Search found 19 matches

by Admiral Evars
Thu Sep 25, 2008 6:41 am
Forum: Ship Archive
Topic: The Martian Republic
Replies: 13
Views: 2244

I vote for it being the Union Aerospace Corporation, or UAC.
by Admiral Evars
Tue Sep 23, 2008 10:33 pm
Forum: Ship Archive
Topic: Natan's Minifleet Project
Replies: 21
Views: 4547

An awesome ship, but "almost stockbalanced"? I had no problems wiping out Nagaship V3 with just the destroyer, no sections destroyed.
by Admiral Evars
Sat Sep 20, 2008 10:46 am
Forum: Tournament and Encounter Archive
Topic: System for Balancing Ships Up for Review
Replies: 6
Views: 11574

System for Balancing Ships Up for Review

I have been toying around with an idea for a system for creating balanced fleets. I like doing custom ship tournaments, but don't like the typical point system, and especially don't like segregation of various classes - I like a more flexible scale. The particular system I came up with is a blend of...
by Admiral Evars
Sat Sep 20, 2008 9:03 am
Forum: Tournament and Encounter Archive
Topic: Firestorm's Ship Of The Line tournament
Replies: 14
Views: 12439

It's just that having a beauty pageant and a tournament together doesn't make a lot of sense, for a couple of reasons. The biggest is balancing the needs of looks versus function, they tend to be inversely correlated. The only balancing mechanism you have, that the ship must be destroyed by these tw...
by Admiral Evars
Sat Sep 20, 2008 8:49 am
Forum: Tournament and Encounter Archive
Topic: Firestorm's Ship Of The Line tournament
Replies: 14
Views: 12439

This is an interesting idea, but I can't really say its a good one. The level of freedom you want isn't really compatible with a tournament; its much more suited to a beauty pageant. Also, your 'balancing' method is more than slightly absurd. Capable of defeating one ship while being thrashed soundl...
by Admiral Evars
Sun Sep 14, 2008 10:43 pm
Forum: Tournament and Encounter Archive
Topic: Shipbuilding ruleset. Complex, but maximum freedom.
Replies: 32
Views: 28957

I actually had an idea like this myself, glad to know I'm not the only one. My idea was a little less complicated in terms of math, largely to avoid a difficulties in calculations and make optimizing easier. The basic idea was that you purchased a core for a non-trivial amount of points, and that co...
by Admiral Evars
Sun Jan 27, 2008 8:32 am
Forum: Tournament and Encounter Archive
Topic: Team-Based Custom Fleet Tournament (Submission Starts TODAY)
Replies: 592
Views: 55634

My initial testing, and some basic knowledge leads me to believe this "pulse spam" problem isn't a problem at all with adequate planning, especially after the pulse point change yesterday. Here's a bit of reasoning: Given: Corvettes have low HP Given: Corvettes (and to a lesser degree, fr...
by Admiral Evars
Sat Jan 26, 2008 12:18 pm
Forum: General Discussion
Topic: Battleships Forever Info | 0.90d released 14 Apr
Replies: 1154
Views: 1007852

Is anyone else getting this one:

Code: Select all

ERROR in
action number 1
of Other Event: Game Start
for object GUI_MainTitle:

Error defining an external function.
It was working for me, then suddenly it stopped. I even reinstalled BSF once, got the same error again.
by Admiral Evars
Sat Jan 26, 2008 11:40 am
Forum: Tournament and Encounter Archive
Topic: Team-Based Custom Fleet Tournament (Submission Starts TODAY)
Replies: 592
Views: 55634

I didn't say it was unbeatable - it was a first draft for me. What I was trying to get at was that the corvette class was overpowered - that without significant tweaking to specifically counter a pulser, it would have a very easy time of it. What class were the ships you were using?
by Admiral Evars
Sat Jan 26, 2008 8:12 am
Forum: Tournament and Encounter Archive
Topic: Team-Based Custom Fleet Tournament (Submission Starts TODAY)
Replies: 592
Views: 55634

It's just that the classes really are not balanced at all - in particular, the corvette seems so overpowered. This ship Zealot Corvette: Sections: 8 - 24 Points Speed: 3.3 - 30 Points Turning: 3.3 - 30 Points Accel: .48 - 12 Points Pulse Guns: 28 - 28 Points Deflectors: 2 - 20 Points Point Beams: 12...
by Admiral Evars
Sat Jan 26, 2008 8:06 am
Forum: Tournament and Encounter Archive
Topic: Team-Based Custom Fleet Tournament (Submission Starts TODAY)
Replies: 592
Views: 55634

It's just that the classes really are not balanced at all - in particular, the corvette seems so overpowered. This ship Zealot Corvette: Sections: 8 - 24 Points Speed: 3.3 - 30 Points Turning: 3.3 - 30 Points Accel: .48 - 12 Points Pulse Guns: 28 - 28 Points Deflectors: 2 - 20 Points Point Beams: 12...
by Admiral Evars
Sat Jan 26, 2008 7:00 am
Forum: Tournament and Encounter Archive
Topic: Team-Based Custom Fleet Tournament (Submission Starts TODAY)
Replies: 592
Views: 55634

I've been playtesting, and so far I can't find a way to beat a corvette with pulse spam. Anyone figured out a better way, or is this going to be a close in pulse-fest?
by Admiral Evars
Fri Jan 25, 2008 11:24 am
Forum: Tournament and Encounter Archive
Topic: Team-Based Custom Fleet Tournament (Submission Starts TODAY)
Replies: 592
Views: 55634

Extra note: It also seems silly to have to pay more for section HP add ons than for extra sections. No point in adding extra HP at all, if one can just as easily add another layer of armor.
by Admiral Evars
Fri Jan 25, 2008 11:20 am
Forum: Tournament and Encounter Archive
Topic: Team-Based Custom Fleet Tournament (Submission Starts TODAY)
Replies: 592
Views: 55634

I think you have defenses way too cheap (in particular the point beam), and it seems ridiculous to have defenses the same for all ship classes.

As an example, rail guns are utterly useless against someone who has paid less than half of the rail's point value in point beams.
by Admiral Evars
Fri Jan 25, 2008 10:47 am
Forum: Tournament and Encounter Archive
Topic: Team-Based Custom Fleet Tournament (Submission Starts TODAY)
Replies: 592
Views: 55634

Seemed weird to me too.