Search found 215 matches

by Raithah
Mon Feb 04, 2008 2:55 am
Forum: Ship Archive
Topic: The Felicitas (Revision Three)
Replies: 15
Views: 1831

(good god this is looking less pirate-y every day) *cough* Anyways, the new design is up. If anyone actually been downloading, you may have noticed that the ships have been becoming increasingly nerfed. The reason for this is to try to bring the design aspect back into my ship building - if it's bui...
by Raithah
Mon Feb 04, 2008 2:26 am
Forum: General Discussion
Topic: Planned Encounter Maker Features
Replies: 36
Views: 11978

It's a doi question, but I've got to ask : will you update the ship database to hold the new file type ? (and can there be a vote on the name :D) Edit: So what you're saying is that we'll need to find alternate hosting sites for the encounter files, which are basicaly archives of scripts and SHP fil...
by Raithah
Mon Feb 04, 2008 12:55 am
Forum: Holodeck
Topic: A BSF Choose Your Own Adventure - Prelude, Queries
Replies: 60
Views: 13687

Aww, but it's hard to write for females ! They have all that 'feelings' stuff you need to write in. And if you do make them tough, strange PMs start floating into your inbox about possible ... actions the character should take with other characters. Altogether, writing for women when you're a dude i...
by Raithah
Sun Feb 03, 2008 9:37 am
Forum: Holodeck
Topic: A BSF Choose Your Own Adventure - Prelude, Queries
Replies: 60
Views: 13687

Well then how about-

KKKKHHHHHHHAAAAAANNNNNN!!!!!

? It's a good name, fairly original. Bob the Magnificent, Space-faring Rabbit is mind, though; so I call keep offsies.
by Raithah
Sun Feb 03, 2008 8:40 am
Forum: Holodeck
Topic: A BSF Choose Your Own Adventure - Prelude, Queries
Replies: 60
Views: 13687

Trenchie, mayb- oh GOD ! *sobs*

Edit: Why not name the character after someone from this forum ?
by Raithah
Sun Feb 03, 2008 8:11 am
Forum: Holodeck
Topic: A BSF Choose Your Own Adventure - Prelude, Queries
Replies: 60
Views: 13687

Oooh, the pangs of past love with Trenchie. *sighs*.

'Sounds good. Are you going to be posting forms for people to sign up with ?
by Raithah
Sun Feb 03, 2008 4:35 am
Forum: . _ _._. (Etcetera)
Topic: Archetypical Spaceship Design
Replies: 60
Views: 5939

I think it has something to do with dark matter, something-for-nothing power generators and space ships designed to run off of teenage angst.

But that's just me.
by Raithah
Sun Feb 03, 2008 4:25 am
Forum: . _ _._. (Etcetera)
Topic: Archetypical Spaceship Design
Replies: 60
Views: 5939

In a forum full of physics buffs, I'm surprised no one's tried to call bullshit on that.

So by a lack of input to counter it, his suggestion is true ?
by Raithah
Sun Feb 03, 2008 3:53 am
Forum: . _ _._. (Etcetera)
Topic: Archetypical Spaceship Design
Replies: 60
Views: 5939

Okay, explain to me again : why wouldn't they fight at those distances ? You just said that, in WW2, the artillery would have to travel a couple seconds before impact. Rail guns moving at a good fraction of C are not going to take a couple seconds to impact from a couple miles away ! Your target nee...
by Raithah
Sun Feb 03, 2008 3:06 am
Forum: . _ _._. (Etcetera)
Topic: Archetypical Spaceship Design
Replies: 60
Views: 5939

Yes, but we're talking about ships that pass through the depths of space . Those are incredibly long distances to pass as slow as battleships. Unless your bullets become larger, as a consequence you've got to hit a rather large target that's real far away and moving at a significant clip. Seconds me...
by Raithah
Sun Feb 03, 2008 2:47 am
Forum: . _ _._. (Etcetera)
Topic: Archetypical Spaceship Design
Replies: 60
Views: 5939

'Sounds incredibly annoying. There's a point to which realism should be abandonned, case in point, is when you need to wait a month to see if your bullet hit ... or that special relativity (?) gets taken into effect and you're suddenly a year younger than everyone else after taking a short C voyage.
by Raithah
Sun Feb 03, 2008 2:44 am
Forum: Holodeck
Topic: Ideas Ideas Ideas [RP Concepty Stuff]
Replies: 16
Views: 6019

Huh, sounds wicked - where do I sign up ? :D.

Seriously, though, those are some great ideas. If you decide to create an RP, you wouldn't have to worry about my abandoning it ... as long as it's updated at least once every three days.
by Raithah
Sun Feb 03, 2008 2:30 am
Forum: Holodeck
Topic: Ideas Ideas Ideas [RP Concepty Stuff]
Replies: 16
Views: 6019

Persoanly, I'd say ST-2 would be the most fun to play. Monoliths are often win :D.

But just curious : what kind of technologies would the survivors have ? Weapons, equipment, etc.
by Raithah
Sat Feb 02, 2008 2:16 pm
Forum: Ship Archive
Topic: The Felicitas (Revision Three)
Replies: 15
Views: 1831

I tried a replacement, and it actualy helps (a bit). The minor amounts of ablative included are actualy starting to do their job, instead of being pre-empted by the PD.
by Raithah
Sat Feb 02, 2008 12:56 pm
Forum: . _ _._. (Etcetera)
Topic: Archetypical Spaceship Design
Replies: 60
Views: 5939

I think we're talking about ranges sufficient to aim conventional weaponry with fair accuracy, but that maneuvering still has appreciable benefits. But at light-second ranges, ship orientation means even more. Think about it : the further you are, the more accuracy means to your weapons. If you pres...