Search found 268 matches

by LordGarcia
Sun Aug 16, 2009 1:10 am
Forum: Ship Archive
Topic: WIP - Star Destroyer/Dragon v2 - Updated with GIF
Replies: 37
Views: 5980

wow. just. wow. That transformation is really awesome. well except the beak part, maybe. still I really like what you did there.
by LordGarcia
Fri Mar 27, 2009 11:26 pm
Forum: Custom Content & Sprites
Topic: VNilla's Sprites - Update #7 (3/24) ["First Attempts]
Replies: 28
Views: 13477

hey your stuff really is improving in quality. you have some really cools tuff there, especially bullets and beams. keep it up.
by LordGarcia
Fri Mar 27, 2009 11:21 pm
Forum: Shipmaker Info and Help II
Topic: Fin Funnels?
Replies: 15
Views: 2853

Ixranim. you're wrong there. Eri used a pretty nice trick to archieve unclickable sections. so the connectors can't get shot ingame. he just used complete black sprites. aniway. The fin funnels tecnology is pretty complicated when you first look at it and if you didn't experiment around with trigger...
by LordGarcia
Thu Mar 19, 2009 10:49 pm
Forum: Custom Content & Sprites
Topic: LG's Wrecked sections
Replies: 29
Views: 10881

those are nice but i think that you overdid the damage on some of them. for example on section 17.
by LordGarcia
Thu Mar 19, 2009 5:13 am
Forum: Shipmaker Info and Help II
Topic: driver problems
Replies: 4
Views: 1208

missiles, blaster and artillery do this for example. but I think any weapon does when you set the rotation to less than one.
by LordGarcia
Sun Mar 15, 2009 11:35 pm
Forum: Ship Archive
Topic: LG's little ships corner
Replies: 35
Views: 6551

bumpey. http://i496.photobucket.com/albums/rr327/eLGassi/4modes.png just some triggers. http://i496.photobucket.com/albums/rr327/eLGassi/Hull2.png this is planned to be a fin funnel style carrier but I kind of don't get it to work the way I want it. any thoughts? I kind of have no inspiration lately.
by LordGarcia
Fri Mar 13, 2009 8:35 pm
Forum: Ship Archive
Topic: I've been working on the sections... FINAL UPDATE
Replies: 133
Views: 68443

just awesome! I'd like to download those sections and troy around with them. ah the inspiration~

anyway, keep up the good work!
by LordGarcia
Sat Mar 07, 2009 1:38 am
Forum: Custom Content & Sprites
Topic: LG's Wrecked sections
Replies: 29
Views: 10881

well those already look alright. Back then when I made these I simply thought about making some damage here, some holes there. I didn't really think about what hit it and that might be the cause for these all looking different. I considered making special damage sprites that you can put on xour norm...
by LordGarcia
Wed Mar 04, 2009 8:27 pm
Forum: Ship Archive
Topic: Ships (Now with excuse) C&C please
Replies: 19
Views: 2690

wow that actually is a pretty interesting ship. especially for firstposters. do you have those "energy lines" fading in and out? that possibly would look pretty badass. oh and it also looks like it could transform in some way.
by LordGarcia
Wed Mar 04, 2009 8:23 pm
Forum: Ship Archive
Topic: LG's little ships corner
Replies: 35
Views: 6551

I kind of was thinking about making this steampunk fleet a minifleet project. however I'm kind of low on ideas right now so productions is on a hiatus right now. Also where is the problem of having more than one steampunk minifleet?

oh and also the green is as usual the tem colour.
by LordGarcia
Sat Feb 28, 2009 6:21 am
Forum: Ship Archive
Topic: LG's little ships corner
Replies: 35
Views: 6551

you are right. I tend to make my ships pretty weak. and about the missing sprite(or actually gif) I looked trough the forums but can't make out where I got it from :/ I've got to change that eventually. and now for some new steampunky ships. I waited with the release of these because I planned to ma...
by LordGarcia
Thu Feb 26, 2009 2:08 am
Forum: Shipmaker Info and Help II
Topic: How to add depth to weapons
Replies: 7
Views: 1693

I don't know if dephtened weapons give errors. but if they do you could simply build the hull first, mirror and then put the weapons on. just a little thought because I know how heplful the mirror option can be!
by LordGarcia
Wed Feb 25, 2009 10:03 pm
Forum: Shipmaker Info and Help II
Topic: How to add depth to weapons
Replies: 7
Views: 1693

actually it is enough to parent it to Plate B as the weapons automatically always are over the section they are parented to.
by LordGarcia
Mon Feb 23, 2009 10:15 pm
Forum: Ship Archive
Topic: Some random new stuff.
Replies: 78
Views: 10486

wow this really is cool. I like it. the transformation is really decent and it looks like it behaves nicely ingame. does it also bite enemy ships?

overall nice job!
by LordGarcia
Mon Feb 23, 2009 9:25 pm
Forum: Ship Archive
Topic: Knights of the Baseline Frequency - Finalized for now
Replies: 41
Views: 7817

wow. this is brilliant! Why didn't I think about this? aniway. really nice. Now I'll go and replicate that idea. it's quite better than spawning fighters aswell, it seems.