That would be gravediggin'
Yeah, I'll not do it again, but if I do say so- this one's worth bumping.
Search found 9 matches
- Sun Jul 03, 2011 1:32 am
- Forum: Custom Designs & Ships
- Topic: Workbee & Co - Wreckerbee and Minibee Downloads On Page 5
- Replies: 97
- Views: 53450
- Sat Jul 02, 2011 2:33 am
- Forum: Custom Designs & Ships
- Topic: Workbee & Co - Wreckerbee and Minibee Downloads On Page 5
- Replies: 97
- Views: 53450
Re: Workbee & Co - Wreckerbee and Minibee Downloads On Page
When I try to use these ships (or any ships) I'm getting a missing sprite error?
What gives, shouldn't the sprites a ship uses be included in the ship file for practical reasons?
Thanks?
What gives, shouldn't the sprites a ship uses be included in the ship file for practical reasons?
Thanks?
- Thu Jun 30, 2011 5:16 am
- Forum: Custom Designs & Ships
- Topic: JJ's Pus-Spewing Spooge-Fleet Ships
- Replies: 3
- Views: 1923
Re: JJ's Pus-Spewing Spooge-Fleet Ships
Well, I was going for Roach al-le SCII, I did bump the contrast a bit though.
It rotates pretty OK, care to explain how I would change that?
Already changed it a bunch, I shouldn't have posted it.
It rotates pretty OK, care to explain how I would change that?
Already changed it a bunch, I shouldn't have posted it.
- Thu Jun 30, 2011 4:48 am
- Forum: Custom Content & Sprites
- Topic: Kaelis's Splinter sections SW'd
- Replies: 6
- Views: 14397
Re: Kaelis's Splinter sections SW'd
Or on some terrible thing that would crawl out of an asteroid... yesss...
- Thu Jun 30, 2011 4:32 am
- Forum: Custom Designs & Ships
- Topic: JJ's Pus-Spewing Spooge-Fleet Ships
- Replies: 3
- Views: 1923
JJ's Pus-Spewing Spooge-Fleet Ships
Biological theme! Just cause I like it! Remember, space bugs are going to be squishy compared to the Death Stars some of you build. Yes I found the Zerg bits! They'll get used more! I'm sure you'll have seen this ship 100x before. But hey here you go anyway. It has 3 weasels on the front that I'm st...
- Thu Jun 30, 2011 1:33 am
- Forum: Custom Designs & Ships
- Topic: My First Attempt
- Replies: 14
- Views: 3094
Re: My First Attempt
To your question, in the ED2 tab, you can define both a custom weapon sprite as well as a custom bullet sprite. To add to Vidboi's comment, you can also use Se7en's weapon sprites; some people still do and they look alright. As for the thrusters, you can set the alpha to 0, but some people also set...
- Thu Jun 30, 2011 12:02 am
- Forum: Shipmaker Info and Help II
- Topic: Rotating Sections Help & Turrets
- Replies: 1
- Views: 2561
Rotating Sections Help & Turrets
The information isn't particularly specific... How do I get something to rotate using the ED2 menu? Rotating is enabled, but my borders don't seem to want to be set. Is up 0 degrees or something? There is no frame of reference made apparent that would show me what degree values I need. I could use e...
- Wed Jun 29, 2011 2:30 pm
- Forum: Shipmaker Info and Help II
- Topic: Shipmaking Q&A
- Replies: 541
- Views: 841761
Re: Shipmaking Q&A
Going for an organic approach so my first units don't need anal accuracy to look good. Rotation triggering is challenging to figure out. Wish I could just see the rotation limits on the screen. Not sure what angle is being used as 0... Fruits of my first session: http://img269.imageshack.us/img269/7...
- Wed Jun 29, 2011 12:58 pm
- Forum: Shipmaker Info and Help II
- Topic: Shipmaking Q&A
- Replies: 541
- Views: 841761
Re: Shipmaking Q&A
Parents. How reassign.
Custom core sprite?
EDIT PRO:
Click target not origin to reasign parent of a selected object hurr derr!
Sandbox mode. Can't get to it (asks for exe, does nothing once directed) - hotkey?
Custom core sprite?
EDIT PRO:
Click target not origin to reasign parent of a selected object hurr derr!
Sandbox mode. Can't get to it (asks for exe, does nothing once directed) - hotkey?