Search found 1201 matches

by Normandy
Tue Apr 26, 2011 12:12 am
Forum: Holodeck
Topic: Conflicting Factions the 7th - Rules Draft
Replies: 18
Views: 28430

Re: Conflicting Factions the 7th - Rules Draft

Damn, I wasn't able to meet my deadline; spring break ends today for me T.T As a postmortem, unfortunately I was bogged down with the issue of formalizing emergent behaviors without losing the individual behaviors themselves. A good example is combat: Combat is done with exchanges of shots between i...
by Normandy
Thu Apr 21, 2011 10:24 pm
Forum: Holodeck
Topic: Conflicting Factions the 7th - Rules Draft
Replies: 18
Views: 28430

Re: Conflicting Factions the 7th - Rules Draft

By scrolling horizontally, do you mean scrolling the entire screen horizontally, or scrolling the tables horizontally? Because I think I'm just going to change the data displays so that less information is displayed at once, and you check radio buttons to change what data is currently being displaye...
by Normandy
Thu Apr 21, 2011 11:41 am
Forum: Holodeck
Topic: Conflicting Factions the 7th - Rules Draft
Replies: 18
Views: 28430

Re: Conflicting Factions the 7th - Rules Draft

Well, I decided to write a utility to help administrate a game, and I ended up with this: http://www.gaussianstudios.co.cc/software/CF/ It's an applet for viewing systems, planets, and colonies all at the same time. You can sort by column and filter by system/planet. You can select multiple rows, an...
by Normandy
Tue Apr 19, 2011 11:18 am
Forum: Holodeck
Topic: Conflicting Factions the 7th - Rules Draft
Replies: 18
Views: 28430

Re: Conflicting Factions the 7th - Rules Draft

Are you in regular econ or are you referring to AP Macro/Microeconomics? Because I wish I was taking the latter, I really wanted to try out econ. Don't have the time though >.>
by Normandy
Tue Apr 19, 2011 3:39 am
Forum: Holodeck
Topic: Conflicting Factions the 7th - Rules Draft
Replies: 18
Views: 28430

Re: Conflicting Factions the 7th - Rules Draft

Removed districts, and different types of infrastructure. Changed resource structure. Added "development" levels. I think that development levels will really add a wealth of economic interaction and a number of strategies that you simply can't do in other games. If all goes according to pl...
by Normandy
Sun Apr 17, 2011 10:27 am
Forum: Holodeck
Topic: Conflicting Factions the 7th - Rules Draft
Replies: 18
Views: 28430

Re: Conflicting Factions the 7th - Rules Draft

Haha, Anna, I've been lurking around every now and then, but I never really came up with the initiative to start building ships or comment again. Been pretty busy with school and extracurricular stuff, but I definitely do miss the old times. I'll drop by the IRC channel once I get around to reinstal...
by Normandy
Sun Apr 17, 2011 4:22 am
Forum: Holodeck
Topic: Conflicting Factions the 7th - Rules Draft
Replies: 18
Views: 28430

Conflicting Factions the 7th - Rules Draft

Well, it's been a while since I've been here, but it's spring break now and I have free time, so I've decided to try and finish one of my personal projects for once and bring Conflicting Factions to completion. For those of you who are unaware, Conflicting Factions is a forum-based space-opera TBS/R...
by Normandy
Wed Oct 06, 2010 9:17 am
Forum: General Discussion
Topic: Reviving the Community
Replies: 52
Views: 66733

Re: Reviving the Community

Oh, by the way, anybody else notice that our front page has almost 1 million hits?

Come on guys. A little under 5000 more. Then we can rest in peace.
by Normandy
Tue Sep 28, 2010 8:21 am
Forum: General Discussion
Topic: Reviving the Community
Replies: 52
Views: 66733

Re: Reviving the Community

CE = Custom/Community/(Some other clever name I don't quite remember) Edition, i.e. the version that was no longer solely th15's work. When th15 went to serve his mandatory military service, a few senior members got bored and decided to take matters into their own hands. Allegedly a third-party comp...
by Normandy
Tue Sep 28, 2010 4:02 am
Forum: General Discussion
Topic: Reviving the Community
Replies: 52
Views: 66733

Re: Reviving the Community

Hehe. The fabled 'balanced' tournament rules. I remember when we were up in arms trying to figure that one out. In reality, the best way to balance something is to try it and try it again. Truth is, Anna is right. Still, couldn't hurt to have all that shiny stuff. It's a shame I've committed myself ...
by Normandy
Mon Sep 27, 2010 12:05 pm
Forum: General Discussion
Topic: Reviving the Community
Replies: 52
Views: 66733

Re: Reviving the Community

Well, I was more active back when the strategy part of BSF was still fun. Now I'm just killing time before I get to sleep. What this game needs is a large, well-balanced set of stock-scale ships (hey, the game was meant to be played that size. The engine simply doesn't handle ranges larger than 1000...
by Normandy
Sun Sep 26, 2010 6:39 am
Forum: . _ _._. (Etcetera)
Topic: It has been...quite a while, hasn't it?
Replies: 7
Views: 3737

Re: It has been...quite a while, hasn't it?

Just to make things clear, I'm saying the drama that takes place every now and then is very entertaining to watch.

Welcome back. I see things haven't changed, then.
by Normandy
Thu Sep 23, 2010 5:11 am
Forum: . _ _._. (Etcetera)
Topic: It has been...quite a while, hasn't it?
Replies: 7
Views: 3737

Re: It has been...quite a while, hasn't it?

Hehehe. This forum has a metagame all itself.
by Normandy
Mon Sep 13, 2010 1:44 am
Forum: Holodeck
Topic: Hunter's Moon - Experimental Mafia with Werewolves [Closed]
Replies: 4
Views: 10689

Re: Hunter's Moon - Experimental Mafia with Werewolves [OOC]

Scrubs...

Heh, I was afraid of that. I don't think I can actually run this given the activity in this forum, come to think of it. So much for that. Back to the shadows, then.
by Normandy
Fri Sep 10, 2010 10:21 am
Forum: Holodeck
Topic: Hunter's Moon - Experimental Mafia with Werewolves [Closed]
Replies: 4
Views: 10689

Hunter's Moon - Experimental Mafia with Werewolves [Closed]

Guess who's back? Anyways. Hunter's moon is a Mafia game, except with Werewolves. For those of you unfamiliar with the mechanics, here is a succinct explanation of the rules: There are two main factions in the game, the townspeople and the werewolves. The majority of players are townspeople - norma...