I want to make the enemy ship attack me with broadside.
I have set the AI type to broadside.
But it only works on certain ships, like it does a forward attack on ship type a and broadside on ship type b.
How can I make a ship to attack all ship types with broadside?
Search found 14 matches
- Fri Feb 01, 2013 2:04 am
- Forum: Shipmaker Info and Help II
- Topic: Broadside bug?
- Replies: 0
- Views: 41960
- Sat Dec 29, 2012 8:50 pm
- Forum: . _ _._. (Etcetera)
- Topic: Email notification?
- Replies: 1
- Views: 2501
Email notification?
Hi,
I searched the FAQ but I could not find the following thing;
I want to get an email notification if someone replies to a post of mine.
How do I make this happen?
I searched the FAQ but I could not find the following thing;
I want to get an email notification if someone replies to a post of mine.
How do I make this happen?
- Sat Dec 29, 2012 8:45 pm
- Forum: Custom Designs & Ships
- Topic: Ratai Armada
- Replies: 11
- Views: 6030
Re: Ratai Armada
On first set around 4-6 hours, plust testing alot. Little by little I made all of the ships in 3 days. Second set Second set came little faster. I usually copied the old ship and added a little to it although it might not show. Still balancing them some. I think I will make more of these ship later...
- Sat Dec 29, 2012 8:43 pm
- Forum: Shipmaker Info and Help II
- Topic: EMP Torpedo errors
- Replies: 4
- Views: 2531
Re: EMP Torpedo errors
Well, on my ship I have 2 EMP torpedo launchers with a firing delay of 160 frames and it still gives errors.Arcalane wrote:It seems to be an issue with hitting a ship that's already EMP'd. Use EMP torps sparingly.
2 Launchers is not much, right?
- Sat Dec 29, 2012 8:41 pm
- Forum: Shipmaker Info and Help II
- Topic: AI question
- Replies: 8
- Views: 3278
Re: AI question
When a question is solved, the thread needs to be locked or something right? I don't get the whole forum stuff, im new to this.calvin1211 wrote:You don't need to close it.
- Fri Dec 28, 2012 10:30 pm
- Forum: Custom Designs & Ships
- Topic: My new Flagship: 'OUTCAST'
- Replies: 20
- Views: 10495
Re: My new Flagship: 'OUTCAST'
Looks great, if people don't like it they probably are jelouse ;P
- Fri Dec 28, 2012 10:20 pm
- Forum: Custom Designs & Ships
- Topic: Ratai Armada
- Replies: 11
- Views: 6030
Re: Ratai Armada
They look great, how much time did you spend on it?
- Fri Dec 28, 2012 10:14 pm
- Forum: Custom Designs & Ships
- Topic: Fight for the Lylat System
- Replies: 11
- Views: 8694
Re: Fight for the Lylat System
Looks nice, you made the sprites yourself?
- Fri Dec 28, 2012 10:10 pm
- Forum: Shipmaker Info and Help II
- Topic: EMP Torpedo errors
- Replies: 4
- Views: 2531
EMP Torpedo errors
Hi, my only ship that has EMP torpedo gives lots of different errors when firing most of the times.
Is this normal?
Is this normal?
- Fri Dec 28, 2012 10:07 pm
- Forum: Shipmaker Info and Help II
- Topic: AI question
- Replies: 8
- Views: 3278
Re: AI question
How do I close this thread? XD
- Fri Dec 28, 2012 10:04 pm
- Forum: Shipmaker Info and Help II
- Topic: AI question
- Replies: 8
- Views: 3278
Re: AI question
Thank you, it made the enemy much more aggressive!Preacher wrote:Lets see if I can do this from memory or if im going to have to open the Sandbox
Go to the question mark in the bottom corner of the sandbox
Go to game settings
Go to turn on AI controller
Bingo
Now imma find a close thread button lol
- Thu Dec 27, 2012 10:36 pm
- Forum: Shipmaker Info and Help II
- Topic: AI question
- Replies: 8
- Views: 3278
Re: AI question
Set the AI range to a reasonable amount. It should still be less than the range of its longest-ranged weapon. Ai range doesn't seem to have much effect on the ship, it only means the distance between the ship itself and the enemy. BUT, in order to get to that distance, the enemy first needs to be R...
- Wed Dec 26, 2012 11:18 pm
- Forum: General Discussion
- Topic: Opensource Multiplayer BSF
- Replies: 15
- Views: 12081
Re: Opensource Multiplayer BSF
Is your multiplayer BSF remake thing still alive?
If its done, can you send me a link please?
If its done, can you send me a link please?
- Tue Dec 25, 2012 11:38 pm
- Forum: Shipmaker Info and Help II
- Topic: AI question
- Replies: 8
- Views: 3278
AI question
Hello,
Is it possible to make enemy ships engage from long range, without making the weapon range longer?
Huge AI range only makes the ship fly away if it gets attacked.
Any help will by appreciated.
Is it possible to make enemy ships engage from long range, without making the weapon range longer?
Huge AI range only makes the ship fly away if it gets attacked.
Any help will by appreciated.