Search found 143 matches

by Mr_Wizard
Thu May 15, 2008 1:09 pm
Forum: General Discussion
Topic: Arwing Landing member does 3-D Hestia!
Replies: 68
Views: 11700

Neato! I tried to make the hestia using a fantasy vehicle creator. It doesn't look that good or true to the design though, obviously.

Image

I used this: http://www.doga.co.jp/english/archive/dl3_210.exe
by Mr_Wizard
Thu Apr 24, 2008 5:55 pm
Forum: Tournament and Encounter Archive
Topic: Motherships Tournament ##Judging in Progress##
Replies: 257
Views: 80179

2048x2048? Holding 18 ships? :?
by Mr_Wizard
Tue Apr 15, 2008 4:37 pm
Forum: Tournament and Encounter Archive
Topic: Motherships Tournament ##Judging in Progress##
Replies: 257
Views: 80179

I think the problem might lie in the targeting distance between them. For an ally, their weapons have to be closer to the target before even tracking the ships target, where as the enemy AI will utilize the weapon range to the fullest (or at least more than the allies). I didnt notice this at first,...
by Mr_Wizard
Tue Apr 15, 2008 3:27 am
Forum: Tournament and Encounter Archive
Topic: Motherships Tournament ##Judging in Progress##
Replies: 257
Views: 80179

Yes, unless you specify a default hit point value for the sections, at which will make it not calculate the hit point for that section. I assume the same goes for weapons.
by Mr_Wizard
Tue Apr 15, 2008 1:04 am
Forum: Tournament and Encounter Archive
Topic: Motherships Tournament ##Judging in Progress##
Replies: 257
Views: 80179

Increasing the Core Hit points increases the hitpoints of all weapons, making them harder to snipe off. On most 100 point ships it isnt really an issue since you never had enough points left over to really make a dramatic increase in the weapon hit points. If you have points left over for your Mothe...
by Mr_Wizard
Fri Apr 11, 2008 6:29 pm
Forum: Tournament and Encounter Archive
Topic: Motherships Tournament ##Judging in Progress##
Replies: 257
Views: 80179

Could a Mothership get one more little addition? I am only asking because I am finding it hard to spend every point. I reccomend that the maximum times a section ban be boosted on Motherships be increased to 8, allowing for sections with 2200 hit points. This is the only 200 points above the average...
by Mr_Wizard
Fri Apr 11, 2008 4:37 pm
Forum: Tournament and Encounter Archive
Topic: Team Alpha - Daxx Mothership Tournement - Check In
Replies: 109
Views: 50369

The Serial Peacemakers. :D
by Mr_Wizard
Fri Apr 11, 2008 5:11 am
Forum: Tournament and Encounter Archive
Topic: Motherships Tournament ##Judging in Progress##
Replies: 257
Views: 80179

Oooh! Sign me up for Alpha!

Also a question: Are section requirements for Aegis and Deflectors tied together or are they separate? If I want a ship with 1 deflector and 1 aegis, is the minimum requirement for sections 4 or 7?
by Mr_Wizard
Thu Apr 10, 2008 5:02 pm
Forum: Tournament and Encounter Archive
Topic: Tournament Advanced Operations Rules
Replies: 27
Views: 6586

I meant in the other tournie, I think it was agreed upon that it would be locked at max 4 boosts for a section. (I think frigates were at 5) Or they were saving it for the next tournament. Either way.
by Mr_Wizard
Thu Apr 10, 2008 4:52 pm
Forum: Tournament and Encounter Archive
Topic: Tournament Advanced Operations Rules
Replies: 27
Views: 6586

Thats a problem with going over 100 points in a system that was balanced at 100 points. :D An interesting fact here is that a section with high hitpoint value has a natural healing rate that is faster than most beams are capable of destroying. Natural healing rate is another of those reasons all sec...
by Mr_Wizard
Thu Apr 10, 2008 4:23 pm
Forum: Tournament and Encounter Archive
Topic: Tournament Advanced Operations Rules
Replies: 27
Views: 6586

I'm assuming base section hp is default. As in, you leave it alone. exactly Well then you might want to rescore all the weapons and modules. They were balanced with set HP values in mind, not setting hp values open up the possibility of exploits in the HP value system and skews the careful analysis...
by Mr_Wizard
Thu Apr 03, 2008 7:33 pm
Forum: Tournament and Encounter Archive
Topic: Tournament Ideas and Discussion Thread
Replies: 45
Views: 38563

allowing aegis to be used like deflectors, but setting the HP's of aegised sections to 50 is a brilliant idea. It creates an impervious defense against beamers while still making the section destroyable by as little as 3 shots from a blaster. I also like the idea that aegised sections can only be bu...
by Mr_Wizard
Mon Mar 31, 2008 1:55 am
Forum: Tournament and Encounter Archive
Topic: Destroy the Juggernaut - Team 1 - Pirates
Replies: 116
Views: 16074

In a game with a maximum Speed rating, you want to both meet that speed rating and have more accelleration than your enemy. This is because, while your enemy is drifting and tring to change their vector withlow accelerations, you can catch up to them. It may even be less important to have the maximu...
by Mr_Wizard
Sun Mar 30, 2008 1:12 pm
Forum: Tournament and Encounter Archive
Topic: Destroy the Juggernaut - Team 1 - Pirates
Replies: 116
Views: 16074

Is there room for Pirate Captain Wizard? 8)
by Mr_Wizard
Sun Mar 30, 2008 7:59 am
Forum: Tournament and Encounter Archive
Topic: 3rd Custom Ships Tournament: Fleets [Submission Closed]
Replies: 251
Views: 26192

I say the best way to help projectiles is to make the PD more expensive. As to how much, that should take some testing, but Ideally you want a point that will allow them to be useful, but at the same time not overwhelmingly hard to overcome. Banning all shields will still make beam weapons the best,...