Search found 3878 matches

by Arcalane
Fri Oct 31, 2014 4:38 pm
Forum: Custom Designs & Ships
Topic: Delta shipyards
Replies: 45
Views: 95591

Re: Delta shipyards

Clam your tits, people. Or don't, that might be painful. Just ditch the nonsense and try to behave relatively normally. I can't speak for everyone here, but your particular posting style, combined with signature images and profile info, makes you come across as more than a little weird and creepy. D...
by Arcalane
Fri Oct 10, 2014 8:35 am
Forum: General Discussion
Topic: State of the game?
Replies: 23
Views: 71502

Re: State of the game?

Truth be told Im surprised no one with the source is making codes for other awesome things. I can see stuff like Photon Torpedo, Cloaking Device, Minelayers, Sonar, etc happen with this game. It can't be that hard to do really(then again I'm not to bright with coding) It's just not worth the time a...
by Arcalane
Tue Sep 30, 2014 11:31 am
Forum: . _ _._. (Etcetera)
Topic: Spambots
Replies: 4
Views: 164771

Re: Spambots

As a sidenote I also switched up the user registration questions, which might buy a few days of peace and quiet until they figure it out.
by Arcalane
Mon Sep 29, 2014 6:32 am
Forum: . _ _._. (Etcetera)
Topic: Spambots
Replies: 4
Views: 164771

Re: Spambots

PSA: You people are awful at actually identifying spambots. I just had to wipe about a dozen that made it through approval. Check profiles. If they've filled out occupation/interest/etc. in all lowercase, probably a spambot. Also check the signature for hidden links, especially if they've recoloured...
by Arcalane
Sat Sep 27, 2014 12:47 am
Forum: Custom Designs & Ships
Topic: Majicnanas's Spacecraft and Spacecraft Ideas.
Replies: 113
Views: 450335

Re: Majicnanas's Spacecraft and Spacecraft Ideas.

Note: In the last 24 hours, the moderator logs show 146 new first posts. 144 of these have been denied, because they're spambots. 2 have been approved, because they're people. Those were not people. They were just a more subtle brand of spambot that replies in an innocuous fashion, and had spam lin...
by Arcalane
Fri Apr 04, 2014 2:46 am
Forum: Shipmaker Info and Help II
Topic: Min/Max target size?
Replies: 19
Views: 45376

Re: Min/Max target size?

Alright, I tried. The script controlling that feature had been commented out, by an unsober Kaelis mayhaps, so I tentatively un-commented it and gave her a whirl. It changed nothing so overt as to spit in my face a crash or an error, and the poor "Hestia" still fired its wee blaster at th...
by Arcalane
Wed Apr 02, 2014 4:39 am
Forum: Shipmaker Info and Help II
Topic: Min/Max target size?
Replies: 19
Views: 45376

Re: Min/Max target size?

Image
by Arcalane
Wed Apr 02, 2014 2:45 am
Forum: Shipmaker Info and Help II
Topic: Min/Max target size?
Replies: 19
Views: 45376

Re: Min/Max target size?

-Desert- wrote:Say Arc, if you happen to have the source, could you try finish this bit of code?
linki98 wrote:Well, if they have it, could they give it to us ? I really want that :/
Image
by Arcalane
Mon Mar 31, 2014 1:00 pm
Forum: Shipmaker Info and Help II
Topic: Min/Max target size?
Replies: 19
Views: 45376

Re: Min/Max target size?

Simply put; it doesn't. The coding for that particular feature was never completed.
by Arcalane
Thu Jan 09, 2014 2:53 pm
Forum: th15's New Game
Topic: Prototype Enemy Ship Designs
Replies: 60
Views: 124349

Re: Prototype Enemy Ship Designs

The problem is that It's difficult to make a ship look good without overlapping parts. I've been trying to do this with my shiny sections lately, but even then it just gets quite difficult to perform. Or maybe you're just damn spoilt by the technique and need to learn to build less complicated desi...
by Arcalane
Tue Jan 07, 2014 9:20 am
Forum: th15's New Game
Topic: Prototype Build (Download Here)
Replies: 100
Views: 877056

Re: Prototype Build (Download Here)

Can we please get rid of this dumbshit focus/screen stealing behaviour when tabbed out? I'm guessing this is some derpy DX/D3D/whatever behaviour here. Get a proper damn window already. :P To elaborate; I started the warpout sequence and then tabbed out; when the game transitioned back to the galaxy...
by Arcalane
Tue Jan 07, 2014 9:01 am
Forum: th15's New Game
Topic: Spriting thread
Replies: 56
Views: 82857

Re: Spriting thread

I think we should stick to the style that shiny currently uses, as that is the one we are all most familiar with as well as the best looking of the BSF ones. If I'm not mistaken, a majority (though not all) of the shiny sprites are ripped from Front Mission: Gun Hazard - along with a few other sour...
by Arcalane
Fri Dec 27, 2013 5:17 pm
Forum: th15's New Game
Topic: Early Pre-Prototype Build
Replies: 10
Views: 19543

Re: Prototype Build (Download here)

The way it recenters after turning feels iffy (constant adjustment required for a smooth orbit, for instance) but otherwise controls feel fine as a whole.
by Arcalane
Mon Sep 23, 2013 3:46 pm
Forum: Faction Database
Topic: Kriken Civil War-Ashtic Commonwealth and Kriken Coalition
Replies: 35
Views: 40826

Re: Kriken Civil War-Ashtic Commonwealth and Kriken Coalitio

Original Laser Wars was fairly rock-paper-scissors-y with the GORE being Rock (tough but slow), ASDF being Paper (fast but weak), and the Kebb being Scissors (unremarkable statistics and lots of guns). But with so many new factions in the mix, you can do pretty much anything you want. It's probably ...
by Arcalane
Sun Sep 22, 2013 4:30 am
Forum: Faction Database
Topic: Delphinus Gulf
Replies: 45
Views: 60499

Re: Delphinus Gulf

Yup. Back when we were having some server issues, I cleared it out rather hastily instead of approaching the issue in a more rational manner, unfortunately.