Search found 268 matches
- Sun Feb 22, 2009 8:41 am
- Forum: Ship Archive
- Topic: Some random new stuff.
- Replies: 78
- Views: 13443
Singularity: I think that is the most brilliant thing you have said. Ever. if it works :D trust me: that works pretty well. I did that with some ships already. You only have to set the range to 0 so they don't target anyting and there you have your dragging tail. this thing is turning out to be an ...
- Wed Feb 18, 2009 9:10 am
- Forum: General Discussion
- Topic: Shipmaker feature requests
- Replies: 155
- Views: 48625
you can access the group arrange window under the tools menu. there you can move, delete(out of the ini) and import many sprites at once to your four sprite groups. after that you can save your new sprite groups as a new 'sprites.ini' only thing you have to do is select the option in the tools menu....
- Wed Feb 18, 2009 6:07 am
- Forum: General Discussion
- Topic: Shipmaker feature requests
- Replies: 155
- Views: 48625
- Wed Feb 18, 2009 5:30 am
- Forum: Ship Archive
- Topic: LG's little ships corner
- Replies: 35
- Views: 7698
little update here. somehow there was something wrong with the clock, hope it is fixed now!
Reuploaded
Reuploaded
- Wed Feb 18, 2009 2:47 am
- Forum: Shipmaker Info and Help II
- Topic: Sprite error?
- Replies: 5
- Views: 947
- Tue Feb 17, 2009 10:32 pm
- Forum: Ship Archive
- Topic: My new fleet
- Replies: 21
- Views: 3697
- Mon Feb 16, 2009 5:11 am
- Forum: Ship Archive
- Topic: LG's little ships corner
- Replies: 35
- Views: 7698
and here I am with the next geary ship. You should download it to see the full awesomeness of it because an animated gif would take too long. http://i496.photobucket.com/albums/rr327/eLGassi/Clockfinal.png GET! So yeah. I just got the super idea of making a clock as ship and couldn't rest until I st...
- Mon Feb 16, 2009 12:00 am
- Forum: Ship Archive
- Topic: LG's little ships corner
- Replies: 35
- Views: 7698
- Sun Feb 15, 2009 6:20 am
- Forum: Shipmaker Info and Help II
- Topic: Shipmaking Q&A
- Replies: 541
- Views: 824908
- Sun Feb 15, 2009 3:37 am
- Forum: Ship Archive
- Topic: LG's little ships corner
- Replies: 35
- Views: 7698
- Sun Feb 15, 2009 1:38 am
- Forum: Ship Archive
- Topic: First ship post.
- Replies: 11
- Views: 2309
- Sat Feb 14, 2009 8:08 pm
- Forum: Ship Archive
- Topic: Noctis's work Currently Mechanist Fleet (clockwork)
- Replies: 304
- Views: 28781
- Sat Feb 14, 2009 9:27 am
- Forum: Ship Archive
- Topic: LG's little ships corner
- Replies: 35
- Views: 7698
- Sat Feb 14, 2009 7:31 am
- Forum: General Discussion
- Topic: v0.90b Bug Reports - READ FIRST POST
- Replies: 149
- Views: 49870
alright I run into some kind of problen here. It isn't really a bug but might need some fixing. What I speak of is the way the targets for movement are handled. If you make a part of a ship separately and then turn it around to put it somewhere ont he ship the target's direction won't change accordi...
- Wed Feb 11, 2009 12:00 am
- Forum: Ship Archive
- Topic: Quick newbie question: Fixed weapons...
- Replies: 15
- Views: 1799