Search found 14 matches

by Skybuck
Wed Dec 15, 2010 11:53 am
Forum: Custom Designs & Ships
Topic: Angeal's Random Ships
Replies: 2
Views: 1563

Re: Angeal's Random Ships

Fun ship... I played a bit with it... some sprites missing... and sometimes it complains about some variable missing.

I used the MIRV version of Battleship Game.
by Skybuck
Thu Dec 09, 2010 4:34 am
Forum: Shipmaker Info and Help II
Topic: Ship File Format
Replies: 9
Views: 3461

Re: Ship File Format

Some competition for BSF would be nice. Currently it's lacking multiplayer, and it runs slow, perhaps the physics and resolution could also be better. There is no central database for sprites or ships. There are also no versions available for linux, mobile phones, and so forth... Competition for BSF...
by Skybuck
Thu Dec 09, 2010 2:41 am
Forum: Shipmaker Info and Help II
Topic: Ship File Format
Replies: 9
Views: 3461

Re: Ship File Format

The documentation would be usefull for developers so they can make tools, websites, databases, game extensions etc for battleship's forever...
by Skybuck
Wed Dec 08, 2010 10:16 pm
Forum: Shipmaker Info and Help II
Topic: Ship File Format
Replies: 9
Views: 3461

Ship File Format

Hello, I could use some help at trying to document/figure out how the *.shp files work/format is. The following comment was in the *.shp file: //sh3 ver2 The basic format seems to be a "tag" followed by fields seperated by comma's on a seperate line. So far I understand the following by ex...
by Skybuck
Sun Oct 03, 2010 12:56 am
Forum: General Discussion
Topic: Damaged Ships
Replies: 25
Views: 18064

Re: Damaged Ships

The database would also be a single point to scroll fast through all ships and sprites... and automate the download process hopefully some more... Currently it's a bit problematic finding good and cool ships and sprites... it requires travelling through the forum... looking for links... looking for ...
by Skybuck
Sun Oct 03, 2010 12:54 am
Forum: General Discussion
Topic: BSF 2 suggestion topic.
Replies: 491
Views: 159402

Re: BSF 2 suggestion topic.

Custom sounds... Custom weapon sounds... and custom module sounds... and custom doodads sounds... could be used for voices as well ;)
by Skybuck
Sat Oct 02, 2010 7:26 am
Forum: General Discussion
Topic: Damaged Ships
Replies: 25
Views: 18064

Re: Damaged Ships

Unfortunately most of the "filesmelt" links are dead :((

Perhaps """soon""" within a couple of weeks/months I might put a database online where sprites can be stored, ships as well ! ;) :)
by Skybuck
Sat Oct 02, 2010 7:12 am
Forum: General Discussion
Topic: Damaged Ships
Replies: 25
Views: 18064

Re: Damaged Ships

Perhaps you guys (sprite makers) could simply draw some damaged sprites. And then people could simply build damaged ships... like you just returned from a heavy war ! That way you don't need the "good/undamaged sprites, or just a few of em"... So "screw" the layered idea for now....
by Skybuck
Fri Oct 01, 2010 6:31 am
Forum: General Discussion
Topic: Odd graphics, ships glowing weirdly
Replies: 3
Views: 5267

Odd graphics, ships glowing weirdly

Weird.PNG
All ships with custom sprites look like that ? Why ? Is it a bug in Battleships Forever ?

Or is it a bug in graphics drivers ?

Or perhaps a 4 GB of RAM bug ?

Anybody else seen this problem ?

(My graphics cards is 7900 GTX with latest nvidia drivers)
by Skybuck
Fri Oct 01, 2010 6:16 am
Forum: General Discussion
Topic: Damaged Ships
Replies: 25
Views: 18064

Re: Damaged Ships

Sounds like you have some experience with the "damage layer" idea vidboi... maybe I try it myself sometime once I figure out how to load custom sprites just as a test ;) But I can imagine that you might mean that when a whole wing of a ship is destroyed by some intermediate connection/join...
by Skybuck
Thu Sep 30, 2010 11:54 pm
Forum: General Discussion
Topic: Damaged Ships
Replies: 25
Views: 18064

Re: Damaged Ships

One way to implement it in BSF is via a DLL which gives a lot of power in general. The sprite's filename could be passed to the DLL, plus perhaps a diameter of the intended holes. The DLL then loads the sprite and analyzes it, all spots which could contain holes are returned... but I guess this woul...
by Skybuck
Thu Sep 30, 2010 8:54 pm
Forum: General Discussion
Topic: Damaged Ships
Replies: 25
Views: 18064

Re: Damaged Ships

Yeah it would be a lot of extra effort... so perhaps software can analyze the sprites and automatically figure out where bullit marks/holes could appear and where not to save the artists a lot of work... this would be future enhancements to the software ;) Though it would be nice to see some demo's/...
by Skybuck
Thu Sep 30, 2010 8:46 pm
Forum: General Discussion
Topic: Damaged Ships
Replies: 25
Views: 18064

Re: Damaged Ships

Hidden damaged tiles underneath and the normal tiles on top is a pretty good idea. I just had another idea which would work the other way around, so why not both eh ;) The other idea is to include bullit holes/marks on top of existing tiles. The tile creator or perhaps the same creator could set cer...
by Skybuck
Thu Sep 30, 2010 3:57 pm
Forum: General Discussion
Topic: Damaged Ships
Replies: 25
Views: 18064

Damaged Ships

Hello, I have an idea which I would like you graphics designers to give a try: Design a ship and then make it look damaged ! For example custom sprites could be used to make some tiles look damaged. The tiles themselfes could be modified to look damaged... Or special damaged tiles could be created w...