Search found 14 matches

by new_user
Fri Feb 01, 2013 2:04 am
Forum: Shipmaker Info and Help II
Topic: Broadside bug?
Replies: 0
Views: 33025

Broadside bug?

I want to make the enemy ship attack me with broadside.
I have set the AI type to broadside.
But it only works on certain ships, like it does a forward attack on ship type a and broadside on ship type b.
How can I make a ship to attack all ship types with broadside?
by new_user
Sat Dec 29, 2012 8:50 pm
Forum: . _ _._. (Etcetera)
Topic: Email notification?
Replies: 1
Views: 2482

Email notification?

Hi,
I searched the FAQ but I could not find the following thing;
I want to get an email notification if someone replies to a post of mine.
How do I make this happen?
by new_user
Sat Dec 29, 2012 8:45 pm
Forum: Custom Designs & Ships
Topic: Ratai Armada
Replies: 11
Views: 5811

Re: Ratai Armada

On first set around 4-6 hours, plust testing alot. Little by little I made all of the ships in 3 days. Second set Second set came little faster. I usually copied the old ship and added a little to it although it might not show. Still balancing them some. I think I will make more of these ship later...
by new_user
Sat Dec 29, 2012 8:43 pm
Forum: Shipmaker Info and Help II
Topic: EMP Torpedo errors
Replies: 4
Views: 2468

Re: EMP Torpedo errors

Arcalane wrote:It seems to be an issue with hitting a ship that's already EMP'd. Use EMP torps sparingly.
Well, on my ship I have 2 EMP torpedo launchers with a firing delay of 160 frames and it still gives errors.
2 Launchers is not much, right?
by new_user
Sat Dec 29, 2012 8:41 pm
Forum: Shipmaker Info and Help II
Topic: AI question
Replies: 8
Views: 3193

Re: AI question

calvin1211 wrote:You don't need to close it.
When a question is solved, the thread needs to be locked or something right? I don't get the whole forum stuff, im new to this.
by new_user
Fri Dec 28, 2012 10:30 pm
Forum: Custom Designs & Ships
Topic: My new Flagship: 'OUTCAST'
Replies: 20
Views: 10129

Re: My new Flagship: 'OUTCAST'

Looks great, if people don't like it they probably are jelouse ;P
by new_user
Fri Dec 28, 2012 10:20 pm
Forum: Custom Designs & Ships
Topic: Ratai Armada
Replies: 11
Views: 5811

Re: Ratai Armada

They look great, how much time did you spend on it? :D
by new_user
Fri Dec 28, 2012 10:14 pm
Forum: Custom Designs & Ships
Topic: Fight for the Lylat System
Replies: 11
Views: 8132

Re: Fight for the Lylat System

Looks nice, you made the sprites yourself?
by new_user
Fri Dec 28, 2012 10:10 pm
Forum: Shipmaker Info and Help II
Topic: EMP Torpedo errors
Replies: 4
Views: 2468

EMP Torpedo errors

Hi, my only ship that has EMP torpedo gives lots of different errors when firing most of the times.
Is this normal?
by new_user
Fri Dec 28, 2012 10:07 pm
Forum: Shipmaker Info and Help II
Topic: AI question
Replies: 8
Views: 3193

Re: AI question

How do I close this thread? XD
by new_user
Fri Dec 28, 2012 10:04 pm
Forum: Shipmaker Info and Help II
Topic: AI question
Replies: 8
Views: 3193

Re: AI question

Preacher wrote:Lets see if I can do this from memory or if im going to have to open the Sandbox

Go to the question mark in the bottom corner of the sandbox
Go to game settings
Go to turn on AI controller

Bingo :)
Thank you, it made the enemy much more aggressive!
Now imma find a close thread button lol
by new_user
Thu Dec 27, 2012 10:36 pm
Forum: Shipmaker Info and Help II
Topic: AI question
Replies: 8
Views: 3193

Re: AI question

Set the AI range to a reasonable amount. It should still be less than the range of its longest-ranged weapon. Ai range doesn't seem to have much effect on the ship, it only means the distance between the ship itself and the enemy. BUT, in order to get to that distance, the enemy first needs to be R...
by new_user
Wed Dec 26, 2012 11:18 pm
Forum: General Discussion
Topic: Opensource Multiplayer BSF
Replies: 15
Views: 11960

Re: Opensource Multiplayer BSF

Is your multiplayer BSF remake thing still alive?
If its done, can you send me a link please?
by new_user
Tue Dec 25, 2012 11:38 pm
Forum: Shipmaker Info and Help II
Topic: AI question
Replies: 8
Views: 3193

AI question

Hello,
Is it possible to make enemy ships engage from long range, without making the weapon range longer?
Huge AI range only makes the ship fly away if it gets attacked.
Any help will by appreciated.