Search found 417 matches
- Thu Sep 30, 2010 6:58 am
- Forum: General Discussion
- Topic: Reviving the Community
- Replies: 52
- Views: 71719
Re: Reviving the Community
You can only build and look at so many shiny ships before you think "What's the point?" Spending forever just trying to get doors, weapon sequences, and such to work for the sole purpose of... just showing them off in a gif doesn't help. Once you've moved on to working on other things, it ...
- Sat Aug 21, 2010 5:08 am
- Forum: General Discussion
- Topic: Wanting to start a tournament.
- Replies: 25
- Views: 10479
Re: Wanting to start a tournament.
Does the 2nd metagame ruleset include any weapons besides the basic cannons+missiles+lasers? If I'm reading [url=http://bsf_meta2_calculator.byethost17.com/index.php]this calculator[/url] correctly, then it's going to need a lot of work to balance and include all the other weapons and modules.
- Fri Jul 30, 2010 9:17 am
- Forum: Custom Content & Sprites
- Topic: Tyrian Weapon Pack
- Replies: 2
- Views: 4468
Tyrian Weapon Pack
Here's a bunch of Tyrian sprites formatted to be used as weapons. (And some thrown in as missiles for good measure.) I know some of them weren't originally weapons, but if it looked like it could work then I did it anyway. Includes 43 different weapons, not counting variations. Mostly medium-sized w...
- Mon Jul 19, 2010 6:08 pm
- Forum: Custom Designs & Ships
- Topic: Random acts of violence with Shipmaker
- Replies: 484
- Views: 497602
Re: Random acts of violence with shipmaker
Hmm... The previous upper-arms look better to me. Probably because of the contrast between the simple cylinder appearance of the new upper arm and the more complicated forarm. But then maybe that'll change if you rework the forarms.
- Mon Jul 19, 2010 6:01 pm
- Forum: Custom Designs & Ships
- Topic: Machine's Creations - TSC fleet, UPDATED (8/29/11)
- Replies: 55
- Views: 28708
Re: Machine's Random Creations
I'm keeping an eye on this thread.
Definitely one of the better 3D->sprite conversions I've seen too. You even put weapons on them. Or... at least I think those are weapons.
Definitely one of the better 3D->sprite conversions I've seen too. You even put weapons on them. Or... at least I think those are weapons.
- Mon Jul 19, 2010 4:46 pm
- Forum: Custom Content & Sprites
- Topic: Alien-esque Weapons
- Replies: 13
- Views: 10145
Re: Alien-esque Weapons
Yeah, I'm not very satisfied with how the Plasma Funnel came out. It's just sorta there. Not sure about making a pack, since I'm probably not going to finish any definitive set. This is more just an assortment of whatever weapons I happen to whip up. Anyhow, added the Maw and some more bullets to th...
- Sun Jul 11, 2010 2:58 pm
- Forum: Custom Content & Sprites
- Topic: Alien-esque Weapons
- Replies: 13
- Views: 10145
Re: Alien-esque Weapons
...I should've figured it'd be buried in the wrong Photobucket folder. Thanks.Arcalane wrote:You mean these?
- Wed Jul 07, 2010 2:04 pm
- Forum: Custom Content & Sprites
- Topic: Alien-esque Weapons
- Replies: 13
- Views: 10145
Re: Alien-esque Weapons
Thanks. I don't build ships anymore, but I still lurk around on occasion. And there'll definitely be more to come. I need an excuse to sprite things, and this works pretty well. Updated the first post with two weapons, one old one new. (Stasis Field and Impeller) I must've deleted the Bombardment Ta...
- Tue Jul 06, 2010 10:21 am
- Forum: Custom Content & Sprites
- Topic: Alien-esque Weapons
- Replies: 13
- Views: 10145
Alien-esque Weapons
BSF is sorely lacking in new alien weapons with all the new weapons being variations of Terran weapons. I can't code new weapons, but I can at least give you some sprites, beginning with revisions of my originals: Disruptor: http://img.photobucket.com/albums/v521/IxraninEL/Battleships/CustomSprites/...
- Mon Mar 08, 2010 11:02 am
- Forum: . _ _._. (Etcetera)
- Topic: Resources/Sprite Permission
- Replies: 17
- Views: 4799
- Tue Dec 15, 2009 6:54 am
- Forum: . _ _._. (Etcetera)
- Topic: Robots in space???
- Replies: 17
- Views: 6463
- Fri Sep 25, 2009 2:24 pm
- Forum: Shipmaker Info and Help II
- Topic: Trigger(s) set-up help
- Replies: 5
- Views: 1464
I remember working on this for a couple days to no avail. If there were two or more enemies, destroying one would cause the player ship's weapons to lose target and the ship to revert, then get caught with its triggers backwards. Since I stopped building BSF ships, I never got around to testing the ...
- Sat Jul 18, 2009 2:00 pm
- Forum: Ship Archive
- Topic: Crimsonflame's Ships
- Replies: 33
- Views: 10972
I actually like how you're using the WF-ish sprites on these ships. They still stick out a bit, but they work well in creating the illusion of heavy armor plates. The last ship's pretty good too. It looks a little generic and blocky at first, but then it flips out all those sections and turns into s...
- Sat Jul 18, 2009 1:52 pm
- Forum: Ship Archive
- Topic: 4th BP: Final Scores are up.
- Replies: 90
- Views: 57437
Just to clarify some of peoples' hinting about the OS->SB link, let's play I spy a ___.
- Sat Jun 20, 2009 7:27 am
- Forum: Shipmaker Info and Help II
- Topic: ramming help..
- Replies: 7
- Views: 1783
Beam weapons are finicky at close ranges (such as wonky hit detection). Use an AoE projectile weapon like Plasma Charge instead. Though AoE weapons are finicky as well, just in a different way. Probably whatever you use won't fit perfectly, just gotta keep fiddling with the range and placements unt...