Search found 349 matches
- Tue Nov 10, 2009 8:25 am
- Forum: Ship Archive
- Topic: Mah new stuff thrown at your FACE !!!
- Replies: 31
- Views: 13572
Looks like a dead animal. Anyone who sees a naked woman in that is seriously sick and twisted. :| This - I mean, seriously? At the most there's a face in there, but if you think that's anything like what a naked woman looks like, geezus wtf - aint any woman I know. On a related note, anyone familia...
- Wed Oct 28, 2009 7:05 am
- Forum: General Discussion
- Topic: Battleship Forever and Windows 7
- Replies: 14
- Views: 7327
- Wed Oct 07, 2009 6:47 am
- Forum: . _ _._. (Etcetera)
- Topic: District 9
- Replies: 14
- Views: 12156
- Tue Oct 06, 2009 11:58 pm
- Forum: Ship Archive
- Topic: Wicky's SW Ship Thread **DL UP**
- Replies: 17
- Views: 7684
- Tue Oct 06, 2009 11:12 pm
- Forum: Custom Content & Sprites
- Topic: TSA's Shipwright Sections
- Replies: 22
- Views: 18005
- Wed Sep 16, 2009 2:18 am
- Forum: Ship Archive
- Topic: Anna's SW-style ships - Updated 12/14/09
- Replies: 83
- Views: 28764
I agree with Arc that something should be done about those straight spars. Tbh they look a bit crap compared to the rest of the ship atm, and the straight lines are a little out of place with the feel of the rest of the design. Perhaps more 'shipyard' stuff would flesh it out, or a better animation ...
- Tue Sep 15, 2009 6:40 am
- Forum: Ship Archive
- Topic: Yes, another "Newbie ship" theme.
- Replies: 58
- Views: 22125
Hmm, pretty nicely industrial, without the blue and random nacelles. The tri-stepped outline made me think of the human halo ships a little. You've managed to blend that large square component into the engine block well - I normally hate seeing it, heh. Other than that, it is a fairly generic block ...
- Tue Sep 15, 2009 6:28 am
- Forum: Ship Archive
- Topic: Whats your opinion?
- Replies: 21
- Views: 3321
- Sat Sep 12, 2009 2:40 am
- Forum: Ship Archive
- Topic: Draggeh's stuff Updated 9th Oct, newer Scarlo Fleet
- Replies: 67
- Views: 28663
- Fri Sep 11, 2009 5:53 am
- Forum: Custom Content & Sprites
- Topic: First Try with SW-izing some sections
- Replies: 4
- Views: 4377
- Thu Sep 10, 2009 5:13 am
- Forum: Ship Archive
- Topic: My first SW ship
- Replies: 11
- Views: 2885
For some reason I really quite like the shapes of that last big one. It would work really well with animations, having the bow close up then lock back. However, you should think more carefully about the composition of sections within your general outlines. If you focus on the internal lines you shou...
- Wed Sep 09, 2009 9:49 pm
- Forum: Custom Designs & Ships
- Topic: HorseMonster Spaceships
- Replies: 231
- Views: 63834
it would be nice if you could use the booster mechanic to cause an increase in reload time for weapons, particularly lasers, as the radiators are destroyed. A tiny alpha'd booster parented to the radiator and positioned on the weapon targeting a small hidden section that acted as the weapon's parent...
- Wed Sep 09, 2009 9:30 pm
- Forum: Shipmaker Info and Help II
- Topic: Shipmaking Q&A
- Replies: 541
- Views: 801720
- Tue Sep 08, 2009 9:07 pm
- Forum: Shipmaker Info and Help II
- Topic: Smaller fighters.
- Replies: 21
- Views: 5534
one other point is don't make the core too small, lest it become next to impossible to destroy the fighter once you've blown the sections off. Adding a thruster that sets the core's speed to 0 when the hull is destroyed is a simple way to stop the battlefield getting filled with minuscule highly-eva...
- Mon Sep 07, 2009 7:46 am
- Forum: . _ _._. (Etcetera)
- Topic: The Practicality of various futuristic weapons.
- Replies: 124
- Views: 32379
@Anyone who thinks nanobots are a good idea lololololololo Terribly impractical. First up, how? How do you develop something so small, and somehow outfit it with the ability to damage a ship's armor? I could see maybe outfitting them with a small chemical explosive, but then they don't last very lo...