Search found 15 matches
- Sat May 07, 2011 8:00 pm
- Forum: Custom Designs & Ships
- Topic: Alchemy 2: Just Kill Everything
- Replies: 49
- Views: 12875
Re: "Alchemy": A Simple Shipbuilding Experiment
I should have a ship ready for this by about this time tomorrow.
- Mon Apr 11, 2011 4:18 pm
- Forum: Custom Designs & Ships
- Topic: Biggums425's Gethlock ships
- Replies: 9
- Views: 2413
Re: Biggums425's Gethlock ships
Overall the shapes are quite nice, and would be great rendered in SW-style.
However the amount and placement of weapons on the ships make no sense, especially those railguns.
However the amount and placement of weapons on the ships make no sense, especially those railguns.
- Thu Mar 10, 2011 6:02 pm
- Forum: Imperial Simulator - The 2.0 Trial Run
- Topic: Questions and Answers
- Replies: 41
- Views: 34355
Re: Questions and Answers
What equation does the Armour mechanic use to determine damage? Will we be able to alter the minimum damage for bullets in Shipmaker?
- Wed Feb 09, 2011 11:22 am
- Forum: Holodeck
- Topic: The Spore Game -- species A
- Replies: 313
- Views: 1231926
Re: The Spore Game -- species A
You uncover an air pocket in the rock. the bubbles of air float to the roof of your nest, and stay there. Actually, the gasses contained feel interesting. And the pocket they were trapped in is lined with some sort of yellow substance. a powdery substance. That seems to be giving off more gas. Inve...
- Mon Feb 07, 2011 11:07 am
- Forum: Holodeck
- Topic: Gene Pool - Genetic Standoff
- Replies: 26
- Views: 24896
Re: Gene Pool - Genetic Standoff
The annoying part for me is getting the phases right on long-armed squids so their motion stays smooth. Whenever I get a decent one it goes into a fit 2 minutes later, stops and does nothing or start going backwards.
- Mon Feb 07, 2011 9:55 am
- Forum: Holodeck
- Topic: The Spore Game -- species A
- Replies: 313
- Views: 1231926
Re: The Spore Game -- species A
Attempt to bite him while staying away from his slime blaster. If he heads towards a wall make sure he can't get his back up against it, you do not want a ranged attacker to constrict the directions you can attack him from. Attempting to hunt these guys to extinction sounds like a great way to force...
- Sat Feb 05, 2011 1:21 pm
- Forum: Holodeck
- Topic: The Spore Game -- species A
- Replies: 313
- Views: 1231926
Re: The Spore Game -- species A
Grow teeth, Thicken Membrane, Produce Slime, Grow Eye 4+2+5+4=15 Produce slime could be quite useful if we are going to make a nest if it can be rubbed into/onto things, if not I vote for this: Grow Eye, Depth Perception, Flagellum, Teeth, Thick Membrane 4 + 4 + 4 + 4 + 2 = 18 Can we chew something ...
- Sat Feb 05, 2011 12:55 pm
- Forum: Custom Designs & Ships
- Topic: Shifter55's various ships [Updated 5/2/11]
- Replies: 3
- Views: 1502
Re: Shifter55's various ships
The front doesn't look complete. Front seems unfinished. Yeah I've been noticing that trend in my meta ships, The design technique I'm using tends to not mesh with Kae_gnr sections very well so I'll probably end up making sprites designed for this purpose. The jagged noses look nice on smaller ship...
- Thu Jan 27, 2011 6:18 pm
- Forum: Custom Designs & Ships
- Topic: Nanz update
- Replies: 17
- Views: 3756
Re: Nanz update
These. Are. Fething. Awesome. Every time I look at these I want to start using Shn sections and take apart BSF.exe to give the more obscure alien weapons a look that gives them justice. Also you may want to check the Sidewinders on the Dreadnought and Frigate, they have not been flipped properly.
- Wed Jan 26, 2011 8:49 am
- Forum: Custom Designs & Ships
- Topic: Shifter55's various ships [Updated 5/2/11]
- Replies: 3
- Views: 1502
Shifter55's various ships [Updated 5/2/11]
Thought I might post a few ships on here to see what everyone thinks of them. Test Destroyer http://i1232.photobucket.com/albums/ff367/shifter555/SMscreen02.png Something that I built to test the effectiveness of section overlays in simplifying the amount of colours used on a ship, the entire ship u...
- Mon Jan 17, 2011 10:51 am
- Forum: General Discussion
- Topic: launching problem
- Replies: 8
- Views: 5290
Re: launching problem
2) Did you put your laptop into sleep/hibernate/power-saving-type modes before restarting? I know BSF has a history of not getting along with those. I've had my laptop in sleep mode with BSF running and its worked fine and started up correctly afterwards. 1) That's not how programs work. :? Sometim...
- Mon Jan 17, 2011 10:30 am
- Forum: "Metagame 2.0" Planning
- Topic: Spaceship Design Rules v3.16
- Replies: 202
- Views: 91113
Re: Spaceship Design Rules v3.16
Currently Missile Launchers seem to be horrible weapons compared to HMAs in terms of cost effectiveness as seen by their DPS and Peak Damage Output: Missile Launcher 650m 50e DPS: 9.13 PDO: 70 Heavy Missile Array 980m 90e DPS: 22.64 PDO: 240 As you can see you need three MLs to get the same damage a...
- Mon Jan 17, 2011 6:17 am
- Forum: General Discussion
- Topic: launching problem
- Replies: 8
- Views: 5290
Re: launching problem
Dunno why, but restarting my laptop fixed it. Must've been another program using the code...
- Sun Jan 16, 2011 7:04 pm
- Forum: General Discussion
- Topic: launching problem
- Replies: 8
- Views: 5290
Re: launching problem
are you an administrator? if you aren't vista and 7 will block BSF's access to it's own programme files which messes it up. just install somewhere where you have access such as your documents folder and it should run For some reason this error wasn't fixed by this method, anyone know any details as...
- Thu Nov 25, 2010 5:14 pm
- Forum: "Metagame 2.0" Planning
- Topic: Faction Registration 2.0
- Replies: 6
- Views: 12145
Re: Faction Registration 2.0
Faction Name: Lacertus Trans-humanist Republic Leader Name: Head Councillor Elek Szüts Values: Use of technology to augment the body, Social Cohesiveness, Dedication to tasks Aim: Spread its culture and ideology to other planets. Locate allies and trade partners. Concept: Colonists that turned to te...