Search found 38 matches

by See317
Tue Apr 21, 2009 11:19 am
Forum: Ship Archive
Topic: The Juggernaught
Replies: 9
Views: 1344

Kind of weapon heavy, don't you think? When more then half of your ship is covered in weapons, it may be time to lighten up on them a bit.

It's also pretty small for a ship named "Juggernaut"

Also, red and teal? Not really great friends in the color combination game.
by See317
Wed Apr 08, 2009 11:45 pm
Forum: Ship Archive
Topic: Got the Ships
Replies: 28
Views: 3387

May just be me, but it seems really overgunned for such a small ship.
by See317
Wed Dec 31, 2008 7:17 am
Forum: Ship Archive
Topic: updated blaster class (1.1)
Replies: 40
Views: 4166

They do look like they'd be well balanced against the stock ships, provided of course that the weapons haven't been modified into god-guns.
by See317
Thu Nov 13, 2008 8:09 am
Forum: Ship Archive
Topic: this will knock your socks off! GRAND CRUISER
Replies: 72
Views: 15102

So you've designed a ship with wank-blasters and section stretching that can only be called obscene.

Congratulations. U R TEH WINNER1!
by See317
Thu Sep 18, 2008 12:58 pm
Forum: Ship Archive
Topic: results of recent tournaments. several ships
Replies: 37
Views: 2423

I'm confused. You posted pictures of newbie ships, and got informed that they looked like newbie ships, and should be fixed. And now you are appearently annoyed by this. What did you expect? The parenting is bad, the coloring is random if there at all, there's no layering to the ships. If they're si...
by See317
Thu Sep 18, 2008 12:48 pm
Forum: Ship Archive
Topic: results of recent tournaments. several ships
Replies: 37
Views: 2423

The people who put these together should be beaten for the bad parenting involved.
The judge should also be beaten.

If possible, the builders should be beaten with the judge, thus saving everyone some time.
by See317
Mon Sep 15, 2008 5:13 am
Forum: General Discussion
Topic: BSF 2 suggestion topic.
Replies: 491
Views: 175654

Assuming that it has the same customizability on the weapons, it would be nice to be able to test fire a weapon in the ship designer rather then saving the ship, entering the game, loading a target, destroying the target and deciding that's not quite the effect you wanted.
by See317
Sat Sep 06, 2008 10:53 pm
Forum: Ship Archive
Topic: Old fleet a bust, new one on the way
Replies: 2
Views: 531

I don't want to sound like an ass (ever notice how this is said immediately before a person sounds like an ass?), but this is your "less blocky" style? It's still quite blocky and not near what I would consider organic looking. Color wise, I like the colors. I think the purples could use s...
by See317
Wed Sep 03, 2008 7:13 am
Forum: Ship Archive
Topic: Claw Fleet - new additions 9/9
Replies: 18
Views: 2192

Probably a stupid question on my part...
Is the pointy end the front, or the round end?

I think it would look better with the round end in front, all glowy like a planet killing super laser should be, but I'm curious...
by See317
Wed Aug 20, 2008 9:53 pm
Forum: Ship Archive
Topic: The Mega-Battleships (4 point vessels)
Replies: 31
Views: 3235

Shoot, must have uploaded the wrong version. My bad. Yes, all weapons should have been set to stock values. The Aegis fields do provide a lot of defense, especially with the shortened bow that I put on M3 (On M2 the bow is longer so there is more room for fire to get around the field). Another issue...
by See317
Wed Aug 20, 2008 1:32 pm
Forum: Ship Archive
Topic: The Mega-Battleships (4 point vessels)
Replies: 31
Views: 3235

Manticore 3 Picture of entire Manticore line with Athena for size comparison. Manticore 3 is at the top of the image, with M2 in the middle, and at the bottom the Manticore 1, that will never again be mentioned. Name: Manticore3 HP: 550 Speed: 0.60 Turning: 0.15 AI Range: 650 Accel: 0.03 Descriptio...
by See317
Wed Aug 20, 2008 12:01 am
Forum: Ship Archive
Topic: The Mega-Battleships (4 point vessels)
Replies: 31
Views: 3235

It seems to me that there are two things that this ship has too many of... Modules and sections... I'd say lower the number of superfulous sections (which serve to make this ship way tougher than it should be), remove the gosling launcher (which is an alien weapon anyway) and possibly either the gl...
by See317
Tue Aug 19, 2008 2:36 pm
Forum: Ship Archive
Topic: The Mega-Battleships (4 point vessels)
Replies: 31
Views: 3235

Have fun. I look forward to seeing the results. I'm curious as to how far away you start the gunships/raiders? In my handful of tests, setting them out at long range let the Manticore rip them up really well before they got into range to be effective, but setting them close up let's them tear the Ma...
by See317
Tue Aug 19, 2008 2:03 pm
Forum: Ship Archive
Topic: The Mega-Battleships (4 point vessels)
Replies: 31
Views: 3235

Screenshot linked because I haven't cropped it. http://i324.photobucket.com/albums/k323/see317/BFscreen016.jpg http://i324.photobucket.com/albums/k323/see317/BFscreen015.jpg http://www.wyrdysm.com/battleshipsforever/shipdatabase/uploads/Manticore2.sb3 This is an interesting idea Captain. Here's what...
by See317
Thu Aug 07, 2008 3:11 pm
Forum: Ship Archive
Topic: Wells class timeship with download
Replies: 81
Views: 7672

Am I the only one annoyed by the weapons as engine parts? I don't know if annoyed is the right word, but the stretching on them along with the colors not blending in with the color scheme (but being so close) just makes them look... I don't know...off. Seems you could achieve the same effect with a ...