Search found 417 matches

by Ixranin
Thu Sep 30, 2010 6:58 am
Forum: General Discussion
Topic: Reviving the Community
Replies: 52
Views: 66819

Re: Reviving the Community

You can only build and look at so many shiny ships before you think "What's the point?" Spending forever just trying to get doors, weapon sequences, and such to work for the sole purpose of... just showing them off in a gif doesn't help. Once you've moved on to working on other things, it ...
by Ixranin
Sat Aug 21, 2010 5:08 am
Forum: General Discussion
Topic: Wanting to start a tournament.
Replies: 25
Views: 10241

Re: Wanting to start a tournament.

Does the 2nd metagame ruleset include any weapons besides the basic cannons+missiles+lasers? If I'm reading [url=http://bsf_meta2_calculator.byethost17.com/index.php]this calculator[/url] correctly, then it's going to need a lot of work to balance and include all the other weapons and modules.
by Ixranin
Fri Jul 30, 2010 9:17 am
Forum: Custom Content & Sprites
Topic: Tyrian Weapon Pack
Replies: 2
Views: 4394

Tyrian Weapon Pack

Here's a bunch of Tyrian sprites formatted to be used as weapons. (And some thrown in as missiles for good measure.) I know some of them weren't originally weapons, but if it looked like it could work then I did it anyway. Includes 43 different weapons, not counting variations. Mostly medium-sized w...
by Ixranin
Mon Jul 19, 2010 6:08 pm
Forum: Custom Designs & Ships
Topic: Random acts of violence with Shipmaker
Replies: 484
Views: 403308

Re: Random acts of violence with shipmaker

Hmm... The previous upper-arms look better to me. Probably because of the contrast between the simple cylinder appearance of the new upper arm and the more complicated forarm. But then maybe that'll change if you rework the forarms.
by Ixranin
Mon Jul 19, 2010 6:01 pm
Forum: Custom Designs & Ships
Topic: Machine's Creations - TSC fleet, UPDATED (8/29/11)
Replies: 55
Views: 26502

Re: Machine's Random Creations

I'm keeping an eye on this thread.

Definitely one of the better 3D->sprite conversions I've seen too. You even put weapons on them. Or... at least I think those are weapons.
by Ixranin
Mon Jul 19, 2010 4:46 pm
Forum: Custom Content & Sprites
Topic: Alien-esque Weapons
Replies: 13
Views: 9448

Re: Alien-esque Weapons

Yeah, I'm not very satisfied with how the Plasma Funnel came out. It's just sorta there. Not sure about making a pack, since I'm probably not going to finish any definitive set. This is more just an assortment of whatever weapons I happen to whip up. Anyhow, added the Maw and some more bullets to th...
by Ixranin
Sun Jul 11, 2010 2:58 pm
Forum: Custom Content & Sprites
Topic: Alien-esque Weapons
Replies: 13
Views: 9448

Re: Alien-esque Weapons

Arcalane wrote:You mean these?

;)
...I should've figured it'd be buried in the wrong Photobucket folder. Thanks.
by Ixranin
Wed Jul 07, 2010 2:04 pm
Forum: Custom Content & Sprites
Topic: Alien-esque Weapons
Replies: 13
Views: 9448

Re: Alien-esque Weapons

Thanks. I don't build ships anymore, but I still lurk around on occasion. And there'll definitely be more to come. I need an excuse to sprite things, and this works pretty well. Updated the first post with two weapons, one old one new. (Stasis Field and Impeller) I must've deleted the Bombardment Ta...
by Ixranin
Tue Jul 06, 2010 10:21 am
Forum: Custom Content & Sprites
Topic: Alien-esque Weapons
Replies: 13
Views: 9448

Alien-esque Weapons

BSF is sorely lacking in new alien weapons with all the new weapons being variations of Terran weapons. I can't code new weapons, but I can at least give you some sprites, beginning with revisions of my originals: Disruptor: http://img.photobucket.com/albums/v521/IxraninEL/Battleships/CustomSprites/...
by Ixranin
Mon Mar 08, 2010 11:02 am
Forum: . _ _._. (Etcetera)
Topic: Resources/Sprite Permission
Replies: 17
Views: 4689

Go for it. The sprites I submitted to BSF are completely separate from the sprites I use for my own projects.

Incidentally I happened to check these forums for the first time in two months, 1 day after you PMed me.
by Ixranin
Tue Dec 15, 2009 6:54 am
Forum: . _ _._. (Etcetera)
Topic: Robots in space???
Replies: 17
Views: 6097

A "logical" mech would have 4+ legs, since its main purpose would likely be all-terrain movement. And don't expect it to look like an ATAT. Mechwarrior mechs edge more on "utilitarian" in appearance, but that doesn't make them any more realistic then a gundam or super robot. Just...
by Ixranin
Fri Sep 25, 2009 2:24 pm
Forum: Shipmaker Info and Help II
Topic: Trigger(s) set-up help
Replies: 5
Views: 1396

I remember working on this for a couple days to no avail. If there were two or more enemies, destroying one would cause the player ship's weapons to lose target and the ship to revert, then get caught with its triggers backwards. Since I stopped building BSF ships, I never got around to testing the ...
by Ixranin
Sat Jul 18, 2009 2:00 pm
Forum: Ship Archive
Topic: Crimsonflame's Ships
Replies: 33
Views: 10715

I actually like how you're using the WF-ish sprites on these ships. They still stick out a bit, but they work well in creating the illusion of heavy armor plates. The last ship's pretty good too. It looks a little generic and blocky at first, but then it flips out all those sections and turns into s...
by Ixranin
Sat Jul 18, 2009 1:52 pm
Forum: Ship Archive
Topic: 4th BP: Final Scores are up.
Replies: 90
Views: 54797

Just to clarify some of peoples' hinting about the OS->SB link, let's play I spy a ___.
by Ixranin
Sat Jun 20, 2009 7:27 am
Forum: Shipmaker Info and Help II
Topic: ramming help..
Replies: 7
Views: 1649

Beam weapons are finicky at close ranges (such as wonky hit detection). Use an AoE projectile weapon like Plasma Charge instead. Though AoE weapons are finicky as well, just in a different way. Probably whatever you use won't fit perfectly, just gotta keep fiddling with the range and placements unt...