Yeah it was, i got it fixed now, thanks for answering!
Cool game so far, i like how the star map seems to be randomly generated on each new game.
Search found 33 matches
- Fri May 23, 2014 4:37 am
- Forum: th15's New Game
- Topic: Prototype Build (Download Here)
- Replies: 100
- Views: 886195
- Sat May 17, 2014 11:34 pm
- Forum: th15's New Game
- Topic: Prototype Build (Download Here)
- Replies: 100
- Views: 886195
Re: Prototype Build (Download Here)
Sorry to add to the list of error messages thats building up here, but i get this when i try and run the game: ___________________________________________ ############################################################################################ FATAL ERROR in Vertex Shader compilation ShaderName:...
- Sun Oct 20, 2013 2:26 am
- Forum: Faction Database
- Topic: Orion Free Slaves Alliance
- Replies: 17
- Views: 16709
Re: Orion Free Slaves Alliance
ok.
anyway, im busy for a while now... =/
anyway, im busy for a while now... =/
- Thu Oct 10, 2013 3:32 am
- Forum: Faction Database
- Topic: Orion Free Slaves Alliance
- Replies: 17
- Views: 16709
Re: Orion Free Slaves Alliance
in terms of power where does vidboi's faction go? my problem right now is, theres not a wide enough range of ships in the low power area to balance test against. the ashtic and kricken only have 4 ships each... its hard to balance ships bigger or smaller than them. =/
- Wed Oct 09, 2013 2:27 am
- Forum: Faction Database
- Topic: Orion Free Slaves Alliance
- Replies: 17
- Views: 16709
Re: Orion Free Slaves Alliance
ok thanks.
i'll see how 2 fare against the M1, for now 3 can kill it with quite a bit of damage to themselves. i'll try tone the purple down a tiny bit and get the balancing finished tomorrow. (busy atm.)
i'll see how 2 fare against the M1, for now 3 can kill it with quite a bit of damage to themselves. i'll try tone the purple down a tiny bit and get the balancing finished tomorrow. (busy atm.)
- Tue Oct 08, 2013 4:30 am
- Forum: Faction Database
- Topic: Orion Free Slaves Alliance
- Replies: 17
- Views: 16709
Re: Orion Free Slaves Alliance
lol, it was meant to be blue, but it ended up purple. xD it looks cool though, so i'll keep it and try tone it down a bit. :) its hard to balance though. because theres no ships that size on the low power end to test it against. =/ perhaps just 2 of them VS 1 ashtic M1? right now my problem seems to...
- Tue Oct 08, 2013 3:17 am
- Forum: Faction Database
- Topic: Orion Free Slaves Alliance
- Replies: 17
- Views: 16709
Re: Orion Free Slaves Alliance
made a new ship! :D http://i39.tinypic.com/2wgu1a8.jpg got color sorted out too! ...unless this is when im told that that color scheme is taken. D: im still new to this, so any comments would be much appreciated. also... how do you hide thrusters behind sections? thats just a glowball i put in the r...
- Thu Aug 22, 2013 4:22 am
- Forum: Faction Database
- Topic: Orion Free Slaves Alliance
- Replies: 17
- Views: 16709
Re: Orion Free Slaves Alliance
reserving this space for latest updates and stuff.
which atm would be:
building and balancing for the next few days.
gonna try pump more ships out, and get them balanced too.
which atm would be:
building and balancing for the next few days.
gonna try pump more ships out, and get them balanced too.
- Thu Aug 22, 2013 4:19 am
- Forum: Faction Database
- Topic: Orion Free Slaves Alliance
- Replies: 17
- Views: 16709
Orion Free Slaves Alliance
ORION FREE SLAVES ALLIANCE Originally formed as a protective group of slaves which had successfully rebelled from a powerful empire, they make their home in an unknown reigion of desolate space. This secret homeland keeps them protected from invasion, but seems to not be rich in reasources. Struggl...
- Mon Aug 19, 2013 12:36 am
- Forum: General Discussion
- Topic: variable l_speckle error! D:
- Replies: 3
- Views: 9798
Re: variable l_speckle error! D:
oh.... damn. this still isn't answered. D:
nope! no fading used... any normal section just flies off as debris and i get that error like 20 times a frame =/
nope! no fading used... any normal section just flies off as debris and i get that error like 20 times a frame =/
- Thu Aug 01, 2013 9:11 pm
- Forum: Custom Designs & Ships
- Topic: an un-named hoard of ships
- Replies: 7
- Views: 4947
Re: an un-named hoard of ships
cool, if i tried to use a ship with that many GIFs on my laptop BSF would probably crash xD i mean like... some kinda sinister looking ship, a bit wreck like and rough, but with some cool ghost like glows and maybe see-through sections. :D too bad "THE SECRET" doesn't work any more, or we ...
- Thu Aug 01, 2013 12:34 am
- Forum: Custom Designs & Ships
- Topic: an un-named hoard of ships
- Replies: 7
- Views: 4947
Re: an un-named hoard of ships
i'll give that a go next time i build a ship, thanks :) hmm, well i never *intend* to build anything, i just pick a pretty much random starting piece and then build whatever fits around it, then stick a core like bit on the top. lol. :D if its concepts you're lacking im curious to see if some kinda ...
- Tue Jul 30, 2013 9:05 pm
- Forum: General Discussion
- Topic: BubbleShield Beta Release
- Replies: 51
- Views: 86017
Re: BubbleShield Beta Release
well, im stuck on the original vanilla release, 'cause on EVERY meta version i get this: ERROR in action number 1 of Draw Event for object SFX_DeadSection: Error in code at line 5: draw_sprite_ext(l_speckle,global.l_speckle,x,y,image_xscale,image_yscale,image_angle,global.World_SColour,image_alpha-l...
- Tue Jul 30, 2013 8:52 pm
- Forum: Custom Designs & Ships
- Topic: an un-named hoard of ships
- Replies: 7
- Views: 4947
Re: an un-named hoard of ships
i know... i REALLY need to figure out how to do colour shading right >.<
so for now im building the metal chunks first and i'll splash on the colour when i know how
so for now im building the metal chunks first and i'll splash on the colour when i know how
- Mon Jul 29, 2013 8:53 pm
- Forum: General Discussion
- Topic: variable l_speckle error! D:
- Replies: 3
- Views: 9798
variable l_speckle error! D:
when a custom ship gets destroyed in my fighterbay release version of BSF (i think it might be in normal meta too =/) i get this error about 15 times a frame: ERROR in action number 1 of Draw Event for object SFX_DeadSection: Error in code at line 5: draw_sprite_ext(l_speckle,global.l_speckle,x,y,im...