Neato! I tried to make the hestia using a fantasy vehicle creator. It doesn't look that good or true to the design though, obviously.
I used this: http://www.doga.co.jp/english/archive/dl3_210.exe
Search found 143 matches
- Thu May 15, 2008 1:09 pm
- Forum: General Discussion
- Topic: Arwing Landing member does 3-D Hestia!
- Replies: 68
- Views: 11808
- Thu Apr 24, 2008 5:55 pm
- Forum: Tournament and Encounter Archive
- Topic: Motherships Tournament ##Judging in Progress##
- Replies: 257
- Views: 81538
- Tue Apr 15, 2008 4:37 pm
- Forum: Tournament and Encounter Archive
- Topic: Motherships Tournament ##Judging in Progress##
- Replies: 257
- Views: 81538
I think the problem might lie in the targeting distance between them. For an ally, their weapons have to be closer to the target before even tracking the ships target, where as the enemy AI will utilize the weapon range to the fullest (or at least more than the allies). I didnt notice this at first,...
- Tue Apr 15, 2008 3:27 am
- Forum: Tournament and Encounter Archive
- Topic: Motherships Tournament ##Judging in Progress##
- Replies: 257
- Views: 81538
- Tue Apr 15, 2008 1:04 am
- Forum: Tournament and Encounter Archive
- Topic: Motherships Tournament ##Judging in Progress##
- Replies: 257
- Views: 81538
Increasing the Core Hit points increases the hitpoints of all weapons, making them harder to snipe off. On most 100 point ships it isnt really an issue since you never had enough points left over to really make a dramatic increase in the weapon hit points. If you have points left over for your Mothe...
- Fri Apr 11, 2008 6:29 pm
- Forum: Tournament and Encounter Archive
- Topic: Motherships Tournament ##Judging in Progress##
- Replies: 257
- Views: 81538
Could a Mothership get one more little addition? I am only asking because I am finding it hard to spend every point. I reccomend that the maximum times a section ban be boosted on Motherships be increased to 8, allowing for sections with 2200 hit points. This is the only 200 points above the average...
- Fri Apr 11, 2008 4:37 pm
- Forum: Tournament and Encounter Archive
- Topic: Team Alpha - Daxx Mothership Tournement - Check In
- Replies: 109
- Views: 51212
- Fri Apr 11, 2008 5:11 am
- Forum: Tournament and Encounter Archive
- Topic: Motherships Tournament ##Judging in Progress##
- Replies: 257
- Views: 81538
- Thu Apr 10, 2008 5:02 pm
- Forum: Tournament and Encounter Archive
- Topic: Tournament Advanced Operations Rules
- Replies: 27
- Views: 6634
- Thu Apr 10, 2008 4:52 pm
- Forum: Tournament and Encounter Archive
- Topic: Tournament Advanced Operations Rules
- Replies: 27
- Views: 6634
Thats a problem with going over 100 points in a system that was balanced at 100 points. :D An interesting fact here is that a section with high hitpoint value has a natural healing rate that is faster than most beams are capable of destroying. Natural healing rate is another of those reasons all sec...
- Thu Apr 10, 2008 4:23 pm
- Forum: Tournament and Encounter Archive
- Topic: Tournament Advanced Operations Rules
- Replies: 27
- Views: 6634
I'm assuming base section hp is default. As in, you leave it alone. exactly Well then you might want to rescore all the weapons and modules. They were balanced with set HP values in mind, not setting hp values open up the possibility of exploits in the HP value system and skews the careful analysis...
- Thu Apr 03, 2008 7:33 pm
- Forum: Tournament and Encounter Archive
- Topic: Tournament Ideas and Discussion Thread
- Replies: 45
- Views: 39490
allowing aegis to be used like deflectors, but setting the HP's of aegised sections to 50 is a brilliant idea. It creates an impervious defense against beamers while still making the section destroyable by as little as 3 shots from a blaster. I also like the idea that aegised sections can only be bu...
- Mon Mar 31, 2008 1:55 am
- Forum: Tournament and Encounter Archive
- Topic: Destroy the Juggernaut - Team 1 - Pirates
- Replies: 116
- Views: 16133
In a game with a maximum Speed rating, you want to both meet that speed rating and have more accelleration than your enemy. This is because, while your enemy is drifting and tring to change their vector withlow accelerations, you can catch up to them. It may even be less important to have the maximu...
- Sun Mar 30, 2008 1:12 pm
- Forum: Tournament and Encounter Archive
- Topic: Destroy the Juggernaut - Team 1 - Pirates
- Replies: 116
- Views: 16133
- Sun Mar 30, 2008 7:59 am
- Forum: Tournament and Encounter Archive
- Topic: 3rd Custom Ships Tournament: Fleets [Submission Closed]
- Replies: 251
- Views: 26297
I say the best way to help projectiles is to make the PD more expensive. As to how much, that should take some testing, but Ideally you want a point that will allow them to be useful, but at the same time not overwhelmingly hard to overcome. Banning all shields will still make beam weapons the best,...