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Search found 11 matches
- Wed Sep 26, 2007 8:48 am
- Forum: Ship Archive
- Topic: Sovereign vs. Sovereign [Long Post!]
- Replies: 9
- Views: 2060
- Fri Sep 14, 2007 2:02 am
- Forum: General Discussion
- Topic: Battleships Forever Info | 0.90d released 14 Apr
- Replies: 1154
- Views: 1259201
- Wed Sep 05, 2007 9:12 am
- Forum: General Discussion
- Topic: Battleships Forever Info | 0.90d released 14 Apr
- Replies: 1154
- Views: 1259201
- Wed Sep 05, 2007 2:06 am
- Forum: General Discussion
- Topic: Battleships Forever Info | 0.90d released 14 Apr
- Replies: 1154
- Views: 1259201
- Mon Aug 27, 2007 9:03 am
- Forum: Ship Archive
- Topic: Need BIG Spacestations!
- Replies: 87
- Views: 16475
It sounds to me like this game mode is doomed to faliure... people will just blast away at the station with lancet beamers, gluon bolters and teller torpedos without a care in the world.... Not quite. Doing that would probably take longer, and if the score is time-based (which is probable, given th...
- Mon Aug 20, 2007 9:59 am
- Forum: Ship Archive
- Topic: Ship Maker v2.1 Released 19 Aug!
- Replies: 49
- Views: 9088
- Thu Aug 16, 2007 1:20 am
- Forum: General Discussion
- Topic: Battleships Forever Info | 0.90d released 14 Apr
- Replies: 1154
- Views: 1259201
-Mousing over an object now brings it to the front so that it's easier to see How about being able to manually input the depth? The canon ships often have sections that are behind their parents (it's practically essential for good-looking alien ships). The current shipmaker can't do that. The mouse...
- Sat Aug 04, 2007 12:11 am
- Forum: General Discussion
- Topic: Battleships Forever Info | 0.90d released 14 Apr
- Replies: 1154
- Views: 1259201
Everything sounds great! A few notes on some of them: -Boosters no longer recharge other modules This leaves a position open for another module, I think. -Railgun range increased very slightly, damage halved but does 10x damage to turrets now, firing rate faster too Does it have anti-subsystem AI? -...
- Thu Aug 02, 2007 1:14 am
- Forum: Ship Archive
- Topic: Old Official Ship Ideas Topic
- Replies: 125
- Views: 28558
Lets see...comparing it to the Cronus: It has the firepower of a Cronus, minus the two pulse guns. All of it's firepower is straight foreward, with an arc so small the ai has trouble aiming the ship right, so it almost requires micro-ing just to get it to shoot. It has point-beams instead of particl...
- Wed Jul 04, 2007 12:22 am
- Forum: Ship Archive
- Topic: Here comes the Dreadnaught!
- Replies: 11
- Views: 4183
- Sun Jul 01, 2007 6:16 am
- Forum: Ship Archive
- Topic: Explosive Diarrhia Productions, ltd - nBSG and others
- Replies: 36
- Views: 10554