Search found 1543 matches
- Sun Feb 21, 2010 9:57 pm
- Forum: . _ _._. (Etcetera)
- Topic: A personal RPG project
- Replies: 75
- Views: 19231
Map porting wouldn't be straight forward it would be more like redoing them in GM, but using the same art and things. Thats not true. All you have to do is read the format output by the map editor. Kae might even be able to build a map making program that doesn't require GM open to fiddle with room...
- Sun Feb 21, 2010 9:38 am
- Forum: . _ _._. (Etcetera)
- Topic: A personal RPG project
- Replies: 75
- Views: 19231
- Sun Feb 21, 2010 8:51 am
- Forum: . _ _._. (Etcetera)
- Topic: A personal RPG project
- Replies: 75
- Views: 19231
GM isnt really limited, as far as 2d goes there are few things you can't do. Its main flaw is poor performance, but from what i can see, for Lizzie that would be of no concern. You're going to have to elaborate on this because I have no idea what you're talking about. If you mean the 'of no concern...
- Sun Feb 21, 2010 7:36 am
- Forum: . _ _._. (Etcetera)
- Topic: A personal RPG project
- Replies: 75
- Views: 19231
Your best bet would be learning C++ or C# and going to work on a pure engine in OGL designed for your RPG, it gives best speed and best control, however it takes long coding hours, and many many hours of fucking around trying to make the prat work with your compiler. I strongly disagree with that. ...
- Sat Feb 20, 2010 8:14 am
- Forum: Custom Content & Sprites
- Topic: Sprites from Screen capture
- Replies: 8
- Views: 4168
- Sat Feb 20, 2010 7:47 am
- Forum: Custom Content & Sprites
- Topic: Sprites from Screen capture
- Replies: 8
- Views: 4168
- Fri Feb 19, 2010 8:28 am
- Forum: . _ _._. (Etcetera)
- Topic: A personal RPG project
- Replies: 75
- Views: 19231
Ooooh! I always wanted to do something like this myself. Plus i actually have some skills necessary to do it. Of course, ive never had the time for anything more that having tons of brilliant ideas. Ill get back to you once i actually get around developing a proper RPG engine :P In the meantime, if ...
- Sun Feb 14, 2010 8:06 am
- Forum: Ship Archive
- Topic: The curvy alien fleet (downloads on first page)
- Replies: 63
- Views: 37512
Do advanced functions not work if the ship is too large? That might happen, yes. Although, to be precise, it has nothing to do with ship size - rather the size of .shp . If you want to be sure, place a few more weapons/sections and see if things are getting worse. If they do, that means youve broke...
- Sat Feb 13, 2010 7:24 am
- Forum: . _ _._. (Etcetera)
- Topic: Epic Music thread
- Replies: 113
- Views: 244574
Thats awesome. Thank you.Silver Swordsman wrote:Nearly everything orchestral on Position Music.
http://positionmusic.com/results.php?type=orchestral
I love this thread.
http://www.youtube.com/watch?v=ptP0OR-e7rI
- Tue Feb 09, 2010 7:45 am
- Forum: Ship Archive
- Topic: The curvy alien fleet (downloads on first page)
- Replies: 63
- Views: 37512
Re: The curvy alien fleet
Wow. This is amazing. Except for the cruiser, i have no real crits. Theyre perfect, and im in love. Only one small, subjective nitpick: i like colors from the destroyer ( non-jellyfish one ) the best; i wish you had used them on all of these. Now, as for the cruiser: the flow is fine, but i think yo...
- Tue Feb 09, 2010 7:26 am
- Forum: . _ _._. (Etcetera)
- Topic: Aint's No More!
- Replies: 18
- Views: 5817
- Sun Feb 07, 2010 7:24 am
- Forum: General Discussion
- Topic: How can i edit other peoples ships?
- Replies: 10
- Views: 4615
- Fri Feb 05, 2010 8:07 am
- Forum: Ship Archive
- Topic: NOVA class ships: Dat viymese
- Replies: 78
- Views: 34724
- Sun Jan 31, 2010 8:19 am
- Forum: Shipmaker Info and Help II
- Topic: Something weird with the size circle
- Replies: 6
- Views: 3378
- Thu Jan 28, 2010 7:52 am
- Forum: Shipmaker Info and Help II
- Topic: Guide to the Animated GIF.
- Replies: 1
- Views: 4655