Replies: 84
Views: 5860

That's not exactly how it goes...

2/3 is 0.[6], what means an infinite amount of 6's, so if you want to write it normally, you have to round last used 66 to 70.

Then 1/3 + 2/3 = 1
by Superpsychol
Fri Feb 01, 2008 1:05 am
Forum: Ship Archive
Topic: Ship Defenses
Replies: 37
Views: 2543

It highly depends on the size and class of ship. Small combat ships are just fast, they have neither one of the listed defences. Medium combat ships use point defences and deflectors. Large combat ships use aegis deflectors and have high HP. Civilian ships can have all of the above, but they lack of...