Search found 11 matches

by Mechman
Wed Sep 26, 2007 8:48 am
Forum: Ship Archive
Topic: Sovereign vs. Sovereign [Long Post!]
Replies: 9
Views: 1732

...clap...clap..clap. clap, clap clap clapclapclapclapCLAPCLAPCLAP-


(Que applause)
by Mechman
Fri Sep 14, 2007 2:02 am
Forum: General Discussion
Topic: Battleships Forever Info | 0.90d released 14 Apr
Replies: 1154
Views: 1189676

-Added an option to play any of the skirmish modes with custom ships enabled
One word:

w00t!
by Mechman
Wed Sep 05, 2007 9:12 am
Forum: General Discussion
Topic: Battleships Forever Info | 0.90d released 14 Apr
Replies: 1154
Views: 1189676

Maybe it would help to pull the flak back a bit, so it's not right on the nose of the ship.
by Mechman
Wed Sep 05, 2007 2:06 am
Forum: General Discussion
Topic: Battleships Forever Info | 0.90d released 14 Apr
Replies: 1154
Views: 1189676

Problem is, once the delta has fired it's volley, it's dieterling has usually already been heavily damaged/destroyed. It has such a vulnerable position, it's in the exact spot they all shoot at.
by Mechman
Mon Aug 27, 2007 9:03 am
Forum: Ship Archive
Topic: Need BIG Spacestations!
Replies: 87
Views: 12532

It sounds to me like this game mode is doomed to faliure... people will just blast away at the station with lancet beamers, gluon bolters and teller torpedos without a care in the world.... Not quite. Doing that would probably take longer, and if the score is time-based (which is probable, given th...
by Mechman
Mon Aug 20, 2007 9:59 am
Forum: Ship Archive
Topic: Ship Maker v2.1 Released 19 Aug!
Replies: 49
Views: 7212

The depth display goes on/off with the parenting lines.

I like it, although it is buggy. For instance, <see bugs topic>.
by Mechman
Thu Aug 16, 2007 1:20 am
Forum: General Discussion
Topic: Battleships Forever Info | 0.90d released 14 Apr
Replies: 1154
Views: 1189676

-Mousing over an object now brings it to the front so that it's easier to see How about being able to manually input the depth? The canon ships often have sections that are behind their parents (it's practically essential for good-looking alien ships). The current shipmaker can't do that. The mouse...
by Mechman
Sat Aug 04, 2007 12:11 am
Forum: General Discussion
Topic: Battleships Forever Info | 0.90d released 14 Apr
Replies: 1154
Views: 1189676

Everything sounds great! A few notes on some of them: -Boosters no longer recharge other modules This leaves a position open for another module, I think. -Railgun range increased very slightly, damage halved but does 10x damage to turrets now, firing rate faster too Does it have anti-subsystem AI? -...
by Mechman
Thu Aug 02, 2007 1:14 am
Forum: Ship Archive
Topic: Old Official Ship Ideas Topic
Replies: 125
Views: 23740

Lets see...comparing it to the Cronus: It has the firepower of a Cronus, minus the two pulse guns. All of it's firepower is straight foreward, with an arc so small the ai has trouble aiming the ship right, so it almost requires micro-ing just to get it to shoot. It has point-beams instead of particl...
by Mechman
Wed Jul 04, 2007 12:22 am
Forum: Ship Archive
Topic: Here comes the Dreadnaught!
Replies: 11
Views: 3866

Nope, Alien Dreads have only 400.
by Mechman
Sun Jul 01, 2007 6:16 am
Forum: Ship Archive
Topic: Explosive Diarrhia Productions, ltd - nBSG and others
Replies: 36
Views: 9253

I noticed something interesting about your Galaxy...I set it to full speed towards 2 alien dreadnoughts, then middle-click cored it.
Image
This is the result.