Search found 13 matches
- Fri Jan 17, 2014 2:16 pm
- Forum: General Discussion
- Topic: How did they make MIRV and FighterBay?
- Replies: 23
- Views: 36715
Re: How did they make MIRV and FighterBay?
Do you not like the blaster sprites? I can edit them easily.
- Fri Jan 17, 2014 12:31 pm
- Forum: General Discussion
- Topic: How did they make MIRV and FighterBay?
- Replies: 23
- Views: 36715
Re: How did they make MIRV and FighterBay?
Finally done with the saving/loading system... The worst is out of the way. Here's how the file looks for a simple Hestia with side deflectors, 2 blasters, and 4 blinking doodads per front wing. nCor,100,2,0.30,10,80.81,65280,0,1,1,0,Newborn nSec,1,77.78,32.02,128.66,\Ship Sprites\Stock\BSF_Stock01....
- Thu Jan 16, 2014 11:08 am
- Forum: General Discussion
- Topic: How did they make MIRV and FighterBay?
- Replies: 23
- Views: 36715
Re: How did they make MIRV and FighterBay?
Dubbleposts are okay if content rite!? http://www.youtube.com/watch?v=ugJ6SY-j_Dc&feature=youtu.be Lots content WOW!!!!!!!!!!!!!!!!! The aegis deflector effect was easy to make in all actuality, and I wanted to get targeted modules out of the way, so I put in a booster with it... Except I didn't...
- Thu Jan 16, 2014 7:06 am
- Forum: General Discussion
- Topic: How did they make MIRV and FighterBay?
- Replies: 23
- Views: 36715
Re: How did they make MIRV and FighterBay?
Lots of new features, including mirroring, which is my first function for sandbox mode... And it was a pain in the ass to make. The amount of ds_lists I had to use to link parents made my head spin, but it's all over now.
- Tue Jan 14, 2014 11:19 pm
- Forum: General Discussion
- Topic: How did they make MIRV and FighterBay?
- Replies: 23
- Views: 36715
Re: How did they make MIRV and FighterBay?
How about you quote me and show me specifically where I asked for the source code.
- Mon Jan 13, 2014 11:40 am
- Forum: General Discussion
- Topic: How did they make MIRV and FighterBay?
- Replies: 23
- Views: 36715
Re: How did they make MIRV and FighterBay?
http://www.youtube.com/watch?v=sPXEsKfkgBs&feature=youtu.be Demonstrating the parenting system. I impress myself when I make all the buttons work from one object, and make deleted parts set its childrens' parents to its own parent. The parts added to the inventory in the video aren't... The same...
- Sun Jan 12, 2014 12:23 pm
- Forum: General Discussion
- Topic: How did they make MIRV and FighterBay?
- Replies: 23
- Views: 36715
Re: How did they make MIRV and FighterBay?
What's the point in not trying?
- Sun Jan 12, 2014 9:32 am
- Forum: Shipmaker Info and Help II
- Topic: Difference between mirror and remirror?
- Replies: 6
- Views: 9993
Re: Difference between mirror and remirror?
Alright, thanks.
- Sun Jan 12, 2014 7:52 am
- Forum: Shipmaker Info and Help II
- Topic: Difference between mirror and remirror?
- Replies: 6
- Views: 9993
Difference between mirror and remirror?
When to use each one?
- Sun Jan 12, 2014 4:37 am
- Forum: General Discussion
- Topic: How did they make MIRV and FighterBay?
- Replies: 23
- Views: 36715
Re: How did they make MIRV and FighterBay?
AM I right th15? And how do you store children, if you even do? I only know of a way to make a child store its parent's data...
- Sun Jan 12, 2014 4:31 am
- Forum: General Discussion
- Topic: How did they make MIRV and FighterBay?
- Replies: 23
- Views: 36715
Re: How did they make MIRV and FighterBay?
I know how he made the ships and the children from the looks of the save files. Looks like nSecA creates a new object, and the later arguments and functions simply add data to the newly created object until a new object is called for with another nSecA some lines down the road. Every part has its ow...
- Sat Jan 11, 2014 6:13 pm
- Forum: General Discussion
- Topic: How did they make MIRV and FighterBay?
- Replies: 23
- Views: 36715
How did they make MIRV and FighterBay?
Did they obtain the source code to make it?
- Mon Feb 04, 2013 4:13 am
- Forum: Custom Content & Sprites
- Topic: Sup homies, my custom core sprite over here.
- Replies: 6
- Views: 9739
Sup homies, my custom core sprite over here.
My lil niggas, call me Daddy Tyrone.
Or Big D. No diff'.
So suck it up niggas.
Or Big D. No diff'.
So suck it up niggas.