Search found 3878 matches
- Fri Oct 31, 2014 4:38 pm
- Forum: Custom Designs & Ships
- Topic: Delta shipyards
- Replies: 45
- Views: 95797
Re: Delta shipyards
Clam your tits, people. Or don't, that might be painful. Just ditch the nonsense and try to behave relatively normally. I can't speak for everyone here, but your particular posting style, combined with signature images and profile info, makes you come across as more than a little weird and creepy. D...
- Fri Oct 10, 2014 8:35 am
- Forum: General Discussion
- Topic: State of the game?
- Replies: 23
- Views: 71781
Re: State of the game?
Truth be told Im surprised no one with the source is making codes for other awesome things. I can see stuff like Photon Torpedo, Cloaking Device, Minelayers, Sonar, etc happen with this game. It can't be that hard to do really(then again I'm not to bright with coding) It's just not worth the time a...
- Tue Sep 30, 2014 11:31 am
- Forum: . _ _._. (Etcetera)
- Topic: Spambots
- Replies: 4
- Views: 165023
Re: Spambots
As a sidenote I also switched up the user registration questions, which might buy a few days of peace and quiet until they figure it out.
- Mon Sep 29, 2014 6:32 am
- Forum: . _ _._. (Etcetera)
- Topic: Spambots
- Replies: 4
- Views: 165023
Re: Spambots
PSA: You people are awful at actually identifying spambots. I just had to wipe about a dozen that made it through approval. Check profiles. If they've filled out occupation/interest/etc. in all lowercase, probably a spambot. Also check the signature for hidden links, especially if they've recoloured...
- Sat Sep 27, 2014 12:47 am
- Forum: Custom Designs & Ships
- Topic: Majicnanas's Spacecraft and Spacecraft Ideas.
- Replies: 113
- Views: 452377
Re: Majicnanas's Spacecraft and Spacecraft Ideas.
Note: In the last 24 hours, the moderator logs show 146 new first posts. 144 of these have been denied, because they're spambots. 2 have been approved, because they're people. Those were not people. They were just a more subtle brand of spambot that replies in an innocuous fashion, and had spam lin...
- Fri Apr 04, 2014 2:46 am
- Forum: Shipmaker Info and Help II
- Topic: Min/Max target size?
- Replies: 19
- Views: 45529
Re: Min/Max target size?
Alright, I tried. The script controlling that feature had been commented out, by an unsober Kaelis mayhaps, so I tentatively un-commented it and gave her a whirl. It changed nothing so overt as to spit in my face a crash or an error, and the poor "Hestia" still fired its wee blaster at th...
- Wed Apr 02, 2014 4:39 am
- Forum: Shipmaker Info and Help II
- Topic: Min/Max target size?
- Replies: 19
- Views: 45529
- Wed Apr 02, 2014 2:45 am
- Forum: Shipmaker Info and Help II
- Topic: Min/Max target size?
- Replies: 19
- Views: 45529
Re: Min/Max target size?
-Desert- wrote:Say Arc, if you happen to have the source, could you try finish this bit of code?
linki98 wrote:Well, if they have it, could they give it to us ? I really want that :/
- Mon Mar 31, 2014 1:00 pm
- Forum: Shipmaker Info and Help II
- Topic: Min/Max target size?
- Replies: 19
- Views: 45529
Re: Min/Max target size?
Simply put; it doesn't. The coding for that particular feature was never completed.
- Thu Jan 09, 2014 2:53 pm
- Forum: th15's New Game
- Topic: Prototype Enemy Ship Designs
- Replies: 60
- Views: 124600
Re: Prototype Enemy Ship Designs
The problem is that It's difficult to make a ship look good without overlapping parts. I've been trying to do this with my shiny sections lately, but even then it just gets quite difficult to perform. Or maybe you're just damn spoilt by the technique and need to learn to build less complicated desi...
- Tue Jan 07, 2014 9:20 am
- Forum: th15's New Game
- Topic: Prototype Build (Download Here)
- Replies: 100
- Views: 881908
Re: Prototype Build (Download Here)
Can we please get rid of this dumbshit focus/screen stealing behaviour when tabbed out? I'm guessing this is some derpy DX/D3D/whatever behaviour here. Get a proper damn window already. :P To elaborate; I started the warpout sequence and then tabbed out; when the game transitioned back to the galaxy...
- Tue Jan 07, 2014 9:01 am
- Forum: th15's New Game
- Topic: Spriting thread
- Replies: 56
- Views: 83094
Re: Spriting thread
I think we should stick to the style that shiny currently uses, as that is the one we are all most familiar with as well as the best looking of the BSF ones. If I'm not mistaken, a majority (though not all) of the shiny sprites are ripped from Front Mission: Gun Hazard - along with a few other sour...
- Fri Dec 27, 2013 5:17 pm
- Forum: th15's New Game
- Topic: Early Pre-Prototype Build
- Replies: 10
- Views: 19598
Re: Prototype Build (Download here)
The way it recenters after turning feels iffy (constant adjustment required for a smooth orbit, for instance) but otherwise controls feel fine as a whole.
- Mon Sep 23, 2013 3:46 pm
- Forum: Faction Database
- Topic: Kriken Civil War-Ashtic Commonwealth and Kriken Coalition
- Replies: 35
- Views: 40898
Re: Kriken Civil War-Ashtic Commonwealth and Kriken Coalitio
Original Laser Wars was fairly rock-paper-scissors-y with the GORE being Rock (tough but slow), ASDF being Paper (fast but weak), and the Kebb being Scissors (unremarkable statistics and lots of guns). But with so many new factions in the mix, you can do pretty much anything you want. It's probably ...
- Sun Sep 22, 2013 4:30 am
- Forum: Faction Database
- Topic: Delphinus Gulf
- Replies: 45
- Views: 60643
Re: Delphinus Gulf
Yup. Back when we were having some server issues, I cleared it out rather hastily instead of approaching the issue in a more rational manner, unfortunately.