They don't look that bad, actually. The only problems that I can see with them would be the backs of the second and third ships.
The second one just kinda looks boring at the back, and the bit of yellow really doesn't match the rest of the third ship.
other than that, I think they're pretty good.
Search found 65 matches
- Thu Feb 12, 2015 9:43 am
- Forum: Custom Designs & Ships
- Topic: Pillar Outfit Fleet
- Replies: 3
- Views: 14842
- Thu Feb 12, 2015 9:40 am
- Forum: Shipmaker Info and Help II
- Topic: How to upload weapons to Ship maker?
- Replies: 2
- Views: 9376
Re: How to upload weapons to Ship maker?
Ok, so this is your side menu with the core selected https://dl.dropboxusercontent.com/u/44322984/Battleships%20forever/Capture51.PNG This is your side menu with a weapon selected. https://dl.dropboxusercontent.com/u/44322984/Battleships%20forever/Capture52.PNG click on "ED2", which will b...
- Sun Jan 25, 2015 12:09 pm
- Forum: Galactic Databank
- Topic: Lapsapnow's : The Forever Cold War
- Replies: 5
- Views: 58387
Re: Lapsapnow's : The Forever Cold War
Sounds pretty cool! also, hi. Welcome to the forums. They're kinda a bit dead. Maybe. I take it that you've worked out roughly how shipmaker and stuff works, but in case you haven't already found them, there are a number of sprite packs and modified versions of the game. To start off with, TheBuilde...
- Thu Aug 08, 2013 5:59 pm
- Forum: Custom Designs & Ships
- Topic: Destiny's workshop
- Replies: 46
- Views: 54445
Re: Destiny's workshop
Here's another one, not as generic, but from what I see, not really better. Looks kinda better Still, it was fun messing with the triggers. For some reason, it doesn't want to spawn in Sandbox when I try it from the editor, instead spawning a ton of errors, while when I spawn it when I launch the g...
- Wed Aug 07, 2013 5:27 pm
- Forum: Custom Designs & Ships
- Topic: Destiny's workshop
- Replies: 46
- Views: 54445
Re: Destiny's workshop
Well, I'd prefer to leave the core at least a little bit exposed, so it'll be possible for the ship to be destroyed. And I've seen people using different sprites for the core. The sections (sprites) can be destroyed, so you don't need to worry about that - weapon fire = damage, damage = no more sec...
- Mon Aug 05, 2013 6:01 pm
- Forum: Custom Designs & Ships
- Topic: BSOD Shipyards(WARNING-WARNING-SHIP GOODNESS MAY VARY)
- Replies: 14
- Views: 8486
Re: BSOD Shipyards(WARNING-WARNING-SHIP GOODNESS MAY VARY)
Your shiny ship, on the other hand... Leaves much to be desired. I find the main problem to be the abrupt transitions between the core and the wing struts, and again from the wing struts to the... wing-thingies. The transitions should be made to looks smoother; more natural. Aside from that, the st...
- Fri Aug 02, 2013 6:14 am
- Forum: Faction Database
- Topic: PACIV Fleet
- Replies: 19
- Views: 23589
Re: PACIV Fleet
erm.... ok... Here is a sorta-like-a-cruiser/battleship thing https://dl.dropboxusercontent.com/u/44322984/Pictures%20online%20IMG/PACIV/Bombardment%202.png Yes, I still have to do doodads and change the colors a bit. Just for Anna, this is going to be one of the larger ships in the fleet - it is ab...
- Thu Aug 01, 2013 5:14 pm
- Forum: Faction Database
- Topic: PACIV Fleet
- Replies: 19
- Views: 23589
Re: PACIV Fleet
Yeah, maybe, but so far it's just changes to existing ships. The weapons are the same, weapon placement is the same, they're just built differently to look better and I thought a different story would go better with the designs I had in mind. I will put up a picture of one of the cruiser size ships ...
- Wed Jul 31, 2013 6:17 am
- Forum: General Discussion
- Topic: Interesting games: The series
- Replies: 26
- Views: 32064
Re: Interesting games: The series
correct way to get things to orbit in KSP
step 1: make a satellite body
step 2: decoupler
step 3: add rockets
step 4: test
If step 4 is unsuccessful, repeat from step 2 until orbit is achieved
step 1: make a satellite body
step 2: decoupler
step 3: add rockets
step 4: test
If step 4 is unsuccessful, repeat from step 2 until orbit is achieved
- Tue Jul 30, 2013 3:03 pm
- Forum: Faction Database
- Topic: PACIV Fleet
- Replies: 19
- Views: 23589
Re: PACIV Fleet
bump + double post + necro....
Changing things here.
New story, going to change the ship design to be more...
organic?
according to the story.
Changing things here.
New story, going to change the ship design to be more...
organic?
according to the story.
- Tue Jul 30, 2013 12:58 pm
- Forum: Custom Designs & Ships
- Topic: Robotix Shipyards
- Replies: 6
- Views: 4565
Re: Robotix Shipyards
Well then, I'll see if I can make a ship using the Zalausai method 9, 13, 15, 17, 27, 27, 39, 41, 54, 63, 64, 65, 67, 71, 125, 152, 155, 157, 166, 178, 179, 186, 186, 187, 195, 197, 199, 212, 217, 261, 262, 265, 276, 280, 308, 314, 348, 363, 384, 394, 395, 397, 397, 405, 417, 435, 444, 451, 486, 487...
- Tue Jul 30, 2013 9:43 am
- Forum: General Discussion
- Topic: BubbleShield Beta Release
- Replies: 51
- Views: 94182
Re: BubbleShield Beta Release
WOOOOO Shields!
I shall be prepared for the next metagame, where I will hope that shields are going to be allowed.
I shall be prepared for the next metagame, where I will hope that shields are going to be allowed.
- Wed Jun 12, 2013 9:04 pm
- Forum: Custom Designs & Ships
- Topic: LostAmongStars' Creations:
- Replies: 31
- Views: 20549
Re: LostAmongStars' Creations:
Adjudicator is a bit blocky but not too much wrong (or right), strike fighter is kinda a tiny basestar and the diplomat hurts my eyes.....
- Wed Jun 05, 2013 5:21 pm
- Forum: General Discussion
- Topic: Hello There
- Replies: 5
- Views: 12909
Re: Hello There
(again) Take my advice with an ocean of salt.... If it is supposed to be functional, then what happens when one of my ships uses a torpedo or missile that curves around behind it? The arms provide little protection and the core section will get hit, along with your centralised weapons. If you put we...
- Tue Jun 04, 2013 1:29 pm
- Forum: Custom Designs & Ships
- Topic: LostAmongStars' Creations:
- Replies: 31
- Views: 20549
Re: My first stab at shipmaker--
Scary cool looking It's scary that they are that cool looking. Have you looked around the forums a bit? If you have, you will have probably noticed that most of the ships have a sense of depth. To achieve this, think about where the light is on your ship and which bits are behind what. You probably ...