Search found 5 matches

by DysonFleetYards
Wed Oct 27, 2010 7:19 pm
Forum: Shipmaker Info and Help II
Topic: Shipmaking Q&A
Replies: 541
Views: 657749

Re: Shipmaking Q&A

Ah ok, thanks!
by DysonFleetYards
Wed Oct 27, 2010 7:04 pm
Forum: Shipmaker Info and Help II
Topic: Shipmaking Q&A
Replies: 541
Views: 657749

Re: Shipmaking Q&A

Yes, it's the first ship I made in shipmaker, and it is still a WIP. I have made smaller ships after thou. It is so hard finding parts, and then placing them. And then I have to place all my armor along the leading edges and vulnerable areas and such. I can't seem to select a section on top of anoth...
by DysonFleetYards
Wed Oct 27, 2010 6:49 pm
Forum: Shipmaker Info and Help II
Topic: Shipmaking Q&A
Replies: 541
Views: 657749

Re: Shipmaking Q&A

No Sir. It's a big ship and I was building it from the front back, like I always do, and since it's symmetrical, I can just mirror it mostly, except for the central parts. I've been designing ships in MSpaint since win95, and I've even done a bit of 3D work. Designing Starships has been my hobby sin...
by DysonFleetYards
Wed Oct 27, 2010 5:15 pm
Forum: Shipmaker Info and Help II
Topic: Shipmaking Q&A
Replies: 541
Views: 657749

Re: Shipmaking Q&A

Ah, thank you!
Could I apply these settings or clone the weapon after for the same effect?
And didn't you make a guide? O_o
by DysonFleetYards
Wed Oct 27, 2010 4:38 pm
Forum: Shipmaker Info and Help II
Topic: Shipmaking Q&A
Replies: 541
Views: 657749

Re: Shipmaking Q&A

Hi all.
How do I get a weapon to remain stationary, and only fire at ships directly in front of it?
Many of my designs have a stationary cannon {think Robotech\Macross), but when I set the firing arc to one, and slow down the turning speed, the beam ends up spinning around ._.