http://www.wyrdysm.com/battleshipsforev ... n_Cube.zip
Super Companion Cube.
Search found 161 matches
- Wed Mar 12, 2008 4:14 am
- Forum: Tournament and Encounter Archive
- Topic: Assault the Mothership 2: Electric Boogaloo![Closed]
- Replies: 409
- Views: 101392
- Sun Feb 24, 2008 12:38 am
- Forum: Ship Archive
- Topic: Hege's factory, Perfect ships, for blowing up that is.
- Replies: 76
- Views: 8004
- Sat Feb 23, 2008 1:34 am
- Forum: Ship Archive
- Topic: The Custom Stock Expansion Project
- Replies: 8
- Views: 1052
I did a similar thing with the missiles on the Shi'Dong'Tao, but tweaked them more. I'll have to see if I can remember to post the stats I ended up with- I know there was a 90º deviation and I think 1 shot in the clip, 25 burst, with a 100% intercept chance. So you get a really good missile bloom, w...
- Sat Feb 23, 2008 1:29 am
- Forum: Ship Archive
- Topic: Some annoying issues with weapons vs armor.
- Replies: 4
- Views: 776
- Fri Feb 22, 2008 8:26 am
- Forum: Ship Archive
- Topic: So I made this thing
- Replies: 25
- Views: 2405
- Thu Feb 21, 2008 11:36 pm
- Forum: Ship Archive
- Topic: Battleships Forever meet Melee Combat
- Replies: 13
- Views: 1604
- Thu Feb 21, 2008 4:24 am
- Forum: Tournament and Encounter Archive
- Topic: Assault the Mothership 2: Electric Boogaloo![Closed]
- Replies: 409
- Views: 101392
- Thu Feb 21, 2008 4:17 am
- Forum: Ship Archive
- Topic: MZ-296 Combat dreadnought
- Replies: 26
- Views: 2569
- Thu Feb 21, 2008 3:36 am
- Forum: Ship Archive
- Topic: Thantos Maero
- Replies: 23
- Views: 2665
The dark color with the glowing green reminds me of the LEGO space sets, although I don't know if that's something to encourage you to keep it or encourage you to get rid of it. The revision style looks very good, and again, your only real problem with the first ship was the tiling on the flat areas...
- Wed Feb 20, 2008 10:20 pm
- Forum: Ship Archive
- Topic: MZ-296 Combat dreadnought
- Replies: 26
- Views: 2569
Okay, can we just drop the whole 'it looks like a dick' thing now? Come on. I'm relatively new here and I'm getting tired of it. There's basically four shapes you're going to see in a ship: triangle, circle, rectangle, or something 'organic' that isn't geometric. It's either going to be made of one ...
- Tue Feb 19, 2008 10:40 pm
- Forum: Ship Archive
- Topic: Thantos Maero
- Replies: 23
- Views: 2665
- Tue Feb 19, 2008 9:10 pm
- Forum: Ship Archive
- Topic: Outdone, but worth it.
- Replies: 4
- Views: 863
It seems overgunned, but then at the same time, most of that weaponry is pretty short-ranged. Your pulse gatlings look to have a mirroring error (unless you intend to have two stacked atop each other) but otherwise it's good. Probably do a nice job tearing into anything it could catch, but get rippe...
- Tue Feb 19, 2008 1:21 pm
- Forum: Ship Archive
- Topic: Custom Ship Spawing errors!!!
- Replies: 8
- Views: 908
This sounds like a problem a friend had, I think it was something to do with the beam weapons. I was able to start a battle and load his ship into it, and the battle proceeded apace- but then an error would pop up. If I hit ignore, it went merrily along without problems. However, it kept popping up ...
- Tue Feb 19, 2008 1:17 pm
- Forum: Tournament and Encounter Archive
- Topic: Assault the Mothership 2 - Team Alpha
- Replies: 248
- Views: 28889
Where did you see that information about the Mothership2's speed, because I went through all of EndlessInfinity's posts and can't find any such comment? Main post of the tournament thread: Oh, and a little hint, because I don't have a video for you folks yet/if ever. This mothership isn't as fast a...
- Tue Feb 19, 2008 11:22 am
- Forum: Ship Archive
- Topic: Thantos Maero
- Replies: 23
- Views: 2665
Re: Thantos Maero
Now you know why they're enemies. That damn intellectual property!Giles wrote:Uh, what?Tsakara wrote:, now that I've finished the Schkrin fleet I've moved on to their enemies, the Schkrin.